Sentences with phrase «when psvr»

The Beat Saber website features the PlayStation VR logo, indicating future support, although Hyperbolic Magnetism hasn't officially spoken about when PSVR support will arrive.
An issue the PS4 had when the PSVR came out was the reliance on its USB slots: most users were already using a USB port for an external hard drive due to the small storage of the onboard 500 GB hard drive, so the PSVR required the last remaining spot.
Released awhile back, it received a VR treatment when the PSVR first launched.
When PSVR was launched selling 2.6 m sony had sold approx. 50m units, how is that 28 %.
However, this idea of not sure if VR would be a fad is why I said last year when the PSVR came out I would wait until E3 2017.

Not exact matches

As a result, the visuals for the game look pretty impressive for PSVR most of the time, though they can look a little blurry when you get up close to the ships and asteroids in space.
And how am I a broken record with Sony games when my top games this gen are Bloodborne, Nier, Nioh and i love my PSVR.
This way they can release a better PSVR kit as well, one that can take advantage of the Pro model when its hooked up with one.
This could be neat depending on if it has TV out and how powerful it is... Perhaps it will allow streaming to PS4 and vice versa and have BC with PSP and Vita... Would be great if they release this in like 2 years when they are able to put a PS4 inside and it can run PS4 games... Heck if they add the same OLED screen in there as in the PSVR they could make a portable PSVR with it....
And not to forget the gaming juggernaut that is PSVR, which was a huge game changer for PlayStation when it was released.
Check out Golem when it launches on PS4 / PSVR on March 13th, 2018.
Saying that, PSVR software has started to make its presence felt on the market, with Sony's Farpoint setting a new VR UK chart record last month when it debuted at No. 2 in the All Formats Top 40.
Players are itching for some VR goodness, and when you consider the PSVR is the best selling of the biggest VR devices, you can bet Sony will want to take advantage of it.
Also, the sound effects themselves don't appear to be utilising the PSVR 3D sound fully — I have my headphones connected to the PSVR and yet I can't make out where the enemies are on the screen when they scream.
It's almost like setting up my capture device when I hook up a PSVR.
I will get PSVR first since it gives a totally new experience, get the Neo a little while later when I feel enough games have support for it to be worthwhile to me... @donthate: Sony will be able to drop prices after a while too, your point?
I hope when an exclusive drops on psvr and psvita, ya'll start crying too.
How could PSVR not hit its sales goals when it sold out?
That's funny Krib because when people were reporting stock shortages for PSVR you kept claiming it wasn't true and stock was available, but you're singing a different tune here.
I'm not saying PSVR will fail, its just waiting for its killer app, but when Sony goes quiet its for a reason and usually not one that suggests that numbers look good.
So when oculus / Scorpio work together that won't really affect me @tyler This is the map of availability for PSVR in Canada at ebgames stores.
When connected, the third - party devices show up in PSVR's cinematic mode, a large 2D screen inside the virtual reality space.
When I first saw the trailer for Polyarc's Moss for PSVR, I was interested but not excited.
Aside from that, the only real interaction you have with the product is waving your Move controller along with the music from time to time when asked to or chanting into the PSVR headset microphone to get the crowd more worked up for the performance.
Then when it was announced on PSVR, that clinched it for me.
This much like the lack of offline features feels like a half step by the developers especially when their initial goal was to make PSVR compatible across all modes including campaign.
Graphical and performance improvements to supported games when played on Pro, including PSVR titles
Predict endlessly that Sony will abandon PSVR every week that a game doesn't come out for it, then when we get announcements of PSVR exclusive games, complain that there aren't enough games on PSVR to make it worth buying and that the game should be available without VR.
With that being the case, there was some understandable skepticism when it was revealed that GT Sport would also have a PSVR mode.
The co-driver will use the «social screen» (your TV output when in PSVR mode) to send calls to the other player using a controller.
High - end PCs are put to their paces when powering VR headsets like the Oculus Rift and HTC Vive, so it's understandable why PSVR functionality is so limited on PS4.
On a positive note, although there is some noticeable foveation even when using the Pro, the graphics are pretty well done and offer a nice facsimile of those found in FFXV, albeit with the expected concessions synonymous with PSVR.
So, when I was handed the task of reviewing a trivia VR game for the PSVR, I thought of how fun and interesting it could be, and then I thought perhaps I can cheat at it.
When you compare it to the PS4's near 60 million install base, it's easy to see why the executive isn't too thrilled about PSVR's sales performance yet.
after being a loyal PS fan since Dec 1995, it's sad to admit that i've lost interest on my PS4 Pro and PSVR, when i got this unit last year, i got rid of my PS2, PS3, PSP and Vita, today i keep the console only for the exclusives but i'm even thinking of not renewing my Plus membership, is no longer relevant to me, unfortunately SCEA stop caring about us, the consumers, as they call us, the players, i must confess that i'm having a blast with my XB1X in all entertainment aspects, i know, haters will hate, i'm just sharing my reality.
It's hard to recommend Harmonix Music VR when there are several other games available to rhythm gamers at launch for PSVR including Thumper and Rez Infinite.
Sony has recently announced they will be throwing in a free demo disc with the PlayStation VR (PSVR) headset when it launches on October 13.
Fine movements are controlled via the PSVR headset which makes for precision aiming when using a bow and arrow.
When it comes to the video output of the PSVR, the results are likely what you would expect, but there are tons of interesting tidbits in the video, so if you're enjoying the game or simply looking for more information, make sure to give it a watch.
The Forever update added a lot of value when it was released as a free download in the original release of SUPERHOT VR, so it is very welcome to be included from day one in this PSVR release.
Also, it does appear this game was once supposed to have a Single player mode, back when it was known as just «Code51»: https://steamcommunity.com/sharedfiles/filedetails/?id=887487157 – I imagine that the PC version, if it's still coming, will be this version with the Single Player and PSVR got the «Mecha Arena» version instead.
Simply put, when playing on PSVR, you feel like you're actually IN Skyrim for the very first time.
When I first saw the PSVR version announced, I was immensely excited.
It looks like the PlayStation 4 version will be compatible for PSVR so fans will have that to look forward to, but no word on VR when it comes to PC.
Initially developed for PSVR, the Warzone suffix came when they decided to go «Cross Platform, Cross-Reality» and take the headset off and put the controller back in your hands if you're into that.
Giant space battles are simply awesome when experienced in a VR headset, PSVR included, and as it places you inside a ship, where you can even see your virtual legs when you look down, you are grounded enough to play for long periods without queasiness.
When I first heard about the VR functionality in Resident Evil 7, my interest in PSVR doubled.
I'm sceptical but I wouldn't rule it out, for the simple reason that Sony has shown itself willing to take a punt on commercially risky technologies — most recently PSVR — and the Switch has shown the enduring value of bespoke hardware (when you get it right).
What do you get when you combine the most adorable mouse ever, a storybook adventure, creative puzzles and PSVR?
I wanted to buy a Xbox one X for VR, but when it was revealed that it was not powerful enough for VR, I sold my PSVR and bought an Oculus Rift.
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