Sentences with phrase «when enemies attack»

With Chumbucket riding on the back of the Opus, you'll be able to fight back when enemies attack.
Death Trap (for the Shield): when an enemy attacks you, you return the blow.
When an enemy attack lands, losing a few seconds on the clock isn't your biggest concern.
Strap on some headphones, and the voices of the women and a gruff dude who sounds like the Mouth of Sauron swirl around you in 3D binaural audio, warning Senua to «watch out» when an enemy attacks from behind or telling her when to «focus».

Not exact matches

The challenger would have to argue that Trump has made the country a laughingstock that doesn't get respect anymore, Trump does not seem to win, Trump seems to dither with indecision when faced with difficult national security choices, Trump lets other countries attack America without responding, and Trump ties himself in rhetorical knots to avoid naming obvious enemies.
I'm sure there are plenty of Christians who are still willing to go against their Lord's teachings and attack people they claim are their God's enemies when in fact they really are their own enemies and they are just using their Gods name to mask their vile hatred and wicked hearts.
An exception is made when a Muslim land comes under attack or occupation by an enemy force, which renders jihad or resistance an individual responsibility.
Throughout His ministry, Jesus never retaliates and always loves His enemies even when He is violently attacked.
At a time when the governor was away, the mob broke loose, Christians were hounded and attacked openly, they were treated as public enemies, and they were assaulted, beaten up and stoned.
Vegetius tells us that when arranged in this way, and when each soldier understood that all he had to do was stand his ground, his little six - by - six foot section of ground, that those 16 men could stand up against 500 attacking enemies!
«WE HAVE THE VICTORY» For those struggling with thoughts of unforgiveness and attacks on the mind especially deceiving thoughts and doubts these are from satan in the word they are called fiery darts we are to quench those darts by faith so we need to read the word and believe that Gods word is true.We also have the victory over these thoughts because when we accept Jesus the holy spirit dwells within us so satan does nt have authority over us he can not rule what belongs to God he can only deceive.We can not defeat the enemy in our strength we need the holy spirit when we try and overcome him in our strength we struggle especially with our thoughs and in the area of sin.If you are having evil thoughts or doubts commit your way unto the Lord and let him fight your battle.Tell the enemy he has no authority over you that you are under the covering of Jesus Christ and when you have doubts memorise verses on faith ie greater is he that is in me than he that is in the world.The holy spirit is just like Jesus talk to him be friends with him he helps us to live like Christ and gives us the power to do it.We are overcomers more than conquerers through Christ who strengthens us.brentnz
Someone who follows you around, slanders you, attacks you, brings false charges against you, etc... loving your enemy, when you truly have an enemy is impossible for us without the life and of Christ and the power of the Holy Spirit».
He asks, rather, that when attacked we refrain from retaliation; that we not settle our disputes in courts of law; that we give to those who beg and lend to those who would borrow, and that we pray for our enemies.
as much as I hate arsene, that was very childish and classless, their are more classy ways to hurt arsene, I can't believe fans are fist fighting, PEOPLE WE ARE BROTHERS AND SISTERS, let's attack the real enemy, whilst we lash out and pummel each other, those rich fat snobs (arsene included) laugh there way to the bank, let's show them who owns the club, abandon that stadium and they'll be holding emergency meetings with arsenal care group on how to fix the problem, we'll have them eating out of our hands, verbal arguments are fine, I never badmouth arsene or arsenal in front of a chelsea supporters but when I'm with a gooner I vent my frustration and that's perfectly fine, that's why this website exists.........
The «extra man» would force errors when we are attacking by the opposing team's confusion over who to mark, he would close down the enemy in the midfield and he would help steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
When Arsenal plays against smaller teams, we somehow manage to win the ball back, but playing against biger teams we play like basketball, leting the enemy attack and hope that they do nt succeed in scoring, rather then us winning the ball back.
quite frankly, I lov this team, and consider the fellow fans my commerades, not my enemy, so it annoys me when we attack each other w venom that should be reserved for MUtd fans, Spurs fans... No one seems to be debating the players today?
The «extra man» would force errors when we are attacking by the opposing team confusion over who to mark, he would close down the enemy in the midfield and he would help out steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
As always with our boys, though, the enemy is complacency or tactics that react to Stoke's desperation for points by sitting back and letting them attack — fine if it is backed up with clinical counter-attacking play but suicidal when paired with the, more often seen, giving the ball away cheaply ploy.
@pluckedkiwi When it comes down to it, what we define as a «humane» way of attacking the enemy is somewhat arbitrary.
Our top piece of the week looked at the media's treatment of SNP leader Nicola Sturgeon, whose enemies in the media have adopted an unmistakably gendered tone when attacking her.
When testing our missile defenses against attack by North Korea or Iran, it is vital that we stop scripting those tests to succeed; we need to have real life situations, including enemy decoys, so that we can know what needs to be fixed.
