Sentences with phrase «when other areas of the game»

It's not game - breaking stuff and it's the sort of thing players have come to expect with the lower resolution of the PlayStation VR headset, but it was still a little disappointing when other areas of the game managed to look so good.

Not exact matches

When you grow up in an area obsessed with this sport, and when you take in the collegiate game day experience enough, it becomes a large portion of your identity, more than perhaps any other sport in this counWhen you grow up in an area obsessed with this sport, and when you take in the collegiate game day experience enough, it becomes a large portion of your identity, more than perhaps any other sport in this counwhen you take in the collegiate game day experience enough, it becomes a large portion of your identity, more than perhaps any other sport in this country.
We put the Ox in positions he doesn't want to play in, just so we give him game time, when he is one of our best players in other areas where we lack power.
He played down the shunt but explained that he's struggling in other areas of the track, similar to when he's on racing games.
Song, arguably our most improved player is on 4 yellow cards and we should ensure that he doesn't miss the Chelsea game.The partnership of Gallas and Vermaelen is outstanding, yet one can not expect them to play in every game, and it is in that are we are weak in cover.With regards to the full back situation, perm any two from four, that is Clichy, Gibbs, Eboue, Sagna and even Traore they are attacking wing backs and are always at risk on the quick counter attack by the opposition.Almunia still doesn't impress me and his command of his area is still indecisive and he is still vulnerable to letting goals in, especially to his near post.Wenger being Wenger, I doubt he will buy in January, and it is a pity we didn't go for Given months before he joined City, when he was available for a comparatively cheap price.This new diamond shape or 4 -1-4-1 is working well and we have an abundance of quality to interchange, which bemuses the opposition more often than not.We have every chance this year, and we are also being helped by the fact that the other so called big four sides are showing their vulnerability.A couple of decent signings, not squad players in January, and hopefully we are in the mix.
Though Dortmund, and now Liverpool, are at their most effective when streaming forward on the counter, their off - the - ball work, pressing in some areas of the pitch while keeping their shape in others, is as precise, deliberate and deceptively complex than attempting to dominate the game in other ways, with the ball.
Still hit and miss when defending one - on - ones, but defends diligently in all other areas of the game.
The last match between them was actually ten years ago, when the game was marred by the death of Everton fan Bernard Murphy (an excellent article concerning this tragedy by Ian McDonald on ToffeeWeb can be found via this link) before the game as high winds battered the surrounding areas sending boarding and other debris around the site.
The game's use of a broad color palette also goes to waste during the long periods when you are exploring mountains or some other area that is dominated by gray or brown.
The pack includes: Powerpoint - A Powerpoint about the festival of Hanukkah - when it is, what is eaten, how it is celebrated - the pages could also be printed off to enable you to create a class book for the children to read Photographs - Colour photos of a Menorah, a Dreidel, Hanukkah Gelt and people lighting the Menorah candles - great to add to your displays or for discussion Word cards Fact cards - Fact cards about the festival of Hanukkah Display banners - 2 different large titles for displays «Happy Hanukkah» and «Hanukkah» each with Hanukkah themed pictures Display border - A colourful display border with Hanukkah themed pictures - this can be printed as many times as you need to use on a display border of any size Writing pages - A collection of decorated A4 border pages - great for the children's work or to add to your writing area at Hanukkah Colour page border - A collection of colour A4 border pages - a great way to quickly display the children's work Colour posters - A set of A4 information posters with pictures of Gelt money, Menorah, Dreidel and Potato Latkes Display lettering - Large letters spelling «Hanukkah» which are decorated with pictures linked to Hanukkah - Great for a larger display Hanukkah story - The Hanukkah story for you to read aloud to the children Colouring posters - A collection of posters for the children to colour - these could also be printed smaller for the children to use on their Hanukkah cards Bookmarks - A collection of Hanukkah themed bookmarks for the children to cut out and colour Number line - A number line to 50 on colourful Dreidels Alphabet line - An alphabet line on candles - this could also be used for other festivals or a part of a birthday display Colour posters - A4 posters with pictures of images associated with Hanukkah Songs and rhymes - A collection of decorated song sheets with songs and rhymes about Hanukkah including two number rhymes Recipe - A photo recipe to make Latke cakes - a popular Hanukkah dish - the pages can be printed to make a book or used for displays Dreidel game - A Dreidel spinner to cut out and play the game of Dreidel Make a Dreidel - A 3D Dreidel spinner to make complete with instructions Hanukkah cards Acrostic poem Maths worksheet - Count the number of Dreidels Addition worksheet - Add the numbers on the Dreidels Menorah Counting - Worksheets to count the number of Menorah candles lit Cut and make a Menorah Number dominoes Word search Worksheets - Match the Hanukkah words to the pictures, draw the Hanukkah pictures and fill in the missing words Writing activities - Worksheets to write the Dreidel instructions and writing about Hanukkah
