Sentences with phrase «whatever game i'm working on»

Teasing whatever game they working on would be a good way to drum up some Star Wars hype, especially since Star Wars Battlefront II has somewhat deflated.

Not exact matches

I seem to agree that Kawhi's not about the money, that he'd work his ass off in practice and in a game to win for his team... and i doubt Kawhi wants all this attention on him now... but given all these leaks from former players and media sources about leaving SA, getting more money and getting into a bigger media market / shoe deal, that's not Kawhi at all... it has to be something / someone... looking at his camp... logically SAS wouldn't be leaking these unless they are nudging him to leave, and for what, for inevitably way lesser value in whatever trade they get into.
When Stephen Colbert asked Chelsea Clinton if Ivanka Trump was fair game for criticism, Clinton responded: «I think anyone who works for the president should expect to be scrutinized for whatever decisions not only he or she is making, but whatever decisions the White House is making on any given day.»
He said he wants to try an FPS game, maybe that's what he's working on, whatever it is I'd like to see it.
Graeme Robertson on whether The Last of Us needs a film adaptation... Video game adaptations are nothing new; with Hollywood in its infinite wisdom thinking that whatever works on the games console, must surely work on the big screen, churning out video game movie after video game movie.
Resources include: Flash Cards for display and learning vocab Matching Pairs Game What's in the wardrobe labeling activity worksheet Clothes «Squares Game» Clothes word search Extension Activity - colours and clothes Lesson Plan The objectives of this lesson are: By the end of the session most children will: • Begin to learn some words for clothes • Know the French words for some of the clothes they are wearing • Be able to respond to questions about clothes The planning is fairly flexible you can spend longer on some parts than others, do activities as a whole class or print multiple resources and work as smaller groups - whatever works for your group of children!
Resources include: Flash Cards for display and matching pairs activity (inc word document so that you can edit) Matching vocab and picture worksheet Fill in the correct transport worksheet Transport wordsearch Transport «Squares Game» Lesson Plan The objectives of this lesson are: By the end of the session most children will: • Be learning to use «I go by... (train, bus etc) • Be able identify some words for various forms of transport • Start to answer questions in French about different types of transport The planning is fairly flexible you can spend longer on some parts than others, do activities as a whole class or print multiple resources and work as smaller groups - whatever works for your group of children!
Parts of the body «Squares Game» Lesson Plan The objectives of this lesson are: By the end of the session most children will: • Begin to learn some different words for parts of the body • Be able to listen and respond by pointing to body parts • Start to recognise the words for different body parts The planning is fairly flexible you can spend longer on some parts than others, do activities as a whole class or print multiple resources and work as smaller groups - whatever works for your group of children!
ok, well many people in the games industry have access to both the ps4 and whatever the xbox 720 will be called when they are testing code and working on games.
I have met dozens of teenagers who don't work for a boss, yet still have money to spend on fun, games, music, food or whatever they want.
You have to suck up whatever poop rolls downhill and directly to you at work, your retirement account is emptier than a biker bar on free tango lessons night, you're wasting hundreds of dollars in interest every month, and you devote a few hours a month to playing the balance transfer game just to keep your head barely above water.
Yet RAD used that freedom to make a 5 hour game» «Sony has creative people behind their games who get the creative freedom to work on WHATEVER they want» Then you listed: Cory barlog: - make GoW4, is this a new IP and is this IP new for Cory?
Yet RAD used that freedom to make a 5 hour game Morevthab studios Sony has creative people behind their games who get the creative freedom to work on whatever they want Cory barlog has an new IP he wants to do and guess who he is going to do it with?
Brilliant games with potential are often hidden behind a mass of tripe created by people who are jumping on whatever is popular in the hopes of snagging some easy money for minimal work.
I can understand they don't have the resources or talent to work across 3 platforms, thats fair enough its their choice to make the games on whatever systems they want to but to take a swipe at the Playstation community is just pretty low.
At this point, it's apparent you were focused on cross-platform ports and work on the sequel and not only on getting the original Vita game patched (as you had insinuated), but whatever.
Amnesia Fortnight is a Double Fine game jam in which Double Fine splits up their development team and gives them 2 weeks to work on whatever style of game they want.