Katherine Turner's husband Sgt. Maj. Turner died in Afghanistan when enemy fire attacked his vehicle.
There was another intriguing connection: Acinetobacter are molecular mimics of proteins found in myelin, the nerve cell coating that the immune system attacks in MS.. That suggests the bacteria might trigger immune attacks that hit myelin, too, as when soldiers who inadvertently resemble the enemy get hit by friendly fire.
The Fourth Estate, Season 1: In these times when journalism is being questioned and attacked as «fake news,» Garbus turns her lens on The New York Times in THE FOURTH ESTATE, revealing the challenges, triumphs and pitfalls of covering a president who has declared the majority of the nation's major news outlets «the enemy of the people.»
In these times when journalism is being questioned and attacked as «fake news,» Garbus turns her lens on The New York Times in THE FOURTH ESTATE, revealing the challenges, triumphs and pitfalls of covering a president who has declared the majority of the nation's major news outlets «the enemy of the people.»
Add to that, a metric tonne of clipping issues, and gameplay that constantly devolves into a Battle Royale session when the game spawns more enemies (animal or patrol) after you start an attack.
Moving the analog stick in any direction will cause Jet Li to attack in that direction, this control scheme although having a bit of a learning / getting used to period does work well when you get to fighting multiple enemies.
But all his talk about being honorable, noble and trustworthy becomes nothing more than lip service when King Theodore (Billy Connolly) and his citizens are attacked by their enemies, the Biefuscians.
Targeting is as simple as touching the party member or monster you want to select, and overall the battle system works well although like most games with random battles, can get very tedious, especially when backtracking and potentially fighting much lower level enemies that you can kill in one hit but still have to go through all the motions of attacking and targeting.
All the «bad boss battle» tropes are here: Enemies that incapacitate you with impossible - to - dodge ranged attacks, bosses with three - phase health bars, enemies on vehicles that you have to roll - dodge and then attack when they sit still, bosses that endlessly repeat the same annoying dialogue... theEnemies that incapacitate you with impossible - to - dodge ranged attacks, bosses with three - phase health bars, enemies on vehicles that you have to roll - dodge and then attack when they sit still, bosses that endlessly repeat the same annoying dialogue... theenemies on vehicles that you have to roll - dodge and then attack when they sit still, bosses that endlessly repeat the same annoying dialogue... the works.
When rolling, he can break open crates and gain speed and distance; however, he can not defeat enemies this way, as opposed to the Roll Attack from the Donkey Kong Country series.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
All you have to do is take your time when exploring an area, learn the attack patterns of your enemies (which are usually straightforward) and assign your skill points to match your playstyle.
You have to learn to read your enemy's behaviour, when they're about to attack, or when they're tiring.
New enemy types lie hidden, only popping out at you when you're too close to actively observe their attack patterns.
The game churns out a high volume of enemies to pummel with next to no slowdown, and even more impressively, it stays the course even when you're using the various rune - fueled magic attacks, which feature showy pyrotechnics.
The worst aspect of this is the fact that when an enemy is knocked down, you can't attack him again until he stands up, so often you find your allies knocking your opponent down and you're just standing there waiting for him to stand up.
When you see an enemy is going to attack, you have to pay attention to what they say, the colour of their words, and who they may glance at to see which bro is going to be attacked.
Although, I quickly learned that getting hit by enemy robots, regardless of the amount of damage I took, was not something Aloy could always easily take as she was, at times, thrown back when she got hit with an attack.
This is important in any 3D Tales title — timing is absolutely crucial when it comes to enemy confrontations, where the player has the freedom to move in any direction and attack from any angle.
When you're in that state, you can deal a lot more damage to enemies, thanks to your attacks getting a major power - up.
Trackers have a tendency to relentlessly target their attack towards an enemy that has been detected, so extra precautions must be taken when you are out on your own.
Button prompts for grabbing enemies or performing team - up attacks were constantly blinking in and out of sight, causing me to grab when I wanted to punch or stab.
This is best used when receiving and dodging attacks or surrounded by multiple enemies.
The film is based on J.G. Ballard's acclaimed 1975 novel of the same name: «When a class war erupts inside a luxurious apartment block, modern elevators become violent battlegrounds and cocktail parties degenerate into marauding attacks on «enemy» floors.»
Lastly, the other new gameplay mechanic introduced is the «Power Crush,» which lets players attacking to continue their barrage even when hit by an enemy.
When time runs out or Shawn hits «go» or something, I wasn't really paying attention, the first wave of enemies attack his dungeon.
When you do take over a business you can then hire guards to counteract opposing enemies attacks, once again adding a little to the strategy.
It's not just defense though, it's also attack — so when you break through the enemy defense you still have their castle to think of.
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