Try rigorously to include context on the overall state of knowledge
when framing stories on science around conflict, given that conflict is a constant in science.
Not exact matches
«Shakespeare this ain't, and Gears 3 struggles at times with its forced attempts at heart - string pluckery, but I can forgive it as much; gore - starved guns adorned with toothy chainsaws easily atone for any cheesiness suffered along the way... the Gears 3
story continues with what amounts to a blood - drenched tale of woe, suffering, loss and absolution, cathartica that stands out in harsh relief
when framed by the»80s era Schwarzenegger - ness of most of the dialogue.
Tolkien says it best: «It is the mark of a good fairy -
story, of the higher or more complete kind, that however wild its events, however fantastic or terrible the adventures, it can give to child or man that hears it,
when the «turn» comes, a catch of the breath, a beat and lifting of the heart, near to (or indeed accompanied by) tears, as keen as that given by any form of literary art... In such
stories,
when the sudden «turn» comes we get a piercing glimpse of joy, and heart's desire, that for a moment passes outside the
frame, rends indeed the very web of
story, and lets a gleam come through.»
Whatever that may mean I guess u will get the idea... each one of us (or maybe the majority of us who had experienced at least 1 of the former arsenal transfer windows) knew that there would be absurd rumors connecting each and every player that's available in the market, which can go into someone who is not at all in the market depending on the imagination of the one
framing the
story,
when this transfer window began...
Since
when are games with enormous worlds, hundreds of hours of gameplay, heart - wrenching
stories, and unbelievably addictive crafting systems, considered non-essential to the fact the game doesn't have 10K textures while running at 750
frames - per - second?
«Penthouse» tells the
story of a lawyer who loses his job and then his fiancé because he defended a gangster, but who then gets called it to help the same woman
when her new boyfriend is
framed for murder by a rival gang.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without
frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations
when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a
story mode with three
story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Even
when the films»
stories are set in distant lands and deal with ancient empires, her cleanly organized
frames (often filled with carefully spaced plants and animals) and characters» lightness of motion make the fantastical always seem within reach.
The appeal of the film is manifold - its serenity as The American meticulously goes about his craft; the paucity of dialogue that heightens its few action sequences
when they do occur; a superb ensemble of actors led by Clooney that also includes Violante Placido (Clara), Thekla Reuten (assassin), Johan Leysen (controller), and Paolo Bonacelli (as a local town priest); the artistic
framing of the film by director Anton Corbijn both in its interiors and the long shots of the Italian settings; and simply the
story's uncertainty that grips one from its very beginning.
When I learned that Tangle would take place in an adjacent setting and revisit some of the same characters, I was uneasy about the prospect of yet more anthropomorphic musings — worries that were justified right out of the gate, as the book's
framing device is a man telling the novel's
story to a squirrel, and getting some cheeky squirrel answers in return.
I didn't think the additional back
story around Belle's mother added anything to the storyline — it would have been no less sad if she'd died in childbirth as opposed to how she did actually perish and although it served to show Belle's
frame of mind towards the Beast
when it was shown, the film would have carried on perfectly well had this not been added.
(Notice how Spielberg uses the simple idea of which characters Kay shares the
frame with, and
when, and where they're positioned, to tell a lot of this
story.)
Comparisons to «Toy
Story» are natural since the gnomes and a other random ceramics all freeze
when humans enter the
frame.
There are so many levels of
framing within the
story that sometimes even Maria seems to be confused about
when she is playing herself or a character; and perhaps they are interchangeable.
This being a John Le Carré
story, the air is full of suspense and intrigue from
frame one,
when we meet our hero during the eve of the Arab Spring in Cairo.
-LSB-...] Polley uses an absolutely fascinating and intensely personal investigation to make some universal points about how we
frame our own
stories when sharing them with others, -LSB-...]
In our digital world, where anyone with a little know - how can post unverified
stories online and
frame them as fact,
when solid web design can make an advertisement seem like an article, and the question of what is and what is not «fake news» seems to come up on a daily basis, how do young people — «digital natives» — vet all the information in front of them?
The desire for a good
story is built into our DNA and it's thought that people remember things better
when they're
framed within a
story, rather than as stand - alone facts.
Horizontal
frames tell much of the
story, but single, full - page paintings let the child reader know
when something important has happened.
