There was a time
when ragdoll physics was funny, but the novelty has worn off for me.
Not exact matches
Whilst Fallout 3 and Skyrim weren't exactly bug free, as a million humorous YouTube videos of characters heads disconcertingly spinning during conversations or ludicrous
ragdoll physics throwing you into the upper atmosphere
when shot with a pistol will testify, compared to New Vegas they appear like a perfectly synced atomic clock aboard a gleaming Utopian space station.
A lot of the visuals and game mechanics have been imrpoved upon with this new N.O.V.A game as well as the addition of features like real - time shadows and
ragdoll physics to make shooting enemies more enjoyable
when they bounce off stuff from being shot numerous times by you.
Players will often times hilariously
ragdoll when checked, which is fine, but in a gloves - off fight the same
physics just blast away the realism.
There is a cool slow - motion mechanic at work that lets you catch a breath as you still move at the same speed but
when enemies are hit, in or out of slow - mo, their
ragdoll physics take over and many just go sailing back as if they were hit by a semi truck.
Usually,
when you brush a hedgerow or scrape a lamppost, the bike blows up in a ball of flames, accompanied with some appalling
ragdoll physics of the poor rider.
The frame rate suffers in the more demanding areas, the
ragdoll physics sometimes result in laughable results (like
when an enemy corpse gets stuck on your foot and you start dragging them around), the textures aren't always the highest quality, and the camera doesn't always do what you might want it to.
Pressing «Q» activates the
ragdoll mechanics, causing the goat to become even more susceptible to the already exaggerated
physics in the game, but activating the
ragdoll mechanic
when standing still will simply cause the goat to collapse, awarding players a steady stream of points for, well, collapsing.
I only really have a couple of minor issues with this game: first, the collision detection
when using a sniper rifle is quite poor, making that weapon almost useless in many situations; secondly, the game is not taking a real advantage of the
physics engine - having silly
ragdolls is fine, but I believe there should've been more physical interactions with environment and objects.
Tim Jones - Yes,
ragdoll physics are very much in evidence
when you die in multiplayer.