And also, why do you have a choice to honk your horn
when the NPCs won't react to it at all?
Fixed an issue with the distance counter not updating correctly
when NPCs are outside of the field of view
Though some patients don't develop symptoms until adulthood, in which case people can live with the disease for many years,
when NPC arises in childhood, it is usually fatal within only a handful of years.
Although combat is fun, especially
when your NPC's join in, exploring and participating in the various activities of your jobs was far more appealing to me, especially some of the rewards you are given.
A haircut turns from bad to worse
when an NPC happens to be carrying scissors in «Shakedown: Hawaii»!
Lost interest
when an NPC broke me completely out of the game with the line, «hey, I bet you can't press Z to look at me.»
Fixed an issue with the distance counter not updating correctly
when NPC is outside of the field of view
Although combat is fun, especially
when your NPC's join in, exploring and participating in the various activities of your jobs was far more appealing to me, especially some of the rewards you are given.
When the NPC Luigi is in the Garage and the player talks to Rosalina, she refers to both Luigis as «twins».
There are no indicators
when an NPC has an event for the player so I recommend periodically going through town and talking to each of the major NPCs — the ones that show up on the town map.
This can be particularly inconvenient when you are trying to build something
when an NPC is close by.
Not exact matches
March is
when the country's rubber - stamp parliament, the National People's Congress (
NPC), holds its annual session.
NPC is in constant contact with distribution partners, farmers and suppliers
when shortages occur to find the best solutions for its customers, which can include altering package sizes or multiple approved supplier options.
When you refer patients to PFC, they should first call our New Patient Coordinators (
NPCs).
He said, «
When the President brought the issue of Bode - George to the National Council of State, the Lagos State Governor, Babatunde Fashola, said he should be allowed to have an input into the nomination of his state's representative in such an important commission as the
NPC.
The researchers have made a prototype of CIF - CK available on the online STEAM community site under the name «Social
NPCs,» in part to see how the tool performed
when used by Skyrim players.
A study coming out in Science Translational Medicine and led by University of Pennsylvania School of Veterinary Medicine researchers has shown that cats with
NPC — which mirrors the human version of the disease — show vast improvements
when treated with a compound called cyclodextrin.
Even worse, he learned from Wikipedia that many children who get
NPC when they are very young «won't even live to school - age.»
BTW - I'm also a
NPC pro bodybuilder so I know a good program
when I see one.
The NANBF also differs from the
NPC when it comes to judging.
There's also myriad other infuriating gameplay problems, such as
when you stealth melee someone in crouch mode, you inexplicably change to run mode after the kill, which means if you move, you automatically alert everyone in the area to your presence),
NPCs also have a tendency to block you into confined spaces (I've had a merc stuck in a garage for an entire mission because a child decided to sit on the floor in the only exit and refused to move).
Again, if you are familiar with Bethesda games, you'd know you can open every container and pick pocket every
NPC or loot their corpse, but there's no incentive to do those
when a Jarl carries nothing better than the next beggar and you can't steal the same items shop keepers are selling.
The bugs in this game are truly fun killers, including everything from server crashes, graphics clipping, freezing / stuttering,
NPC warping, and my personal favorite «ship not available»
when trying to board my own vessels.
NPC AI will be more complex, and there will be greater detail, such as store owners packing up
when closing for the night, or
NPCs decorating their houses occasionally.
Trains will be used to travel across the world at a quicker pace, and players will remain fully mobile
when on a train, which will be populated with
NPCs for the sake of realism.
When we're out in the wilderness, maybe we come across two random
NPCs who just happened to meet and are having a contextual conversation.
When the sun is shining right at
NPCs, they should lift their arms to shield their eyes, windy weather should blow trash and papers around and more.
Luoyang is the capital of the empire during a period, and
when visting it outside of specific missions that take place there, the entire city is completely deserted save for a pair of guards at each gate plus ~ 10
NPCs grouped into a cluster of 3 buildings who are your standard shopkeepers, found in a corner of the settlement.
However it is easy to get immersed into the Relm of Skyrim with its 10/10 soundtrack, but you can easly get pulled out
when you see some
npc's and how there is 10 voice actors.
There is playful music
when you are interacting with
NPCs and some good combat music, but the game is lacking good travel music — memorable tunes that play
when you are just off doing your own thing.
@barcaazul: It was a very big bug
when launched for everyone on all
NPC conversations.
These missions are fun enough in co-op, and even
when you're alone, your
NPC allies do a decent job of helping control the zombie crowd (though the game still pulls the ridiculous trick of having all your ally characters pop up in cutscenes
when you've been running around the entire game by yourself).
The argosy captain for example seems to be referring to MH2's online city
when he talks of his home, and Loc Lac is in the same region as Moga but the rest is anyone's guess for this game, based on
npc dialogues only.
When I thought I'd find a tale largely focused on my character's story to make me the hero, it gave me some overtly hostile
NPCs and extremely woeful stories from others to temper my assumptions and self - importance.
Bounty Hunt, a 5v5 mode, has players fighting for points which are earned through kills and collected
when players retreat to a bank in between waves of
NPC enemies.
Though perfectly serviceable, repetition is apparent, as is the lack of variety
when it comes to enemy
NPCs with only a few iterations on show.
When a purge is about to happen, you will get clear notifications and you can also see on your map exactly where the
NPCs are attacking.
The writing might be trying its best to convince you otherwise, but it's hard to mourn the death of an
NPC in one section
when minutes later you arrive in a new town where he appears to have been cloned.
Now
when you kill or knock out a victim and steal their clothes a white dot above an
NPC's head represents that they will be able to see through your disguise if you get too close.
Was gonna wait it out
when the Wii port happened, but then the
NPC!
They're also adding in customizable friendly
NPCs that can come along with you to fill in spots
when players are not available.
Dialogue has some new interesting twists due to your ability to reference past events based on your character's background from PoE I. It's fun to explore these branches of dialogue
when speaking with
NPCs.
During our mission, we had to talk to various
NPCs to discover the who, what, why, where,
when, and how of the case in order to collect evidence and, eventually, accuse someone of the crime once there were three pieces of evidence against them.
Idk why, it looks great, but
when I see Yooka - Laylee moving around and the
NPC's, to me it feels like something is missing.
Normally I'd talk to every
NPC I see, but this time I'm just like screw it, I'll do battles
when necessary and grind
when I have to, but I'm not reading hundreds of lines of text that aren't going to tell me anything useful.
Even
when you are simply moving from place to place the environment manages to carefully and constantly fill in details, while the conversations between
NPCs let you in on what's going on, often offering bites of information that ties in with other quests or even leads you to interesting locations.
Yet you will notice quite a bit of odd behavior from them, especially
when it comes down to Bethesda's much touted system that actively allows
NPC's to have feelings about you.
Also no leveling system and characters turn into
NPC's
when offline
But even if there are side missions to do,
when I finish a main plot line in a game, I think to myself; «well that's that», I just feel everything else is like I'm there to pick up after the
NPC's, I feel that the main problem is gone, the princess is saved, I don't care if I you want me to collect 10 of these, to make 5 of these so this can have that, its tedious and I've done my job, that's
when I put my controller down, that's
when I never touch the game again... or at least for an extended period of time.
«This is a single - player affair,» CIG's Sean Tracy says of S42 specifically, «so a lot of the heavy - lifting
when it comes to both gameplay and story falls on those
NPCs and their AI.»