Framed as Mattick telling a bedtime
story to her young son, Cole, this tale begins in 1914 in Canada,
when veterinarian Harry Colebourn, her own great - grandfather, sets off to join the war in Europe.
Frame Narration and Ekphrasis Paul Auster frequently employs two particular literary techniques which,
when combined, turn his novels into multi-layered
stories with internal echoes and reverberations.
When you consider your identity as an author, consider
framing your own
story, of using elements of branding to help communicate this more effectively to potential readers.
The conclusion seemed to be that portrait
framing is effective for character driven
stories, landscape for
when the location or
story setting is key.
National Park Service Golden Gate National Recreation Area Media Advisory: COMPLETELY RESTORED WARMING HUT REOPENS FOLLOWING FIRE LAST WINTER WHAT: The Warming Hut Café, Park Store & Visitor Information Center is open
WHEN: Reopened, Monday, December 3, 2007; open daily 9 am to 5 pm WHERE: West Bluffs, Crissy Field, Golden Gate National Parks, San Francisco, CA HISTORY: The historic 1909 wood
frame two -
story structure was originally built as an U.S. Engineer Storehouse.
When added to previously confirmed titles like: Fatal
Frame 4, Fragile, Tales of Symphonia 2, Monster Hunter 3, Final Fantasy Crystal Chronicals, Little King's
Story and the strongly rumored Castlevania game, you have a list of big budget projects that embarrasses the West's effort comparatively.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down
when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective
when they are used during the right occasion - Special weapons are stronger than the original ones
when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement
when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + -
when you win battles in Ranked mode, the Ranked meter fills and your rank goes up
when its fully filled -
when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks -
when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards
when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed -
when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short
stories about the Squid Sisters to show how the Splatfest affected the sequel's
story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 -
when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage
when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature
when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Hard to believe that,
when there are other biased
stories that go against it, like the censorship in Xenoblade X, Fatal
Frame: Maiden of Black Water, Bravely Default and Bravely Second (other Square Enix games...) the new Dragon Quest 3ds port, Tokyo Mirage Session, and the Fire Emblem 3ds games.
It's not perfect by any means (Loading times are a little much, some
Frame drops in intense battles) but for me it is, especially now
when games are so focused on Hollywood movie
story telling, saturated with FPSs, and disappointing hype (* cough * No Mans Sky, Destiny * cough * to name a few) I just want a game that is fun to play, and Recore is just that.
Especially
when story elements are being presented through dialogue boxes and still
frame shots.
However, while the combat is incredibly smooth, running at 1080p and 60 fps on Playstation 4, the
frame rate takes a bit of a hit during some of the
story mode's cut - scenes or
when transitioning from different elements, though not to a level that diminishes the experience.
Koei Tecmo Games will horrify us all later this year,
when Fatal
Frame: Maiden of Black Water sees a western release on Wii U. Maide of Black Water is comprised of three interconnected
stories that wi...
It's maybe easier to swallow the future
when it's
framed as science fiction;
stories like The Handmaiden's Tale (1985) perhaps more productively
frame the potential problems of repressive societies, so we can learn to spot warning signs
when they appear.
A woman's heel next to a broken glass; a young man about to enter a wood; the bloodied mouth of a reclining woman —
when contemplated in sequences, these
frames form open, interpretable
stories, although Devriendt establishes no clear - cut script or coherent narrative that might explain their connection.
When describing his paintings, Gabriel Liston often uses words commonly associated with cinematic film creation: shot and
frame,
story and sketch, backstory and narrative.
The authors note that victims of domestic violence have to appear before a variety of courts and tribunals; confront an array of laws, regulations, policies, and procedures that require them to play a range of roles; have to
frame their lives and tell their
stories in different ways to access the services and remedies to which they may be entitled — and all at a time
when their lives are in upheaval and their ability to cope is limited (at 4).
Stephanie West Allen at Idealawg, picking up on a discussion in Plaintiff magazine, says to watch out for how the other side is likely to retell your
story: that way you won't be surprised
when the other side's lawyer gets up at trial to claim the wolf was
framed while portraying the scarlet - clad Miss Hood as the most heartless femme fatale since Barbara Stanwyck in Double Indemnity.
When I see a family such as Ben's, I come into the visit available to listen to the
story, holding in my mind a
frame for listen - ing that draws on contemporary developmental science.