Not exact matches
With 47 different
combo weapons and eight
combo vehicles, you can spend a lot of time finding out
what each one is like.
But
what made the sequel stand out more than just a change in scenery is its introduction of the franchise's now staple crafting gameplay mechanics: Players can combine items in designated workshop spaces to create hilariously unrealistic and always dangerous
combo weapons.
if there's any you like but even with the manual can't seem to use effectively check online for a guide for the
weapon, small things have changed, possibly, but guides from tri and portable third will usually be fine for at least learning the basics of
combos and tips on when to use
what kind of attack.
It's never really made clear when certain
combos should be used and in
what situation, which begs the question: What good is a weapon if you don't know how to use
what situation, which begs the question:
What good is a weapon if you don't know how to use
What good is a
weapon if you don't know how to use it?
Speaking of which, GamesMaster says that the combat is ironically the thing which «has barely changed since 2001, with the focus still squarely on nailing increasingly ludicrous
combos, juggling enemies through a mix of sword and gunplay and figuring out
what demons need smacking with
what weapons»
Did you just create every
combo weapon to get that achievement or is there a way to see
what weapons I have made?
This can lead to some pretty neat
combos, but also leads to unhelpful ones so players will need to watch
what weapons they run over.