It's important to know
what type of feedback and suggestions we're looking for and verify that the editor can and will provide that information.
Or we could be more specific with
what type of feedback we need or the questions we have about our work.
When seeking feedback on your manuscript, it's extremely important to be honest with yourself regarding exactly
what type of feedback you want.
To make our feedback more effective, however, we must consider,
what type of feedback is necessary at an exact point.
«
What type of feedback would be most helpful?»
The complete article is chock full of other suggestions, including specifying
what type of feedback you're after (so as to avoid your team telling you about things you don't have the time or power to fix) and most importantly, actually acting on at least some of what they tell you.
Audience members will find value in hearing how other startups pitch,
what types of feedback (both positive and negative) they receive, and of course seeing some of Charlotte's up - and - coming startups while networking with other entrepreneurs and startup community leaders over breakfast.
Not exact matches
The trouble for all leaders who engage in this particular
type of fact - finding comes in deciding
what to do with all that firsthand
feedback.
What types of comments and
feedback have you received from clients, colleagues and acquaintances?
This might be a point where you elevate your dialog to meta points that objectively list the
type of feedback you've provided and
what the person has or hasn't done.
One
type of frustration is when we believe our colleagues should value
what we do and contribute, but we don't seem to hear much positive
feedback.
In September 2017 the CEWH released a Discussion Paper - Development
of a Framework for Investing in Environmental Activities seeking
feedback on
what type of environmental activities the community would like to be considered when developing a framework for future investments.
Reader
Feedback:
What's your favorite
type of cookie?
Reader
Feedback:
What's your favorite
type of cupcake?
Reader
Feedback:
What's your favorite
type of cracker?
The Beale staff talks to children, gains their
feedback on
what types of programs they are interested in, and then makes it happen by providing fun - filled experiences that meet their needs.
After asking your
feedback on instagram stories about
what type of capsule wardrobe to tackle, many
of you requested a bold version since there are so many minimal / neutral ones you usually see.
When I asked you guys for
feedback on
what type of outfit inspiration that you wanted, so many
of you requested date night looks.
Periodically throughout the year, we use consensus grams, which are a quick and anonymous way to get staff
feedback on everything from
what type of binders we want students to use next year to where we want to have a staff party.
In that capacity, I provided
feedback on appropriate
types of stretches for kids, on
what types of visual images should be used to illustrate those stretches, and on the program's Ergo - Tips.
You may be wondering
what aspects
of the course should be assessed, and
what type of questions are typically asked in
feedback surveys.
Clearly, this
type of feedback allows for teacher and student to work in partnership and to bridge the gap between
what has been demonstrated and
what is required.
Listening to
feedback helped me improve a project by zeroing in on
what types of organizations to research and add to a community profile spreadsheet.
So it's good to be aware
of what type of group you're dealing with so you can get the most out
of their
feedback and ignore the stuff that's not relevant to your own writing goals.
And the author needs to have a good idea
of what's best for their story before opening themselves to this
type of feedback.
- after the remakes
of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team
what should be next - the choices were Caravan Heart (GBA), a professional version
of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation
of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan
feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect
of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form
of new spells and skills - new water -
type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one
of the items that can be bought with Communication Coins has the same effect with «Key
of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
It's a
type of feedback that subconsciously tells your brain that
what you're doing is good.
my bad, i thought this was a comments section... i love my xbox 360 and xbox one, but giving
feedback on
what types of games you like shouldn't be a bad thing.
But you can't lose sight
of how «excitable» this system is (I'm a neurophysiologist, and excitability — decision - making episodes
of positive
feedback usually called impulses or action potentials — are
what make nerve and muscle so different from most other cell
types).
So
what I've been doing is to take all
of the positive and negative
feedback loops and create three different
types of sorbet, three different flavors, that have biochemicals that are chosen for the fact that they trigger specific receptors.
It really does feel like each different
type of haptic
feedback is localized on one part
of the phone depending on
what you do.
• Assisted in creating and implementing youth programs to meet the individual requirements
of each participant • Engaged participants in conversation to determine
what their specific needs are and provided
feedback to youth worker • Provided support in determining the need for intervention in issues such as drug and alcohol abuse • Assisted participants in determining the
type of services and resources they needed, and arranged for them to be made available • Acted as participants» advocate in front
of social services and government departments