Not exact matches
(
When asked about this relationship recently, Apple CEO Tim Cook said, «I see Tencent as one of our
biggest and best
developers,» and pledged to work more with Tencent going forward.)
And
when an online service makes a change to its API, Temboo adjusts the code on the back end — a huge time - saver that eliminates one of the
biggest headaches for
developers: constant updates.
It's the realization that you've handed over an accumulation of years and years of data — data you gave Facebook back
when it first introduced that
big blue login button on sites around the web, data you gave to app
developers who turned around and scooped up your friends» data, too.
A lot of people, including myself, tried to point out there we're some very serious potential conflicts of interest that could arise
when one single company controls most of the main
developers for the
biggest decentralised and distributed cryptocurrency.
Two
Big Apple real - estate
developers were irate
when they discovered Sheldon Silver was secretly getting rich off them — but not enough to send the powerful Albany politician packing, witnesses...
Two
Big Apple real - estate
developers were irate
when they discovered Sheldon Silver was secretly getting rich off them — but not enough to send the powerful Albany politician packing, witnesses testified Monday.
Prosecutors say Silver also supported legislation that benefited a
big real estate
developer and pocketed kickbacks
when the
developer sent legal work to another law firm run by a Silver pal, according to prosecutors.
SUNY Polytechnic said that COR Development, Cuomo's
biggest contributor in Central New York, was the only company to submit a bid
when the college was seeking a
developer to build a site for nanotechnology projects in the Syracuse area.
Bigger isn't always better, especially
when it comes to a new and surprisingly portable molecular imaging system that combines optical imaging at the surface level and scintigraphy, which captures the physiological function of what lies beneath, announced
developers at the 2016 Annual Meeting of the Society of Nuclear Medicine and Molecular Imaging (SNMMI).
San Diego, Calif. (Embargoed until 6 PM on Tuesday, June 14)--
Bigger isn't always better, especially
when it comes to a new and surprisingly portable molecular imaging system that combines optical imaging at the surface level and scintigraphy, which captures the physiological function of what lies beneath, announced
developers at the 2016 Annual Meeting of the Society of Nuclear Medicine and Molecular Imaging (SNMMI).
That's more than the estimated 600 who worked on Assassin's Creed 3, which was developed across multiple studios, and is pretty startling
when you consider that Ubisoft Montreal — one of if not the
biggest developer in the world — employed about 2,500 people during the Assassin's Creed 3, Watch Dogs and Far Cry 3 era, including non-development staff.
I loved the other beautiful, off the wall stuff that Aurelien Regard (the
developer) has been a part of
when Arkedo Studios was still up and running (Nervous Brickdown,
Big Bang Mini, among others).
One of the
big hurdles any
developer has to overcome
when creating a game like this is making this a more worthwhile experience, compared to any other free arcade game that someone could go on the internet and play for hours.
Developer duties are being handled by Blue Castle Games (probably best known for The
Bigs), and a rep told us that final decisions were still being made on just how many different types of games would be included
when the game ships.
I'm usually not a huge fan of studios giving their series to new
developers, especially
when I'm a
big fan of...
How do you address the
big questions concerning differences
when the
developers of CCSS end all questions?
And how can game
developers and the makers of
big consoles persuade consumers to buy the latest shoot»em - ups for $ 30 or more,
when Apple's App store is full of games, created by
developers around the world and approved by Apple, that cost as little as 99 cents — or even are free?
That's what we are trying to explain to InDesign
developers, a software which is outputting the
biggest * four - letter word * in the world and whose
developers should go to hell since they are insanely incompetent
when it comes to EPUB.
I'm fairly sure that S4BB are the
biggest developer for BlackBerry 10 and if we were to tell you
when each of their apps got updated we would soon bore you.
Staying power is the fiend of a smart
developer (
big or small) in building
when its cheap and only selling
when its expensive.
've told the xbutts time and time again that the right tools to make full use of the CELL do nt exsits, or are in development, the CELL is «VERY NEW» so to have tools that can make a game have 4 player split screen running at 60 fps with REALY good graphics in NATIVE 1080p is hard, you see PS3
developers have to «WORK» to get good results, but the 360
developers «SLEEP ON THE JOB» hence why GeOW2 looks exactly like GeOW1, and to someone on top, the difference between 60 and 30 fps is quite
big, at 30 fps evrything runs like a normale game, but at 60 fps everything becomes very fluent in its motions and everything seems to jump out at you (kindda hard to explain), and alot of you xbutts are bashing MotorStorm2
when no racing game on the crap box even comes close to GT5P, letalon its 1080p 60 fps
Then, Sundberg derided
developers who sell out to major publishers too quickly, before they've given their properties time to mature: «American
developers tend to sell their companies way too early, and then they whine about not getting enough money
when their projects become successful after a couple of years of being owned by a
big publisher and not really being in control.»
