Not exact matches
Can it continue to claim the
aggressive, liberal, king - making brand without making the hard calls
when faced by powerful
enemies?
Made up of superpowered mutants and usually led by Cable, the X-Force uses more
aggressive battle strategies
when dealing with their
enemies.
In addition, machines controlled by the Daemon not only are more
aggressive, have more health, and are more resistant to status effects, but also are immune to Aloy's override ability, making things a lot more challenging
when facing several
enemies at once.
This issue is compounded
when you actually get into combat — playing as a «gunslinger», we ended up spending most of our time ploughing through
enemies in melee since the typical
aggressive AI is programmed to charge headlong into you as fast as possible.
However, A.I. difficulty increases as you progress further into the story and side missions as
enemies become more
aggressive and powerful, although they show signs of intelligence and weariness in combat as
enemies will dive for cover
when they have received a couple of well placed health zapping shots, while the same can be stated for larger
enemies with more health and a self - contained shield in order to buy some time for the shield to be reenergised.
It is both written and performed well, fits in with the game, and the songs switch to be more
aggressive when enemies are present.
When an unit is gunned down, (which will happen pretty frequently, as the
enemies can be quite
aggressive) you'll have three turns to reach them and call in a medic, who will carry your wounded comrades off the field.
If firing a pistol during the day attracted a few undead, then firing during the night
when the
enemies are already
aggressive and hyper - sensitive would surely be a sure - fire recipe for disaster.
Something that made sense on the PSP's tiny screen was an
aggressive lock - on that would snap your camera to an
enemy without any sort of delay
when you hit the button to activate lock - on — but on a bigger screen, it feels jarring.