When Ubi Soft still made Prince of Persia games, I bought Sands of Time and Two Thrones for PS2... but Warrior Within for Gamecube.
It's a gambit that's only intended to shift a few more copies, much like
when Ubi threatened that Beyond Good and Evil 2 would rely on Rayman Origins sales.
Not exact matches
For that what applies, really and in its full rigor is Melanchthon's
ubi et quando visum est Deo [«where and
when it pleases God»].
This doesn't even touch on how problematic
UBI might be
when it comes to generational welfare.
«
When I was at
Ubi, we were asking ourselves, «How are we going to make those bigger games?»
Additionally almost nobody besides
Ubi Soft even TRIED to have something of substance there at launch, a window of time
when even mediocre games sell well and help establish the market for a console.
However, without first party studios to do the pushing it's unlikely studios like EA,
Ubi and the rest will do so,
when PS4 has the market share.
When you have a game like
Ubi Soft's Splinter Cell that truly shows the capabilities of the Xbox it must be really hard to be developers of other stealth titles to try and match the level of detail and precision of Splinter Cell.
The real power of the
Ubi lies not in what it can do on its own, but what it can do
when interfaced with other devices or tools.