Sentences with phrase «when kojima»

I want to be surprised when Kojima walks out on to the stage to announce the new title he's working on with
I want to be surprised when Kojima walks out on to the stage to announce the new title he's working on with Sony.
But, before this, it was also his employer for three decades, and fostered his career for 12 years before the smash hit of MGS — then, when Kojima became a superstar in his own right, agreed to form the old Kojima Productions for greater independence.
The debacle of the original Metal Gear Rising — stuck in development hell and masquerading as a watermelon - slicing simulator for so long, before being rescued when Kojima stepped in and handed the reigns to Platinum Games — shows that it is a series in need of a steady hand.
At first, Minami took this as a joke, but when Kojima repeated in a serious tone, the collaboration had come to fruition.
Things came to a head when Kojima hastily churned out a 30 - page handwritten scene overnight consisting «largely of just Norman and Mads kissing» and stapled it to the official script.
When Kojima said that the map size of Metal Gear Solid 5: The Phantom Pain will be huge and 200x times larger than Ground Zeroes, it was difficult to believe him.
It was announced as a full Castlevania title at Konami's E3 press conference last year, when Kojima's involvement was also confirmed.
I'm not a big Metal Gear Solid fan, but even I was shocked and impressed when Kojima walked out on stage.
And then even more suspicions were raised when Kojima made the claim that they had changed the voice actor because Metal Gear Solid V was going to be a new type of Metal Gear Solid game and he wanted voice acting to reflect that, which was odd because the Japanese actor for Snake hadn't been changed as well.
Just like when Kojima decided MGS was no longer a exclusive and my grandma could play it on her microwave and whatnot.
And you are also assuming... I'm saying don't assume, and trust Kojima til we know what's up... When Kojima reveals something crazy and that this isn't big boss and another clone or that David will be back, all of you «fans» aren't going to seem very loyal to the series and mastermind behind it all you «claim» to love.
PG: The original story was set between MGS2 and MGS4, but when Kojima Productions decided to partner with Platinum Games, Mr. [Kenji] Saito said that we don't want to focus on the past.
When Kojima made the shocking announcement that David Hayter would not be reprising his legendary role in Metal Gear Solid V the Internet became a blazing inferno of fan rage.
This reminds me of when Kojima recently wandered around Tokyo autographing things because there wasn't a signing session set up for The Phantom Pain.
When Kojima warned us that his latest trailer might not be for the faint of heart, we should have taken him more seriously, this one trailer shows the after math of the events of Ground Zeroes and Snake coming to terms with every thing that has come to pass, he has formed a strong resolve to bring down Skull Face for all that he has done to Big Boss and Kaz.
While we may never know just when Kojima may step down from the series, one thing is for sure, he will continue to bring out a quality video game for the fans while the series is under his watch.
That began in March, when Kojima's name and Kojima Productions» logo were removed from Konami's Metal Gear Solid website.
I have not seen the director's cut nor read Kelley's The Donnie Darko Book] When Kojima Hideo released Metal Gear Solid 3: Snake Eater in 2004...
The bar is higher and higher for when Kojima Productions shows off its next finished production, whether that is a polished tech demo or a finished game.
We've known that since last year's Tokyo Game Show, when Kojima Productions showed off a cameo of P.T.'s Lisa in The Phantom Pain.
Rumours of a divide between Kojima and Konami surfaced back in March of this year, when Kojima's name was unceremoniously removed from Metal Gear Solid V: The Phantom Pain packaging.
Metal Gear Solid 5: The Phantom Pain, developer Kojima Productions upcoming stealth game, was first revealed in a teaser trailer, back when Kojima and company were pretending to be Moby Dick Studio.
Kojima Productions Los Angeles was renamed to Konami Los Angeles Studio earlier this year, when Kojima Productions and Hideo Kojima's names were stripped from Metal Gear Solid websites and box art.
The question of his fate arose in March, when Kojima's name was removed from the Konami website.

