Sentences with phrase «when npcs»

And also, why do you have a choice to honk your horn when the NPCs won't react to it at all?
Fixed an issue with the distance counter not updating correctly when NPCs are outside of the field of view
Though some patients don't develop symptoms until adulthood, in which case people can live with the disease for many years, when NPC arises in childhood, it is usually fatal within only a handful of years.
Although combat is fun, especially when your NPC's join in, exploring and participating in the various activities of your jobs was far more appealing to me, especially some of the rewards you are given.
A haircut turns from bad to worse when an NPC happens to be carrying scissors in «Shakedown: Hawaii»!
Lost interest when an NPC broke me completely out of the game with the line, «hey, I bet you can't press Z to look at me.»
Fixed an issue with the distance counter not updating correctly when NPC is outside of the field of view
Although combat is fun, especially when your NPC's join in, exploring and participating in the various activities of your jobs was far more appealing to me, especially some of the rewards you are given.
When the NPC Luigi is in the Garage and the player talks to Rosalina, she refers to both Luigis as «twins».
There are no indicators when an NPC has an event for the player so I recommend periodically going through town and talking to each of the major NPCs — the ones that show up on the town map.
This can be particularly inconvenient when you are trying to build something when an NPC is close by.

Not exact matches

March is when the country's rubber - stamp parliament, the National People's Congress (NPC), holds its annual session.
NPC is in constant contact with distribution partners, farmers and suppliers when shortages occur to find the best solutions for its customers, which can include altering package sizes or multiple approved supplier options.
When you refer patients to PFC, they should first call our New Patient Coordinators (NPCs).
He said, «When the President brought the issue of Bode - George to the National Council of State, the Lagos State Governor, Babatunde Fashola, said he should be allowed to have an input into the nomination of his state's representative in such an important commission as the NPC.
The researchers have made a prototype of CIF - CK available on the online STEAM community site under the name «Social NPCs,» in part to see how the tool performed when used by Skyrim players.
A study coming out in Science Translational Medicine and led by University of Pennsylvania School of Veterinary Medicine researchers has shown that cats with NPC — which mirrors the human version of the disease — show vast improvements when treated with a compound called cyclodextrin.
Even worse, he learned from Wikipedia that many children who get NPC when they are very young «won't even live to school - age.»
BTW - I'm also a NPC pro bodybuilder so I know a good program when I see one.
The NANBF also differs from the NPC when it comes to judging.
There's also myriad other infuriating gameplay problems, such as when you stealth melee someone in crouch mode, you inexplicably change to run mode after the kill, which means if you move, you automatically alert everyone in the area to your presence), NPCs also have a tendency to block you into confined spaces (I've had a merc stuck in a garage for an entire mission because a child decided to sit on the floor in the only exit and refused to move).
Again, if you are familiar with Bethesda games, you'd know you can open every container and pick pocket every NPC or loot their corpse, but there's no incentive to do those when a Jarl carries nothing better than the next beggar and you can't steal the same items shop keepers are selling.
The bugs in this game are truly fun killers, including everything from server crashes, graphics clipping, freezing / stuttering, NPC warping, and my personal favorite «ship not available» when trying to board my own vessels.
NPC AI will be more complex, and there will be greater detail, such as store owners packing up when closing for the night, or NPCs decorating their houses occasionally.
Trains will be used to travel across the world at a quicker pace, and players will remain fully mobile when on a train, which will be populated with NPCs for the sake of realism.
When we're out in the wilderness, maybe we come across two random NPCs who just happened to meet and are having a contextual conversation.
When the sun is shining right at NPCs, they should lift their arms to shield their eyes, windy weather should blow trash and papers around and more.
Luoyang is the capital of the empire during a period, and when visting it outside of specific missions that take place there, the entire city is completely deserted save for a pair of guards at each gate plus ~ 10 NPCs grouped into a cluster of 3 buildings who are your standard shopkeepers, found in a corner of the settlement.
However it is easy to get immersed into the Relm of Skyrim with its 10/10 soundtrack, but you can easly get pulled out when you see some npc's and how there is 10 voice actors.
There is playful music when you are interacting with NPCs and some good combat music, but the game is lacking good travel music — memorable tunes that play when you are just off doing your own thing.
@barcaazul: It was a very big bug when launched for everyone on all NPC conversations.
These missions are fun enough in co-op, and even when you're alone, your NPC allies do a decent job of helping control the zombie crowd (though the game still pulls the ridiculous trick of having all your ally characters pop up in cutscenes when you've been running around the entire game by yourself).
The argosy captain for example seems to be referring to MH2's online city when he talks of his home, and Loc Lac is in the same region as Moga but the rest is anyone's guess for this game, based on npc dialogues only.
When I thought I'd find a tale largely focused on my character's story to make me the hero, it gave me some overtly hostile NPCs and extremely woeful stories from others to temper my assumptions and self - importance.
Bounty Hunt, a 5v5 mode, has players fighting for points which are earned through kills and collected when players retreat to a bank in between waves of NPC enemies.
Though perfectly serviceable, repetition is apparent, as is the lack of variety when it comes to enemy NPCs with only a few iterations on show.
When a purge is about to happen, you will get clear notifications and you can also see on your map exactly where the NPCs are attacking.
The writing might be trying its best to convince you otherwise, but it's hard to mourn the death of an NPC in one section when minutes later you arrive in a new town where he appears to have been cloned.
Now when you kill or knock out a victim and steal their clothes a white dot above an NPC's head represents that they will be able to see through your disguise if you get too close.
Was gonna wait it out when the Wii port happened, but then the NPC!
They're also adding in customizable friendly NPCs that can come along with you to fill in spots when players are not available.
Dialogue has some new interesting twists due to your ability to reference past events based on your character's background from PoE I. It's fun to explore these branches of dialogue when speaking with NPCs.
During our mission, we had to talk to various NPCs to discover the who, what, why, where, when, and how of the case in order to collect evidence and, eventually, accuse someone of the crime once there were three pieces of evidence against them.
Idk why, it looks great, but when I see Yooka - Laylee moving around and the NPC's, to me it feels like something is missing.
Normally I'd talk to every NPC I see, but this time I'm just like screw it, I'll do battles when necessary and grind when I have to, but I'm not reading hundreds of lines of text that aren't going to tell me anything useful.
Even when you are simply moving from place to place the environment manages to carefully and constantly fill in details, while the conversations between NPCs let you in on what's going on, often offering bites of information that ties in with other quests or even leads you to interesting locations.
Yet you will notice quite a bit of odd behavior from them, especially when it comes down to Bethesda's much touted system that actively allows NPC's to have feelings about you.
Also no leveling system and characters turn into NPC's when offline
But even if there are side missions to do, when I finish a main plot line in a game, I think to myself; «well that's that», I just feel everything else is like I'm there to pick up after the NPC's, I feel that the main problem is gone, the princess is saved, I don't care if I you want me to collect 10 of these, to make 5 of these so this can have that, its tedious and I've done my job, that's when I put my controller down, that's when I never touch the game again... or at least for an extended period of time.
«This is a single - player affair,» CIG's Sean Tracy says of S42 specifically, «so a lot of the heavy - lifting when it comes to both gameplay and story falls on those NPCs and their AI.»
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