Sentences with phrase «when multiplatform»

I remember a time when multiplatform games didn't look the same at all across all platform and that wasn't the end of the whorld... I find unfair to hinder the potential of a console because of the weakness of another one, a rival one on top of that...
Not as good as Sony with Monster Hunter World (not sure why Microsoft didn't try to show that when its multiplatform) but it actually kept me interested in keeping my dusty - ass Xbox One S instead of trading it in for a Switch.

Not exact matches

On many occasions, systems that are notoriously difficult to develop for have ended up getting the short end of the stick when it comes to multiplatform games since developers only have limited resources.
This proves just how important it is to have the right team when creating a game for any system; this really is the issue when it comes to multiplatform games — split resources.
So, when creating a multiplatform game, developers need to optimize their game for each platform, but that isn't the easiest thing to do.
Eric Kessler, co-president of HBO, told attendees of NewBay Media's «TV in Multiplatform World» conference here Thursday morning that HBO Go would become available on Kindle Fire on June 10, when the premium programmer will bow the fifth campaign of its hit vampire series True Blood on numerous Android - based tablets.
Resolutions and framerates only matter when comparing multiplatform games.
and you are not buying games for it!!!! ----------------------------- ---------------------- Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were often inferior on Sony's machine.
When Final Fantasy XIII was announced to be going multiplatform, one of the things people were wondering about was how many discs the game would ship on, since we all assume that the PS3 version is a fully loaded 50 GB Blu - ray.
«Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were often inferior on Sony's machine.»
it's something difficult to accomplish when you are independent studio, and not because of the development; we have experience working with the Xbox360 and the Source engine is multiplatform.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
Yes, the limbless hero has returned in Rayman: Legends, a game that was originally supposed to be a Wii U exclusive and that received some criticism when Ubisoft announced it was to be delayed in order for it to become a multiplatform release.
Imagine what this company becomes when their inter library is multiplatform?
as far as armature goes im pretty sure they will be fine, I just think its more work and cost when developing for multiplatforms which leads to delays... ala rayman origins.
At first I expected this game to set the bar visually upon release but when they made it multiplatform I knew that wasn't going to happen.
@MrSwankSinatra It was actually pretty far in development, but when Capcom decided to go multiplatform due to the success of Lost Planet, pretty much everything was scrapped and they had to start over.
we know that when the game is a ps3 exclusive the 360 will look like crap and when this game becomes a multiplatform we also know that it has to be downgraded and the best example is this see the crappy hair in the last pic man square your an [email protected] @ all your multimillion copy sale of your games are on the psp (SONNNNNNNNNNNNNNNY) and yet see
I like when games are multiplatform.
Also, there isn't a single game on a Nintendo platform in the Top 10 for Software, even when taking into account multiplatform titles:
I still remember the days when xbox owners bragged about better performance of multiplatform games on Xbox 360.
What we have here is a small, streamlined console which is very serviceable in the home on the TV — though will likely falter when running multiplatform games without heavy optimization.
Just because it's interesting... So, when Tri-Ace announced that it's upcoming multiplatform RPG, End of Eternity was being published by SEGA rather than Square Enix, did you stop to wonder why?
The PS3 version of a multiplatform release was often to be avoided at all costs, but now we've finally reached a relative visual parity - it's a different story when it comes to first - party software, where the PS3 reigns supreme.
However, when it comes to multiplatform software, the matter is a little different, as due to the Playstation 3's unique architecture and Microsoft's impressive development tools, third - party titles have often favored the Xbox 360.
In my opinion, frame rate is far more important (and noticeable) when playing games than resolution, and with the exception of a VERY FEW games, the frame rates experienced in multiplatform games are pretty much the same across both consoles.
It even topped Horizon: Zero Dawn as 2017's biggest single platform launch while also securing the second overall place after Ghost Recon: Wildlands when taking into account multiplatform games as well.
Nobody feels like delaying game launch, especially when you schedule consistent updates for a multiplatform project.
The Versus XIII director wrote this on the 3rd Birthday Twitter, «Multiplatform is when you start development on a game with the assumption of optimizing for multiple platforms.
When PSN does eventually come back up I'll return to my usual trend of getting multiplatform games for PS3.
It wasn't all plain sailing however, as Trials Fusion is the latest multiplatform release to perform better on PS4 than Xbox One - ironic when this is the first time the series has been released outside of a Microsoft platform.
And owning both machines is useless when it comes to multiplatform releases.
-- Get developers to think iPad when they think of «multiplatform»: imagine is Splinter Cell: Conviction came out for XBOX360, PS3, PC & iPad recently?
Excluding the Wii for a multiplatform release, especially when Wii owners have already paid for Episode 1, is dumb.
Considering that these are from the multiplatform release of the game for the «HD twins», it's possible that the Wii U version may look even better when it hits later.
Is it just me, or does it seem like Ubisoft has a problem with meating multiplatform release dates when it
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