Watch the video to find out everything you need to know about
what video game developers are lying to you about.
Not exact matches
It was reported two weeks ago that Sony Pictures Entertainment will play ball with
video game publisher /
developer Ubisoft — appeasing
what others have called unreasonable demands — in order to make a movie out of the company's massively successful, Montreal - developed franchise, Assassin's Creed.
What Midway should have done was develope it themselves (which im sure the end result would have been WAY better) or they should have given the project to
developer High Voltage Software, who have done alot of the cartoon network
video games that have ranged from ok to very good.
I really liked
what I saw at the most recent PAX,
developers Reality Pump have been extremely forthcoming in admitting the problems they had with the previous
game and
what they've done to rectify them, and how can you not fall in love with an ad campaign that produces an entire miniseries of
video episodes poking fun at itself?
But in its interpretation of Episode VII and the
developer's execution on making scenes from the film fit into a
video game, it far surpasses its predecessors and will define
what LEGO
games can be in the future.
I don't know if I am missing something, but
what can't they just have another successful
video game developer produce the
game?
What attracts me so much to
video games is the freedom that
game developers have to tell different types of stories; sometimes I feel like a good romp through the deepest reaches of outer - space and sometimes I don't.
Insomniac Games, an America - based
video game developer that is cherished for its PlayStation - exclusive Ratchet & Clank and Resistance
video game series, is doubling down on
what it is best known for with the upcoming open world third - person shooter
video game known as Sunset Overdrive.
While horror
game buffs know
what games and
developers are worth checking out, many players found out about the team and their
games due to hundreds of
videos showing Youtube personalities losing their minds playing Amnesia: The Dark Descent ¸ one of the scariest indie
games around.
Developer CD Projekt RED isn't being shy with praise when chatting about their freshly announced The Witcher 2: Assassins of Kings; the trailers, screenshots (below) and
videos on the official site have been showing off
what they say is the best - looking role - playing
game ever created.
Of the five
games (and their multiple ports) produced under SEGA, The Incredible Hulk is the only one that you could say was even remotely worth a look as the open world chaos that it brought certainly seemed to showcase that
developer Edge of Reality understood
what makes Hulk a great character and how they could transfer that to a
video game.
Even at 250,000 units sold, there is very little financial opportunity for
developers — and since even most indie
developers make their living off of their small
games, money will end up being the deciding factor, even if thats not
what their «revolutionary» pitch
video wants you to believe in.
In 2003 LEGO Interactive partnered with veteran British
developer Traveller's Tales to create the first title, in
what would become a series of
video games based on licenses that The LEGO Group had.
---------------------------:: 2:45 SESSION TWO --------------------------- BRAND COMMUNICATION, EMOTIONS, AND THE NEW SIMPLICITY IN
VIDEO GAMES Dirk Schülgen (Electronic Arts, Cologne) The head of product marketing at the world's biggest games developer and publisher illustrates how the latest breed of video games appeal to new demographics, and what opportunities this opens up for brand communica
VIDEO GAMES Dirk Schülgen (Electronic Arts, Cologne) The head of product marketing at the world's biggest games developer and publisher illustrates how the latest breed of video games appeal to new demographics, and what opportunities this opens up for brand communica
GAMES Dirk Schülgen (Electronic Arts, Cologne) The head of product marketing at the world's biggest
games developer and publisher illustrates how the latest breed of video games appeal to new demographics, and what opportunities this opens up for brand communica
games developer and publisher illustrates how the latest breed of
video games appeal to new demographics, and what opportunities this opens up for brand communica
video games appeal to new demographics, and what opportunities this opens up for brand communica
games appeal to new demographics, and
what opportunities this opens up for brand communication.
In the latest development recap
video, Robin Henkys,
Game Director of Albion Online, explains
what these changes are all about and
what intentions the
developers have with them.
Had I been able to go hands - on with the
game, there would be a far more concrete assertion of the fighting engine and control scheme but as it is, this is a preview in the sense of congregating all the information regarding the
game and this is
what gameplay
videos and
developers have said regarding it.
what i am defending is the fact
gamers expected something else other than
what developers wanted to deliver before buying any product i do in depth research, check out reviews, check out actual youtube
videos on
what actual users think sadly in gaming we get so hyped that we buy it day one than few weeks later we are bashing it prime example last fall was MGS5
One of the past
developer videos covers more of
what the
game's Ego tech is capable of and shows off bits and pieces of the editor as well.
In the year 2000, Danish
video game developer IO Interactive and publisher Eidos Interactive released Hitman: Codename 47, the first instalment in
what would become the hugely popular Hitman
game fran...
