The Beat Saber website features the PlayStation VR logo, indicating future support, although Hyperbolic Magnetism hasn't officially spoken about
when PSVR support will arrive.
An issue the PS4 had
when the PSVR came out was the reliance on its USB slots: most users were already using a USB port for an external hard drive due to the small storage of the onboard 500 GB hard drive, so the PSVR required the last remaining spot.
Released awhile back, it received a VR treatment
when the PSVR first launched.
When PSVR was launched selling 2.6 m sony had sold approx. 50m units, how is that 28 %.
However, this idea of not sure if VR would be a fad is why I said last year
when the PSVR came out I would wait until E3 2017.
Not exact matches
As a result, the visuals for the game look pretty impressive for
PSVR most of the time, though they can look a little blurry
when you get up close to the ships and asteroids in space.
And how am I a broken record with Sony games
when my top games this gen are Bloodborne, Nier, Nioh and i love my
PSVR.
This way they can release a better
PSVR kit as well, one that can take advantage of the Pro model
when its hooked up with one.
This could be neat depending on if it has TV out and how powerful it is... Perhaps it will allow streaming to PS4 and vice versa and have BC with PSP and Vita... Would be great if they release this in like 2 years
when they are able to put a PS4 inside and it can run PS4 games... Heck if they add the same OLED screen in there as in the
PSVR they could make a portable
PSVR with it....
And not to forget the gaming juggernaut that is
PSVR, which was a huge game changer for PlayStation
when it was released.
Check out Golem
when it launches on PS4 /
PSVR on March 13th, 2018.
Saying that,
PSVR software has started to make its presence felt on the market, with Sony's Farpoint setting a new VR UK chart record last month
when it debuted at No. 2 in the All Formats Top 40.
Players are itching for some VR goodness, and
when you consider the
PSVR is the best selling of the biggest VR devices, you can bet Sony will want to take advantage of it.
Also, the sound effects themselves don't appear to be utilising the
PSVR 3D sound fully — I have my headphones connected to the
PSVR and yet I can't make out where the enemies are on the screen
when they scream.
It's almost like setting up my capture device
when I hook up a
PSVR.
I will get
PSVR first since it gives a totally new experience, get the Neo a little while later
when I feel enough games have support for it to be worthwhile to me... @donthate: Sony will be able to drop prices after a while too, your point?
I hope
when an exclusive drops on
psvr and psvita, ya'll start crying too.
How could
PSVR not hit its sales goals
when it sold out?
That's funny Krib because
when people were reporting stock shortages for
PSVR you kept claiming it wasn't true and stock was available, but you're singing a different tune here.
I'm not saying
PSVR will fail, its just waiting for its killer app, but
when Sony goes quiet its for a reason and usually not one that suggests that numbers look good.
So
when oculus / Scorpio work together that won't really affect me @tyler This is the map of availability for
PSVR in Canada at ebgames stores.
When connected, the third - party devices show up in
PSVR's cinematic mode, a large 2D screen inside the virtual reality space.
When I first saw the trailer for Polyarc's Moss for
PSVR, I was interested but not excited.
Aside from that, the only real interaction you have with the product is waving your Move controller along with the music from time to time
when asked to or chanting into the
PSVR headset microphone to get the crowd more worked up for the performance.
Then
when it was announced on
PSVR, that clinched it for me.
This much like the lack of offline features feels like a half step by the developers especially
when their initial goal was to make
PSVR compatible across all modes including campaign.
Graphical and performance improvements to supported games
when played on Pro, including
PSVR titles
Predict endlessly that Sony will abandon
PSVR every week that a game doesn't come out for it, then
when we get announcements of
PSVR exclusive games, complain that there aren't enough games on
PSVR to make it worth buying and that the game should be available without VR.
With that being the case, there was some understandable skepticism
when it was revealed that GT Sport would also have a
PSVR mode.
The co-driver will use the «social screen» (your TV output
when in
PSVR mode) to send calls to the other player using a controller.
High - end PCs are put to their paces
when powering VR headsets like the Oculus Rift and HTC Vive, so it's understandable why
PSVR functionality is so limited on PS4.
On a positive note, although there is some noticeable foveation even
when using the Pro, the graphics are pretty well done and offer a nice facsimile of those found in FFXV, albeit with the expected concessions synonymous with
PSVR.
So,
when I was handed the task of reviewing a trivia VR game for the
PSVR, I thought of how fun and interesting it could be, and then I thought perhaps I can cheat at it.
When you compare it to the PS4's near 60 million install base, it's easy to see why the executive isn't too thrilled about
PSVR's sales performance yet.
after being a loyal PS fan since Dec 1995, it's sad to admit that i've lost interest on my PS4 Pro and
PSVR,
when i got this unit last year, i got rid of my PS2, PS3, PSP and Vita, today i keep the console only for the exclusives but i'm even thinking of not renewing my Plus membership, is no longer relevant to me, unfortunately SCEA stop caring about us, the consumers, as they call us, the players, i must confess that i'm having a blast with my XB1X in all entertainment aspects, i know, haters will hate, i'm just sharing my reality.
It's hard to recommend Harmonix Music VR
when there are several other games available to rhythm gamers at launch for
PSVR including Thumper and Rez Infinite.
Sony has recently announced they will be throwing in a free demo disc with the PlayStation VR (
PSVR) headset
when it launches on October 13.
Fine movements are controlled via the
PSVR headset which makes for precision aiming
when using a bow and arrow.
When it comes to the video output of the
PSVR, the results are likely what you would expect, but there are tons of interesting tidbits in the video, so if you're enjoying the game or simply looking for more information, make sure to give it a watch.
The Forever update added a lot of value
when it was released as a free download in the original release of SUPERHOT VR, so it is very welcome to be included from day one in this
PSVR release.
Also, it does appear this game was once supposed to have a Single player mode, back
when it was known as just «Code51»: https://steamcommunity.com/sharedfiles/filedetails/?id=887487157 – I imagine that the PC version, if it's still coming, will be this version with the Single Player and
PSVR got the «Mecha Arena» version instead.
Simply put,
when playing on
PSVR, you feel like you're actually IN Skyrim for the very first time.
When I first saw the
PSVR version announced, I was immensely excited.
It looks like the PlayStation 4 version will be compatible for
PSVR so fans will have that to look forward to, but no word on VR
when it comes to PC.
Initially developed for
PSVR, the Warzone suffix came
when they decided to go «Cross Platform, Cross-Reality» and take the headset off and put the controller back in your hands if you're into that.
Giant space battles are simply awesome
when experienced in a VR headset,
PSVR included, and as it places you inside a ship, where you can even see your virtual legs
when you look down, you are grounded enough to play for long periods without queasiness.
When I first heard about the VR functionality in Resident Evil 7, my interest in
PSVR doubled.
I'm sceptical but I wouldn't rule it out, for the simple reason that Sony has shown itself willing to take a punt on commercially risky technologies — most recently
PSVR — and the Switch has shown the enduring value of bespoke hardware (
when you get it right).
What do you get
when you combine the most adorable mouse ever, a storybook adventure, creative puzzles and
PSVR?
I wanted to buy a Xbox one X for VR, but
when it was revealed that it was not powerful enough for VR, I sold my
PSVR and bought an Oculus Rift.