Sentences with phrase «when jump attacks»

Now I know that is sometimes too easy to get lost in nostalgia, but gameplay wise Knack takes me back to a happier time when jump attacks and dodge rolling were king.

Not exact matches

At Eleven, we encourage people to «pause» their efforts when they hit a wall and find new stimulation — whether that be joining another agency team for a while to hear how they're attacking their assignment, or going to a movie, concert or event to jump into someone else's story.
Perhaps the fear of Web 2.0 isn't that surprising when you consider that a similar survey from IT security company Sophos earlier this year found that the number of firms suffering attacks through social media jumped 70 percent between 2008 and 2009.
I regret jumping in to defend my husband when Tiggy attacked him.
the likes of neista David Silva our own ozil they don't defend but rather tack back to slot in the defensive line for the real defenders to do their job.have u all take note that ozil don't normally jump for headers in the heart of the midfield.so all I'm saying is if Chamberlain do nt want to defend yo make that position his then he should trying playing in the attacking position as he did excel there when he was played against Bayern last year or he is out from arsenal.
21, out and out striker, a clinical finisher, a power header, an excellent jumper, definitely one of the future, he's a counter attacking threat (He do nt have explosive much pace but he is intelligence when making runs) and he possesses great technique.
Naturally you would have thought that Peter crouch will be mertesacker «s easiest attacking opponent to play against, (bcos they are both tall and slow) but where was mertesacker when crouch was jumping above four arsenal players....
A lot of clubs look to upgrade their attacking line when making the jump, so it's likely that Siebatcheu will be forced to deal with competition for playing time next season.
The narrow band of three does at least lend itself well to counter-pressing, the attacking midfielders able to jump on loose balls around the opposition defence when their attack breaks down (they also did this quite well against City in mid-week).
For the life of me, I couldn't figure out why my son refused to jump into the pool and let me catch him when he would happily do it with his swim teacher; one day she explained to me that every time he prepared to jump, I looked like I was about to have a heart attack.)
«When you're angry, you're primed for attack, so it's not a good time to jump in a vehicle,» says David Narang, PhD, a clinical psychologist in Santa Monica, Calif. «In addition, anger gives a person tunnel vision — you stare straight ahead and may not see a pedestrian or another car coming into your peripheral vision crossing the street.»
2018-04-08 10:23 Safaree Samuels and Meek Mill had an explosive run - in Friday at a BET party when Meek's crew jumped and attacked Safaree, who now wants a Meek Mill's newest album Wins & Losses has just been released, and there's some tea boiling on a bunch of tracks.
A fully nude man jumps out of the trunk of a car when it is opened and during an attack on three other men his bare buttocks, back, chest, abdomen, legs and genitals are visible.
So when Puppy Games released Titan Attacks, a more modern take on the classic on the granddaddy of all games, I jumped at the opportunity to give it a shot.
It adds a little jump to your dodge roll which, when you roll into another player, a wall or a monster, then sees you leaping into the air, and capable of pulling of a quite spectacular attack.
Dixie Kong makes a decent partner due to her jump ability that will help you evade Skowl's attacks, especially when he charges towards you.
I really am interested in how a former undersecretary of education has come to the point that he is so determined to attack teacher tenure, teacher unions and «restrictive work rules» for teachers — especially during a time when public schools have been systematically defunded, forced to jump through hoops (Race to the Top) in order to get what remains of federal funding for education, like some kind of bizarre Hunger Games ritual for kids and teachers, and as curriculums have been narrowed to the point where only middle class and wealthier communities have schools that offer subjects like music, art, and physical education — much less recess time, school nurses or psychologists, or guidance counselors.
So when a mysterious man she's just saved from a dog attack offers her his home, she jumps at the opportunity.
They will jump to attack it then tunnel under it when it lands.
Renzo lunged at the sergeant when she tried to pet him through a half open patrol car window, The dog then jumped from the vehicle, ran across the parking lot and attacked a shop employee as he reached into his car for an apron, according to the Sun Sentinel.
Sometimes cats do things we don't like such as jumping up on the table or counters, scratching on the furniture, or attacking our feet when we walk by.
My pitbull does have very high energy and will attack with kisses and jumps and run around when she sees me!
Secondly, Sonic is able to employ his homing attack when enemies are locked onto, but when they are not, Sonic double jumps.
