Sentences with phrase «whatever level of the game»

We need to ensure that whatever level of the game we are playing at we have everyone working as a team but once we get the penalty he stops working.

Not exact matches

But anyone who thinks Ramsey Walcott as right wing striker combo can get us anywhere is really really stupid... hazard costas whatever I think of the latters thuggish game are a different level together....
He had more money than he knew what to do with, so he did whatever he and his friends could think of, a video game character leveled all the way up.
At any rate, whatever be the level of his health, the Boss should not start him in the Watford game but leave him out of the match alltogether.
At any rate, whatever be the level of his health, the Boss should not start him in the Watford game but leave him out of the match altogether.
Chips with dip, chips with guacamole, chips all alone: Whatever your level of layering, an organic tortilla situation is a game - winner.
Every time you get a «Game Over», the only thing on your mind will be on how to prevent whatever got the best of you in preparation of your next sortie (while, at the same, time browsing the leaderboards to see how your friends are faring in each level).
I'm sure lots of other game reviewers aren't top level players at whatever games they're reviewing, they just don't always mention this fact in their reviews.
Kazunori Yamauchi, President of Polyphony Digital Inc and creator of the Gran Turismo series in 1997, calls this year's competition «another exciting milestone» adding that GT Academy is «truly an incredible competition and I would highly recommend that people have a go, whatever their level on the game».
«Also I was wondering how Sony's vision is limited for cloud gaming, they claim they can use the cloud for whatever they want, including game streaming, and their cloud servers themselves will no doubt be greatly expanded on...» scott182 you basicly answered your own question, claiming and doing are two very big differences Microsoft is leading the way in this area by not only promoting cloud use but doing it at launch, sure sony CLAIMS THEY CAN but I don't even think they have spoken about their VISION at all to this point, this doesn't mean I don't believe they CAN upgrade and eventually have the infrastructure in place on a lesser level than micro with enough to get the infrastructure to get the job done but micro has the advantage of years of cloud building from their other business portfolio and its very expensive so we'll see to WHAT EXTENT AND WHEN sony has this in place.
At times stealth or full frontal assaults are mandatory, but at other times the game lets you choose how to tackle each group of enemies or section of the level, allowing you to choose whatever gameplay style feels like the most fun at the time.
Dreams gives you a way to sketch out things that are in your head and turn them into whatever you want: short game levels, scenes, pieces of music, 3D art.
I don't believe for a second whatever guff EA is pushing about real NASA satellite topography in SSX, because these drops — that's what you call a «level» or «track» in a snowboarding game about a helicopter dropping you off at the top of a mountain — are marvel worthy fantasies, designed for gameplay first, foremost, and perhaps only.
I don't know the level of texture work involved in transitioning Wipeout 2048 to the PlayStation 4, but when the game is humming — when I'm barreling whatever hundred miles - per - hour down Rockway Stadium — it felt like this was the last racing game I would ever need.
Each level of the game is proceeded by a series of pictures of the warrior yelling at whatever villain he's about to face.
Many of those sight - unseen games follow the Angry Birds scoring formula — smash, achieve or collect the things you need on each level, earn three stars, gems, flowers, whatever.
Between the very low level of quality from the ps 4 games to the announcement of ps4k or neo or whatever garbage they end up with I think I'm about done with sony.
Whatever the end result, starting over at the beginning of the level led to the same conclusion: you got better at the game.
Every time you get a «Game Over», the only thing on your mind will be on how to prevent whatever got the best of you in preparation of your next sortie (while, at the same, time browsing the leaderboards to see how your friends are faring in each level).
Outside of this next - level take on tower defense, what's really magical about this game is that the mixture of troops you deploy in the field — whether it be a combination of tank, APAC, missile launcher - thing, shield generator, or whatever else — changes the way you'll approach each given mission, altering the paths you take in subtle, but important ways.
Setting your party up and with whatever balance of classes you liked and strategizing how to best level up and aquire gold & items before setting off to the more dangerous areas of the map, while slowly unraveling the game's plot (one which, as you progressed, would actually affect the game world itself), kept me engaged for months (and months).
Whatever I know about level design comes primarily through practice, in particular working on different kinds of levels, working with different types of tools and processes, and designing levels for different genres of games.
In past games, the design of levels was mostly just whatever looked good / as well as I could draw at the time.
You can lay out any level or game mechanic however you want (with photos of legos, or drawings on paper, or whatever) and we will put it into the game!
Perfectly suited to the dual - screen handheld device, the game will essentially mirror what was possible on the Wii U version — the 3DS touchscreen acts as your level - designing canvas, while the top screen is your play area, letting Mario jump through whatever dastardly creations you've put in front of him.
Completing the game opens a plus mode that allows Billie to use abilities found in Dishonored 2, and also a custom difficulty where you can alter a number of options to create whatever level of challenge you see fit.
But for journalists and others who are not climate scientists, some narrative would help, as inline text and more clarification as footnotes if needed including, cover for example: — being very clear for a graph what was being forecast (people play silly games with Hansen, confusing which was BAU)-- Perhaps showing original graph first «This is what was predicted...» in [clearly a] sidebar THEN annotated / overlayed graph with «And this is how they did...» sidebar — placing the prediction in context of the evolving data and science (e.g. we'd reached 3xx ppm and trajectory was; or «used improved ocean model»; or whatever)-- perhaps a nod to the successive IPCC reports and links to their narrative, so the historical evolution is clear, and also perhaps, how the confidence level has evolved.
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