I remember in 4th grade
when Phantasy Star Online came out, I was amazed by is creativity.
But we did have some ideas as developers, so you do see some events in later games that tie back to Phantasy Star II: for instance, the statues of the 8 heroes who fought for Algol in the warrior's temple of Phantasy Star IV, or the town where people know about the legend of Alis... well, for the details, I'll leave that for you to enjoy
when Phantasy Star IV comes out.
When Phantasy Star II released in 1989/1990, games were smaller.
It's not difficult to adapt to the icons, but the new system feels needless, particularly
when Phantasy Star II «s worked so smoothly.
Not exact matches
Just
when you thought things couldn't get any better for
Phantasy Star Online 2's future, Sega surprises us even further, announcing that we'll be able to take the game with us on the go in more ways than one.
When I first started playing
Phantasy Star 2 a few years ago, tried it without any kind of guide.
Despite all its modern remixes and incarnations, the
Phantasy Star soundtrack is most impactful
when experienced in its original context through the modest SMS sound chip as you stay up well past your third grade bedtime of 9:30 to find out what lies beneath the Dezorian Morgue.
We both played
Phantasy Star together a lot
when it was new and we still cherish the game today.
Kodama: Actually,
when I created the first draft of the characters for
Phantasy Star II, I made Lutz the main character.
And of course we had to complete the debugging in that timeframe, so
when you consider the normal schedule for an RPG,
Phantasy Star II was created in an incredibly short period.
Morimoto:
Phantasy Star came into being
when, during the Master System era, Sega decided that it also needed to create an RPG.
This sheet of unused storyboards shows us what might have happened
when Gryz and Raja finally met during
Phantasy Star IV.
The development of
Phantasy Star was already underway
when I got hired, so I was only able to help a little bit, and of the many enemies in
Phantasy Star, only a small number were my designs.
Phantasy Star was grindy, no question, but
when forced to take a couple hours to level up my party, I was rewarded with a rocket ride to another planet or the destruction of a super huge dungeon.
Phantasy Star II tops them all
when it comes to grinding.
Besides playing the games, you can also talk to some some of our community team about the upcoming games, recent SEGA news (including, most definitely, Yakuza 3), or reminisce about simpler times
when we all tied up our phone lines playing
Phantasy Star Online for hours on 56k dial - up.
This is something I instinctively understood and liked very much
when I encountered
Phantasy Star for the Sega Master System as an 11 year old in 1988.
Plus you'll look really cool
when you nail any
Phantasy Star - related questions on Jeopardy!!
Alex challenged notions of bandwidth and page length
when he uploaded a full walkthrough of the original
Phantasy Star, and Ray finally got to write a love letter to his favorite game, Boku no Natsuyasumi.
Although Sonic the Hedgehog's birthday was back on June 23rd, it's not every year you turn 18, and the festivities are continuing through at least this Friday, July 10th —
when Sonic the Hedgehog (and Tails) will be making their annual visit to
Phantasy Star Universe.
When you type «SEGA Forever» into the search, a lot of SEGA and SEGA - related titles appear and that includes individual apps for the launch titles announced for SEGA Forever, namely: Sonic 1,
Phantasy Star II, Altered Beast, Kid Chameleon and Comix Zone (Note: actually I had to search separately for Comix Zone, but it's there!).
I feel a bit like a lousy member, only sporadically remembering to show up here
when I happen to recall
Phantasy Star.
But rather than focusing on the newest installments, and grumbling about how we still can't play them in the West, let's take a trip back to the Fall of 1988
when SEGA's The Team SEGA Newsletter previewed
Phantasy Star for the Master System.
A couple weeks ago we got the bad news that the North American release of
Phantasy Star Online 2 hit a delay, with no specific details as to
when it will arrive.
I really hope there isn't a repeat of
Phantasy Star Universe where the Japanese were always far ahead
when it came to updates.
At a time
when Sega has released its own titles such as Sonic The Hedgehog, Kid Chameleon and
Phantasy Star II onto mobile platforms, it feels like we're a step closer to Nintendo finally biting the bullet and deciding to enter the mobile gaming market with its older titles.
When franchises such as Final Fantasy,
Phantasy Star, Suikoden, Grandia, and Lunar became embraced by global audiences amidst the 1990s, many believed that these engaging JRPG experiences would influence the output of North American and...
When you start
Phantasy Star Nova, the player won't have facilities, but those are unlockable over time.
Naka later gained recognition for his programming abilities among his peers
when he worked on the original
Phantasy Star title for the Master System — he was responsible for creating the impressive quasi-3D animation effects in the first - person dungeon segments.
When the creation process is out of the way,
Phantasy Star Portable is exactly as you'd expect a
Phantasy Star game to be today: a dungeon crawler with the constant bludgeoning of monsters, the acquiring of new items and the addition of others to your current stock.
I was doubly bummed
when I purchased
Phantasy Star Portable 2 and experienced the same thing.
I can be optimistic and wait but I think I speak for everyone
when I say our interesting in
Phantasy Star is dying by the day.
When Michael said «Half ass released» what Michael meant was that we don't want another
Phantasy Star game that is behind on content where as the JP version is a year or 2 ahead, remember PSU?
SEGA, dare not,
when you get down there someday to publish
Phantasy Star Online 2 to patch Kuna - chan out.