When you do manage to tear yourself away from the mocha - coloured sands, and seek other attractions, one of the first could well be the wealth of excellent game reserves and nature conservation areas.
«Also I was wondering how Sony's vision is limited for cloud gaming, they claim they can use the cloud for whatever they want, including game streaming, and their cloud servers themselves will no doubt be greatly expanded on...» scott182 you basicly answered your own question, claiming and doing are two very big differences Microsoft is leading the way in this area by not only promoting cloud use but doing it at launch, sure sony CLAIMS THEY CAN but I don't even think they have spoken about their VISION at all to this point, this doesn't mean I don't believe they CAN upgrade and eventually have the infrastructure in place on a lesser level than micro with enough to get the infrastructure to get the job done but micro has the advantage of years of cloud building from their other business portfolio and its very expensive so we'll see to WHAT EXTENT AND WHEN sony has this in place.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
The base camps are a completely new addition (to the main, numbered series at least), and really help the flow of the game; you can talk to comrades and other officers in the area or purchase weaponry, and then when you are ready you can talk to an officer at the camp gates to start the battle; the gates will open and you can run directly onto the battlefield into the main scenario.
Because when I walked into the area where it became clear the game would suddenly turn into a turn - based tactics RPG, I was pretty excited because that's one of my favorite genres and here, after having turned into poor version of other genres before, I was certain that there's no way they can screw up one of these, right?
Padding the game with unfinished content and obsessing over modeling the visuals of the rest of them to the point of ignoring innovations in other very important areas (like the above mentioned accurate modeling of bumps on the tracks, etc) that affect gameplay and aren't just pretty... even the damage modeling in GT was lazily thrown together when it was introduced in GT5.
You can never really clear an area, which in some way takes away from the feeling of accomplishment you get when completing a level in other games.
Of course, I could have also overlooked some incredibly obvious item that would have alleviated all of my issues and thus rendered my complaints moot, so I can't entirely say that these encounters were intentionally designed that way, especially when taking into consideration how accomplished the game is in literally every other area... It seems a bit weird then that two or three glaring difficulty spikes would somehow slip through to disrupt the otherwise perfect pacing of the gamOf course, I could have also overlooked some incredibly obvious item that would have alleviated all of my issues and thus rendered my complaints moot, so I can't entirely say that these encounters were intentionally designed that way, especially when taking into consideration how accomplished the game is in literally every other area... It seems a bit weird then that two or three glaring difficulty spikes would somehow slip through to disrupt the otherwise perfect pacing of the gamof my issues and thus rendered my complaints moot, so I can't entirely say that these encounters were intentionally designed that way, especially when taking into consideration how accomplished the game is in literally every other area... It seems a bit weird then that two or three glaring difficulty spikes would somehow slip through to disrupt the otherwise perfect pacing of the gamof the game.
Last year's game tapped into Disney's Marvel license, bringing super hero gameplay into the mix but not changing much overall when it came time to venturing beyond the Play Set adventure levels and into other areas of the game like the Toy Box.
The level of detail when you're in the wasteland or other areas where you can see for great distances isn't quite as good, the game seems to be a bit more aliased, and the frame rate isn't as smooth.
While battling other players and trying to stay inside the storm's safe zone, you'll be able to craft anything from a simple ramp, to a personal fortress which will come in handy at the final moments of each round — when cover is sparse, the play area is tiny, and the game is more intense.
What slipped my mind was that when playing online you can do crazy challenges with others like jumping off buildings through a giant donut, when doing these both players must succeed to pass the challenges and there is a lot of them, for both areas of the game.
Jack Buser likened Home to an arcade from the»80s /»90s, when you could get together with a group of friends to play games against or with each other, all without leaving the area.
Not all farmers are bad - players have to farm as part of the game Persistent farmers are bad - the type that do nothing but farm (since we know their gold / items are used for sale, not personal use) Not all farmers are rude The majority of farmers seem to be Chinese (see above as to why) Chinese - speaking players are only encountered when they are farming Chinese farmers are rude, train mobs, try to control an area, and are disruptive to players attempting to play in the same area Chinese farmers monopolize an area, causing other players distress Non-Chinese farmers typically do not exhibit the rudeness and other negative attitudes / behaviors
We decided upon moving in to dedicate the entire upper floor to the girls, one of them having a bedroom up there and the other large area being a hangout place for TV, computer and video games when friends came over.
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