Australian
video game developers are trying to find success in a billion dollar industry, but
what's the government doing to help, and are there any alternatives asks Nathan Manning
The notion among people who are not
game developers about
what video games are for,
what they mean and why they exist has not kept pace with the changes in the market.
What I like about mobile
games is that writers,
video game developers, programmers, musicians and artists, continue to find new and innovative ways to enhance
games.
I guess I don't have
what it takes to be a
video game developer.
Participating in the EVO Indie Showcase isn't just about
developers putting their
games in front of potential players for sales, it's also about seeing
what some of the
game - breakingest people in
video games can do with
what has been created.
VICE writer, Tina Amini, asked several
game developers across varying roles
what it's like to make
video games, and why it's so hard.
While much of the
game has the potential to become
what the
developers have strived for, there are too many shortcomings to hail Last Frontier as the next evolution in
video game storytelling.
What is it like to work as a
video game developer?
What other
video games developer do you most admire?
Responding to criticisms about the
game's lack of facial animations following its debut trailer, Shenmue III «s
developers showed off the
game's facial animation tech, replacing Ryu's living doll death - stare with an equally horrifying approximation of
what a
video game might look like if its engine was built entirely out of nightmares.
As both a
developer and a
gamer, I'm personally excited about the opportunity to get help from friends when facing a challenge, and I can't wait to see
what my friends are playing in real time along with
videos of their favourite in -
game moments.
Held in Chiba, Japan once a year in September,
gamers and media can expect to see
what (mostly) Japanese and Asian
developers have been up to
video game wise with
game previews, teasers, and
game technology.
What if you could take one of the best animation studios the world has ever seen and combine it with a veteran
video -
game developer with a glowing resume to create a «perfect storm» of gaming excellence?
How are
video games portraying mental health issues and
what can
developers do to improve that?
Now OUYA wants to show everyone, or at least all the
game developers out there,
what exactly the development kit will come with by unboxing one on
video for us all to see.
And
what is life now like for the mysterious PlayerUnknown himself, who is all of a sudden the hottest
video game developer on the planet?
Well, that's
what I'm wondering this time.The Playstation 3, that jet - black, 5 kg shiny piece of metal we've come to call a «next generation
video game console», has come into its own somewhat this year, with a whole range of software and top quality
games becoming available for it, and its technical aspects becoming more accessible for
developers.
Whether it is cars, computers, smartphones or
video games,
what we think about a genre,
developer, or style of
game will greatly influence our perceptions of the final product we actually get to evaluate.
Gaming journalism puts a useable face on the
video game that usually goes beyond
what the
developer and / or publisher wants you to know.
T: I think the point where things get messy is that it still feels like a
video game ahead of
what the
developers could envision or have access to the tech to support their ideas.
Beautiful, fun
video games starring strange, visually appealing characters are
what made the company once upon a time, and it can not be afraid to let its own
developers express themselves.
I'm sure you could ask any
video game developer in the world
what they think of used
game sales and they would most definitely have negative thoughts on the subject.
The freedom to build
what is essentially your own headquarters is something I've absolutely loved in
video games in the past, and it's something that
developers Level - 5 themselves have delved into in the past with their Dark Cloud series.
Developer GalaxyTrail has announced a sequel is in development, and have posted this announcement
video online showing
what appears to be some sort of animations or cutscenes for said
game:
That's likely
what the
developers think the
game will look like on Switch in an ideal world, but compromises have to be made during
video game development.
Just a bit over a year ago, in May 2010, a number of good - willing
video game enthusiasts came forth with an experimental initiative: tired of the
video games industry's general view of their consumers as malevolent counterfeiters that would happily see the whole industry go up in flames unless they are denied all possible rights upon purchase, the said enthusiasts (who also happen to be the chaps behind Wolfire
Games) introduced «Humble Indie Bundle» - a short - term deal offering a pack of five
games, all created by independent
developers (today's way of referring to yesteryear's bedroom coders), on a pay -
what - you - want basis.
The Fire Emblem Children and Marriage mechanic opens storytelling and gameplay doors for all sorts of
developers to take advantage of; with storytelling in
video games evolving at a rapid pace already, who knows
what we'll see in a year, two years, five years or even ten years.
What does an independent
game developer do when faced with the high cost of releasing his completed
video game?
It's without a doubt one of the easiest avenue for indie
developers to launch a
game on a «proper»
video game console alongside Microsoft's own Xbox Live Indie Games, and those studios involved in the launch back in October were also pretty positive about
what the system offered.
It seems like they're trying to turn around
what they did with the PS3, and ensure the PS4 is a
video game developer's number one choice when it comes to creating multi-platform titles.
I don't know if I am missing something, but
what can't they just have another successful
video game developer produce the
game?