On two different adventures,
when exploring a dungeon to destroy an artifact that holds some of Mormo's power — an act that will weaken her in the end — switches were unresponsive in opening doors.
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. -
when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
Not exact matches
The party system of YS Memories of Celceta is also quite diverse and each character has their pros and cons and thankfully these characters can be swapped on the fly, especially
when exploring the rich
dungeons beneath The Great Forest.
When not
exploring Mystery
Dungeons, players can interact with other Pokémon and build their own Pokémon Paradise with various shops and facilities.
While the combat is solid and engaging, the more interesting battle system occurs outside of the
dungeon crawl,
when the player is out
exploring the skies in one of the game's controllable flying ships.
Flag System: Break or repair «flag» triggers in
dungeons to activate different events
when your Scouts return from
exploring!
Some of the greatest times in a Zelda game occur in between the
dungeons when you're just
exploring the world.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen -
when the two modes are displayed at the same time, conversations and such are displayed on the upper screen
when using the slide pad - on the lower screen
when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a
dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to
explore -
exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
Exploring the
dungeons can drag on a bit too long, especially
when the later floors get progressively larger and have more obstacles.
A nice new feature to this remake is that
when each section of a
dungeon is fully
explored, you're rewarded with items, which gives you even more of an incentive to search out every nook and cranny of a
dungeon, that's if the constant lure of treasure and level increases wasn't already enough for you.
When exploring this new
dungeon, you will navigate through heavy vegetation and deep, lava - filled corridors to reach the heart of the forge and put a stop to Gherig Crowblood's plans.
The game features a more prominent use of a side - scrolling perspective, which is used
when Link is
exploring a town, cavern, secret open field, bridge, or
dungeon.
And
when you die, you start the game from scratch with no power ups and a whole new
dungeon to
explore.
From the inability to directly control the use of healing and status - curing items, oft - monotonous
dungeon crawls, to the abysmal framerate exhibited
when exploring, co-developers Idea Factory and Compile Heart seemed content to sully the series» moe - motivated charms.
Demon Gaze is a great looking game
when you are not
exploring the
dungeons on offer.
Of course,
when you're not at home training an army of valiant vendors and tending to their every whim and fancy, you'll spend the majority of your time trekking through a sea of sand filled with dilapidated
dungeons to
explore and replenishable resources to collect.
Here's an example:
When I was
exploring Persona 5 «s first
dungeon, I ran out of lockpicks about halfway through.
Normally
when you're
exploring a
dungeon in a Zelda game, each one is intricately designed around one or more items that you use to get around, culminating with a
dungeon that uses many of these at once.
Palaces are story specific
dungeons you'll
explore when you want to progress the main questline.
When exploring,
dungeons encounters will be triggered by contacting enemies, and though each character has an ability (e.g. a dash, group heal, etc.) that can be used from that screen, for the most part you'll just walk around, loot barrels and chests, and take part in a dull fishing mini game.
When you emerge the other side you've unlocked a solar system of planets to
explore, challenges to complete,
dungeons to
explore and loot galore.
Survive: stay warm, cool yourself down, drink and eat, weather scouring sandstorms, prevent your mind from being corrupted
when exploring dark
dungeons, and battle vicious monsters to stay alive