His melee damage is through the roof, so getting into the middle of the fight is your best bet when using the class.And to aid him in this pursuit he comes with a handy jump pack that lets him get around the fight pretty quickly, and should you feel a little malicious you can aim up the landing reticule on an unsuspecting fool and unleash a diving ground pound attack.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
When you first enter a level, everything comes across as your standard platform fare, with jump, double jump and attack options all present.
Sound effects include walking, running and crouching on different surfaces, jumping, climbing ladders, swimming, interacting with objects such as opening doors and crates and collecting items, firing weaponry at enemy soldiers, performing stealthy melee attacks on enemies, explosions and ambience such as machinery, creaking and the inner workings and maintenance of the U-Boat or weather conditions such as swirling winds when outdoors.
When you play as a Jedi you use the left stick to move and then then have three buttons to control force push, attacking, and jumping.
I also came across a bug where when you are attacked and fall out of the maze, the camera never zooms back out and as a result I wasn't able to jump back onto platforms.
When its electricity goes away, Link can jump onto its body and attack it furiously.
- Adjusted abilities of some fighters and ARMS as below: Misango - Duration of immobility when masking up reduced (The Misanga is pleased) Scorpio - Increased curving, Increased expansion rate of charge attacks, Shortened wait time prior to scorpion jumping, Decreased extension speed, Decreased flotation during jump attacks, Decreased speed of charge attacks, Decreased homing during jumping attacks.
If you attempt to jump instinctively when he slams into the ground, like a reliable gamer would, it will stunt your height and you will not be able to attack.
It is very tough to get used to, and even when you do grasp it, little quirks stand in the way of total mastery, such as advanced jumps and attacks.
Aside from the previously mentioned buttons, square is always set to jump, the left shoulder button puts you in and out of your fighting stance (as well as resetting durability by straightening your clothes) and the right trigger aids in counter attacks when paired with a mirrored attack attempt.
A case in point involves the fact that one of the traits that your children can obtain is Irritable Bowel Syndrome, which in turn causes your character to fart randomly when jumping and attacking.
Similarly, the dash attack can be erratic and the automated screw attack double jump that Ash gets in the rare instances when he leaves the spinny death wheel leaves you completely devoid of control over where you'll end up.
Pressing an attack when in jump start animation will now buffer the attack, causing it to come out the first frame after you leave the ground.
Classic Sonic works relatively the same way, but instead of a dash attack, he can hurt enemies by just jumping on top of them, which can be frustrating when navigating Forces» levels built around platforming rather than speed.
To counter the attack, Mario or Luigi would have to jump right when the Goomba's mouth opened.
You always feel like you are in full control of your character when jumping between enemies and slaughtering the monsters standing in line for your attacks.
You simply can not keep spamming the attack button and hope for success, you do need to attack the right spots, dodge and jump when needed in order to minimise the number of hits Bayonetta is dealt.
When you have no option but to fight, jump into action - packed real - time battles using a combination of melee strikes, long range attacks and special moves known as Arts.
So when Puppy Games released Titan Attacks, a more modern take on the classic on the granddaddy of all games, I jumped at the opportunity to give it a shot.
When you're on the defensive you'll have the opportunity to dodge an enemy's attack or even counter with a well - timed jump on their head.
The team wanted to empower players to have more control over these team - up attacks: when Ariel jumps into the sky, for example, she creates puddles around the playfield, and at the end of the attack water fountains spout out of them, so players can create their own in - game water show.
When you'd jump on an enemy as Mario, you could hit the attack button again when he made impact, upping the damage and looking flashy doingWhen you'd jump on an enemy as Mario, you could hit the attack button again when he made impact, upping the damage and looking flashy doingwhen he made impact, upping the damage and looking flashy doing it.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Also when you enter combat in the game, and whenever the main character is about to attack or fend off an attack everything goes into slow motion and you need to push the analog stick in the direction Jodie is jumping, punching, kicking etc..
Similar to the tool Sonic Boom characters would use to cross gaps, grappling around the level felt satisfying, especially when chaining together jumps similar to Sonic's homing attack.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
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