Yes because a
developer giving a women
big titties is harboring on peoples safety
when playing games.
When developers think of the pre-owned games market as a
bigger threat than actual piracy, there are other
developers that put things in motion and do something about it.
As an indie
developer, Unwhale Studio had to make a lot of compromises
when compared to the
big guns of the ARPG arena.
When independent
developers get bought out by large publishers, sometimes it's not just hot cars and
big checks.
He highlighted the practice of implementing «privacy by design», which will require both
big companies and indie
developers have to adopt a new mindset
when it comes to handling data and how the new rules affect their revenue.
I'm a
big fan of XperimentalZ's previous release, Pixel Boat Rush [$ 1.99], a wild side - scrolling action boat racer, and
when I heard the
developer was tackling a pinball hybrid next, I was pretty excited.
Jap
developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now
when jap
developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every
big game from Square Enix and other Japanese
developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
But, the second thing I started thinking about, especially
when talking to some independent
developers here at E3, which is: the Switch is quickly becoming a home to a lot of independent games — Tumbleseed, Thumper, there's a
big list of games coming — but, I didn't see any of those games in the Spotlight.
Bigger Boat does look like a great tool for indie
developers to cover all their bases
when it comes to distribution of their games.
Bastion Wins
Big: In other news, we were honored at the Game
Developers Choice Awards last week
when Bastion earned Best Downloadable Game and our studio earned Best Debut!
When I sat in on the Halo: Combat Evolved Anniversary Edition
developer session at GamesCom back in August, 343 unveiled the new 3D tech included in the remake, but promised
bigger plans were in store.
When I first fired up the game, the
biggest question I had was how could the
developers improve on an already solid game?
When heavyweight indie
developers and
big - ticket publishers both start driving towards a particular style of gameplay, it's a sure sign that gaming is undergoing a paradigm shift.
The PlayStation 4 Neo builds on the install base of the PlayStation 4 and
developers are already familiar with the system and know that they will be creating a version of the game that has a potential audience of 40 million already and an even
bigger audience
when you factor in buyers of the Neo.
When designing the city,
developers stated that it was never their goal to create the
biggest city ever, but rather one of the most detailed.
When it comes to the
big guns, players must rely on the
developers.
Maybe then,
when sales numbers increase, software
developers will be drawn to the opportunity to create games that really accentuate the Vita's strengths — excellent hardware and capacitive controls, and that nice
big screen.
When big games like Uncharted 4 are praised for being so innovative yet sticking to their core mechanics and design, you can't really blame other
developers trying to follow suit.
If you have an Xperia Play or plan on getting one
when they become available, depending on where you are, you'll be pleased to know that another
big developer has jumped on board with bringing Xperia Play control support to their titles.
So
when there is an opportunity for a
developer to go to a
big convention and to give a talk about the work they do, there is already a level of comfort between themselves and the crowd that goes beyond the gameplay experience.
Mega Coin Squad from
Big Pixel Games is now available, and
developer Big Pixel Studios will be joining us
when we livestream it tomorrow!
When Jeff asked about the possibility of amiibo support in this latest installment, a
developer said that the team will be focusing on Skylanders only at the moment but immediately followed the statement by saying, «We'll have a
big surprise at E3.»
When you see a successful indie
developer, chances are they made several games before they had their
big hit.
At the time they just hit their Kickstarter target, but
when the crowdfunding campaign ended with a grand total of over $ 1.5 million, it meant the Norway - based
developers would be able to create a
bigger and more in - depth sequel.
Publishers and
developers launch their
biggest titles just before the holidays to boost sales and be fresh in everyone's minds
when nominations for game of the year awards start to crop up.
I personally enjoy it
when developers utilize the touch screen for the
bigger, more destructive moves.
When Koizumi wasn't helping Takahashi oversee the development of Nintendo's
biggest games, he was serving as the lead
developer of Nintendo Switch hardware.
When we first started out, I really wanted to be like Super Meat Boy, Spelunky, and FEZ, winning the IGF and even Game
Developer's Choice awards, with
big reviews in Kotaku and Polygon, a fanatical following of fan - artists on Tumblr and DeviantArt, and hundreds of episodes from all the
biggest Let's Players.