In each round of the battle, Mario, Luigi, and
whatever enemies you face will each get the chance to perform an action, with the order of play determined by everyone's initiative rating.
Playing as Ori you begin the game with only the rudimentary skills of running and jumping but as you progress and skills accumulate, you begin to traverse the Nibel forest differently: You scuttle up a cliff
face, flip off, Sein lets off a pulsating light explosion in the air sending a pus heavy poisonous blob in 10 different directions and you in 1 direction... backwards, you free fall down, dodge a lurid green rolling monster, launch yourself off the skittish rotating creature, shoot towards a lantern, catch an
enemy projectile and propel yourself back up towards a platform (
whatever you do remember to create a soul link and save).
Guerrilla Games has been especially tight - lipped about the kind of
enemies Aloy will
face and the new dangers she'll encounter while scaling up the mountain to
face off against
whatever scourge is threatening the people.