Sentences with phrase «when out of ammo»

Fixed an issue in Infernal Run where picking up the ball when out of ammo would cause problems with passing or receiving the ball.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
It's up to her loyal blood - sucking sidekick to brave 23 different baddies and 15 unique zombies through five different levels to rescue her, armed with such weapons as the Bragun, which turns cows into a shotgun blast of sausage, and the Poe Poe Gun, which shoots ravens and weeps when out of ammo.

Not exact matches

You need ammo if you are going to a gun fight, and when rates were taken to zero, the Fed was out of bullets.
You're able not only shoot, but throw your weapons in any direction you want, which is helpful with knives when you're out of ammo for your guns.
The reboot of Medal of Honor has finally came, high expectations as Airborne wasn't really up to par with the other one but this game here, is too familiar it dosen't have anything new one of the strongest points of this game is the campaign, it has a «realistic» feel and one of those moments was when the group was running out of ammo and boom heli comes and destroy the place, but the rest
You may be out of ammo but need energy to raise your shields, so you need to judge wisely when you make your selections.
When the flames die down and the guns run out of ammo, the movie hits the brakes hard.
Then we must also consider the many, many movies which show soldiers, action heroes, baddies etc. reloading their weapons when moving from room to room, or swapping to another weapon when they run of out ammo.
Surely he would have only swapped to a pistol when he had either run out of ammo for his rifle, lost the rifle or quickly needed to open fire when his rifle needed to be reloaded.
At the end of the day I think Out of Ammo works more than it doesn't but when combined with the repetitive RTS sections, the 3 singular missions which are frustration more than fun, and overall basic gameplay, it's easy to get sick of this and move on.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
It's a useful gameplay mechanic that helps out a lot when ammo is scarce, but unfortunately can be relied on way too much, changing the core dynamic of the game quite a bit.
-- Varied zombie positions and paths offer endless replayability — New power - ups let you rewind an errant shot or keep firing when you run out of ammo.
While the timing needed to pull these off must be on point, it cool that you have some alternatives when you run out of ammo.
When you get close to running out of ammo with the gun that is in your right hand, holster your guns, then fire the gun into the air by pressing R2 + R1, you only have to fire it once, and you should notice that the clip automatically reloads as Kang puts the guns back into his holsters.
When you are out of ammo or want to reload, just tap the Move button again and the gun gets placed back on the pedestal and begins to reload.
When the typical HUD is utilized in a game of this sort, the main point of action is slightly zoomed out on to allow the usual Energy Meter and Ammo count (just to name a couple).
When you're out of ammo and you deliver a coup de grace to that last enemy unit with a desperate melee attack, you'll know what the game is all about.
When shooting, watch out for the reload time of your weapons and try to pick up as much ammo as possible - you don't want to be caught short in the middle of a firefight!
Survivor skills include rapid crafting for faster crafting of throwable objects and ammo when running to evade enemy attacks; resourceful combatant provides greater XP for killing or knocking out enemies with crafted handheld objects; avid learner produces an XP bonus for finding survival caches, documents and relics as well as completing challenges; and much more besides.
The game's Dynamic Spawning system means that you'll never know when and where alien swarms will jump out at you, and this makes for some pretty exciting play - throughs although it also might mean you run out of ammo at some inconvenient times.
You may be out of ammo but need energy to raise your shields, so you need to judge wisely when you make your selections.
These moments detract from the general polish of the game and some of the more fun ideas, because while that final mission feels cheap and unfair when it kicks you back to the menu, having run out of ammo during a boss fight, when you pick Hardcore mode for yourself, it's genius.
Those moments when you know you have little ammo but can strategically take out a group of baddies with the right timing are absolutely incredible.
When you're out of ammo, you use the other hand to pick up a clip and insert it in the bottom of the gun.
because there is no waypoint the ailen gameplay is so annyoing that it brings the game down i gave up after a hour because i got lost and did nt know how to continue it does not show you and the marine gameplay is to hard to aim you have a crappy pistol most of the time hardly get to use the decent guns and when you do you run out of ammo after killing 2 or 3 ailens graphics are pretty nice and overall i ok game but the predator side is the best
X is fire in both modes, B is roll when you are being inundated with robots, A is melee when you run out of ammo, which you will and finally Y is interact when you have to solve puzzles to escape with John.
Instead, your health was based upon how much blood was showing on the character, and when a gun ran out of ammo, you tossed it away.
Not only will it help you better quantify your achievements and equip yourself with more ammo when asking for a well - deserved raise, but having an updated and stylish resume could even help give you the courage to apply for that seemingly out - of - reach dream job that pops up when you're randomly checking LinkedIn.
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