Strangely the sword, like the guns, also lacks any real sense of impact
when hitting enemies, who also tend to fail to react to bullets and sword strikes alike.
The main heroine, the Rogue, can summon her dog in order to place two pinballs on the field at once, and she also has increased damage
when hitting enemies from behind.
It goes up
when you hit enemies and goes down when you get hit.
Some of the skills you earn as your characters are called «sessions» which are special moves that trigger
when you hit an enemies weakness.
When you hit enemies in melee you feel the power or speed behind your attack, and you have a variety of weapons to chose from accommodating different playstyles.
When it hits an enemy, it is helplessly suspended in the soapy air.
Similar to Nocturne, SMT IV utilizes the «Press Turn» battle system which rewards the player (and the opponent)
when they hit an enemy's weak point.
Fire a missile that explodes
when it hits an enemy or wall, dealing full damage to the primary target and splash damage to nearby enemies.
There was almost no sound; only
when you hit an enemy do you hear a sample - the same one over and over - I decided to turn the sound off and run Winamp while playing.
When you hit enemies, time ticks slower.
When they hit enemy, they can create a coin or stars so it is important to collect them and use them properly.
Early on you learn that depending on
when you hit your enemies it can knock them back and delay their attack, granted this is a simple change to the traditional battle system, but this simple change makes the game incredibly fresh and new.
Not exact matches
Yes, spiritual warfare on every front of Christendom and
when these
hit pieces come out against the men of God who lead these churches (institutions as you call them), I believe it aids and abets the
enemy.
Effectiveness was
when the CAS could tell us about what the
enemy was doing
when we couldn't see them, and what they could
hit them with.
The relationship between the political
enemies hit a new low last week
when Cuomo spokeswoman Dani Lever said de Blasio «can't manage the homeless crisis» and the state would step in.
There was another intriguing connection: Acinetobacter are molecular mimics of proteins found in myelin, the nerve cell coating that the immune system attacks in MS.. That suggests the bacteria might trigger immune attacks that
hit myelin, too, as
when soldiers who inadvertently resemble the
enemy get
hit by friendly fire.
It is difficult to penalize or
hit back at an
enemy when you aren't sure who it is.
It seems almost impossible to
hit enemies when they are two close to you.
Enemies hit you
when they shouldn't, your weapons don't feel like they have any impact, and you never feel quite strong enough to have a chance.
Targeting is as simple as touching the party member or monster you want to select, and overall the battle system works well although like most games with random battles, can get very tedious, especially
when backtracking and potentially fighting much lower level
enemies that you can kill in one
hit but still have to go through all the motions of attacking and targeting.
It's a bit disappointing watching
enemies appear from nowhere,
when the filmmakers could have easily created the climax without them,
hitting the same crucial story beats.
The game starts
when a meteor
hits Max's world and spreads
enemies made out of mud everywhere.
You can see the distance between your characters and
enemies, and the direction they will be blown away
when hit.
Although, I quickly learned that getting
hit by
enemy robots, regardless of the amount of damage I took, was not something Aloy could always easily take as she was, at times, thrown back
when she got
hit with an attack.
XCOM ®:
Enemy Within, $ 9.99 -[Review]- [Forum Thread]-
When the original XCOM, the tactical turn - based RPG that was a smash
hit on console and PC, arrived on iOS last year it felt like it had landed on the perfect platform.
Lastly, the other new gameplay mechanic introduced is the «Power Crush,» which lets players attacking to continue their barrage even
when hit by an
enemy.
When time runs out or Shawn
hits «go» or something, I wasn't really paying attention, the first wave of
enemies attack his dungeon.
When being damaged or
hit by an
enemy you didn't shrink into a smaller, petite Mario.
Some weapons will offer more fire power
when you get a critical
hit with them, which usually means targeting the weak points of the
enemy.
The computer will almost always allocate
hits such that the most
enemies are killed, but there are issues
when there are multiple groups of the same monster.
Homing explosives can be turned into waiting bombs, and luring
enemies that retaliate
when hit into these traps is just one of the many tactics you can abuse to do more damage during your turns.
When «
Enemy of the State» first
hit theaters in 1998, it was a mainstream techno - thriller that basically combined the Big Brother concept with the reminder that you're not paranoid if they really are out to get you.
Nine Parchments is incredibly deep tactically but
when there is a large group of
enemies with various resistances against a full team of four players, the best tactics are thrown out of the window and it's left to you to
hit them with everything you've got.
His P - 51 Mustang later crashed
when it was
hit by
enemy fire, and he was captured by the Germans.
Throw in quick kills by
hitting B
when prompted and you have a brutal combat system, though there is only 1 quick kill for most
enemies and some of the animations are re-used on other
enemies and as such you will find yourself getting a little bored with the quick kills after a while.
The steadily increasing difficulty and different behaviors of
enemy craft (some dodge your fire, some snake around menacingly, some divide into two
when hit) is enough to carry the concept through, but compelling modes provide something extra.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system -
when attacking weaker
enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more
enemies in one swing -
enemies do respawn their weak helpers at a
hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes -
when it reaches zero, the player with the icon will immediately be killed by Levi - by
hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special
enemies in one
hit - special
enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Up Close and Person will now give your soldier a free shot
when within four tiles of an
enemy, making
hit and run tactics more viable.
Different types of
enemy drones and an upgrade tree all attempt to spice up the drone based combat, giving you access to a fast firing cannon and rocket system that powers up as you dodge attacks but also loses power for every
hit you take, meaning that you rather strangely get access to a powerful attack system that can turn the tide of a battle
when you least need it.
When dressing up as Major Raikov, you can get away with
hitting enemies etc and they won't touch you.
Not only does failing to do so this ruin any sense of power and weight your attacks are supposed to have, but there also appears to be no discernible pattern behind
when enemies will be staggered or
when they'll shrug your blows off, creating an awkward rhythm to combat and making it hard to get a good combo going as you'll find yourself either constantly getting
hit or blocking / dodging.
There were also a few
enemies that would glitch out
when I attacked them or my sword attacks wouldn't
hit them at all for some reason.
There are some challenges
when you are swarmed with a group of mobs, and flying
enemies can be a pain to kill if you're moving between elevations in the terrain (and questionable
hit boxes).
Half the time I'd be looking at the floor, and the other half I'd be looking at the ceiling, leaving me to simply hammer away at the controls in the hopes that I was
hitting the
enemy,
when in reality I was probably being really menacing toward a bewildered cat that was no seriously reconsidering its life choices.
When the player masters the timing of countering incoming foes, dodging them, and manage to take out a few of them in succession without getting
hit, Batman goes into a sort of free - flow combat mode, this makes the super hero even more supercharged as he becomes able to more across wider gaps between
enemies and his fists
hit with more devastating power.
The only thing you need to watch for is that moving too quickly attracts attention, however a quick crouched sprint into an
enemy before
hitting the takedown is easy abused because no soldier seems able to block your melee assault, even
when they see you coming.
Speaking of which it is a little odd to that
enemies don't really react to being set on fire, which can be rather baffling
when your desperately trying to burn them alive only to have them
hit you in the face with a hammer, yet from gameplay terms it does make sense; if setting them ablaze made them freak out then magic would be just a tad overpowered.
Step by step, I slow edge further,
when all of a sudden * DING *, I jump, fire a round in surprise,
hit the remains of an explosive
enemy and blow myself to bits.
These equipment affect your power level in three ways — The number of
enemies you can cleave in a single
hit, How much you stagger your opponents
when you
hit them and Total damage per
hit.