I don't really go to that many though, because I tend to order through Amazon, and I rarely play a game day one to begin with because I prefer to finish up whatever game I'm working on anyhow.
However, what does interest me is that both Tweets state that whatever Criterion may be working on it isn't going to be a remake or reboot of any currently existing Need for Speed franchise, nor a direct sequel to one, suggesting that either the company is making a brand new game within the Need for Speed license or a new IP entirely.
Even if Past Cure isn't a great game, I have to praise Phantom 8 for the valiant effort and ambition, which leaves me intrigued and somewhat excited to know whatever the studio is working on next.
For years we've not had an issue with loot boxes in free to play games and though I personally hate the random aspect of them, it's only fair that a company be compensated for their work and selling microtransactions or loot boxes or whatever they want to call them is a valid way of keeping the lights on and their people employed.
Sonic will likely never recreate his early 90s success, but if Sega just focuses on putting him in good works — whether they be games, comics, movies, Harlequin novels, whatever — the character will continue on.
Sony needs to work on making sure that the whatever 3rd party games get released on 3ds, also get released on Vita.
I need some help creating a «side - battle view» (think PA 3 n 4, final fantasy, etc...) combat script... I've tried to ask for help on the RPG Maker forum, but everyone just directs me to Tankentei's battle script... Which is not exactly what I need... With mostly all of these scripts (ones developed by the community) you have to import the corresponding resources in order for the script (and sometimes the game itself) to work properly... This is what I want: I want to be able to use my «own created» resources with a side battle system script that can work with whatever resources I desire... Apparently this is an issue on the RPG Maker forum as I have yet to find a script that works with whatever resources you happen to be using in your game... I hope I'm making some sense to you, Mr. Boyd as I'm confident that you will understand my plight, and help me out anyway you see fit.
«If Nintendo or Sony or Microsoft - well, we'll cut off Microsoft at this point - but if Nintendo or Sony came to us and said, «we have a minimum guarantee of X, Y, Z, we really want you to develop a game for our next system that's coming out in year whatever, if you have something to work on we want to work with you, here's a free kit to develop for us and here's a minimum guarantee or advance,» then we'd be way more inclined to develop for them, but it wouldn't be an exclusive deal.
To be fair, there are a lot of games on that list that didn't work too well for one reason or another on iOS, and a few of them are genuine stinkers no matter where or how you play them, but it's always sad to see games disappear whatever the reasons.
Rather than working on patches for the real Cuphead or plugging away at whatever comes next for the studio, they've got to spend time and resources double checking Apple's work in order to protect themselves and gamers who, not knowing any better, forked over cash for a game they thought was legit.
Maybe whatever else he's working on will be a better game since it will hopefully be a new IP and have no ties to any previous games so he'll be free to tell a dark story with whatever action gameplay he wants haha
Whatever I know about level design comes primarily through practice, in particular working on different kinds of levels, working with different types of tools and processes, and designing levels for different genres of games.
It actually varies game to game as we have taken a different approach to get each game in the collection represented the way you remember them, something like the original Xbox Grabbed by the Ghoulies we remastered completely into 1080p and 60 fps as the games cartoon art style worked well (cutscenes are still in 4:3 as the original), the Xbox 360 games are in their native resolutions and framerates as they are already HD, the older titles we made the call to put them in an arcade style themed windowed mode to retain the authenticity, we also added a CRT filter that accurately reproduced the scan lines and pixel bleed screens gave back then which you can toggle on and off — We did whatever made the most sense to keep the quality high and the nostalgia present.
More than likely, in ten years, we'll see most gamers playing the PlayStation 3 while Microsoft works to claim demographics on whatever their next console will be.
Besides, I'm more than willing to carry around a laptop on the heavier side if it gives me enough battery life to make it through almost an entire working day, and is powerful enough to handle whatever game or processing intensive application I throw at it.
If you need only a handful of keys for whatever game you're playing — or whatever graphic design project you're working on — it's easy to see the appeal.
When you play the job search game well (have a good resume, interview well, etc.), you imply that you can also play other «job games» well — talk to clients, manage tasks, stay organized, navigate office politics, work on business development, whatever.
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