Not exact matches

While speculation has been that Kojima would likely land in some sort of relationship with Sony when he was finally free of Konami, analysts say the announcement is still a big feather in the company's cap.
Kojima is brilliant, everything was beautiful and (spoiler) when raiden was holding his sword via his mouth, I must say I started to believe in god.
When we visited Konami's Los Angeles studio last month to preview The Phantom Pain, we did so without the presence of Hideo Kojima.
«The Los Angeles studio emphasizes Konami and Kojima Productions commitment to expanding our development footprint,» Konami Digital Entertainment president Tomoyuki Tsuboi said when the studio opened.
I can't remember many times when I previewed a Metal Gear game and Kojima wasn't there — save for one, when Metal Gear Solid 4 producer Ryan Payton showed me that game in a one - on - one setting.
«When working in big companies, especially Japanese companies, every little thing has to be approved beforehand, and you need paperwork to do anything,» Kojima told The New Yorker.
When asked about Big Boss's coma, Kojima replied: «There's only once he's in a coma, and to explain that you need to play toward the end of The Phantom Pain.
When it comes to Hideo Kojima, nothing is ever as simple or straightforward as we'd like it to be.
When asked if such scenes are necessary in games, Kojima responded in the affirmative, saying that in the case of The Phantom Pain, the torture cutscene is emotionally important for the story he's trying to tell.
When asked if he could resurrect or direct any franchise he wanted, Kojima said that he would like to work on a Silent Hill game, although he may have a problem doing that because he is a «chicken» and «easily scared by many things.»
Zone of the Enders: The 2nd Runner, which was directed by Shuyo Murata and produced by Hideo Kojima, was a big hit when it launched on the PS2.
So, all i want to know from Konami and Kojima Productions is when Metal Gear Solid V: The Phantom Pain will launch worldwide?
Because when you extrapolate the (very real) possibilities around this one, the idea of a Kojima - managed Silent Hill project becomes one of those too - perfect - to - happen ideas that have a habit of actually happening when you least expect them.
The date spread like a wild fire (as the date falls on Tuesday i.e. the day when most games releases in North America) and Metal Gear Solid series fans were took it a legit and expected Hideo Kojima to make an official announcement pretty soon.
«When it's the next [Xbox] console, maybe we can release it,» Kojima said.
When asked about Metal Gear Survive at a 2016 TGS stage event, Kojima replied, «I know absolutely nothing about it,» Kojima said.
Both Konami and Hideo Kojima are keep their cards close to their chest when it comes to story / plot details of the game.
It might well be the single most sophisticated 8 - bit game ever designed, and Kojima barely had to update its tools and mechanics when bringing the series into 3D for Metal Gear Solid; he basically just remade Metal Gear 2 with polygons.
Hideo Kojima has introduced few new mechanics in Metal Gear Solid V: The Phantom Pain that long time series fans are not fond of, for example: «spotting enemies and slow - mo when seen».
When asked for further clarification on what exactly «Putting It Together Means», Kojima explained:
A few years back, when Metal Gear Solid: The Legacy Collection was about to come out, series creator Hideo Kojima posted on Twitter that he felt MGS3 was the series» best starting point.
Initially, for Kojima the Metal Gear series was finished when he completed the two 2D Metal Gear games for MSX.
Kojima demonstrates this international focus by mentioning the partnerships and friendships with international actors and colleagues, including American actor Norman Reedus, Danish actor Mads Mikkelsen and the Dutch game designers he's working with at Guerrilla Games in Amsterdam: «As for technology, Europeans — especially Northern Europeans — are the best people when it comes to video games.»
When asked about The Phantom Pain, Kojima laughed and said that while he sees the resemblance, it is being made by Moby Dick Studios, and that he has nothing to do with it.
When asked what other character possibilities there would be for spin off games, aside from Raiden, Kojima said once again he wants to make a Gray Fox game, although he can not assure it's actually going to happen.
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