Sentences with phrase «when working in your studio»

My introduction to Szeemann's work and ethos was in the late 1990s, when I worked in the studio of the artists Claes Oldenburg and Coosje van Bruggen, who had met while working on Documenta V as commissioned artist and assistant curator, respectively.
Ms. Mitchell - Innes first met Caro as a student when she worked in his studio in the 1970s and maintained a life - long relationship with him up until his death in 2013.

Not exact matches

When he was older, Walt tried to get a job as a newspaper cartoonist, but was unable to find one and ended up working in an art studio where he created ads for newspapers and magazines.
NuData was founded in 2008 by Michel Giasson and Christopher Bailey, who had met two years earlier when they worked at computer game studio Threewave Software.
«I was sitting in my studio with some time between commissions, having one of those bouts of self - doubt that so many artists work through, when I decided to just have fun with a painting instead of being so serious and determined on a specific outcome,» Hannah explained to INSIDER.
«I used to work out at his studio in Santa Monica, but now I do it when I'm traveling,» she told BAZAAR.
In early December, when the pain grew so fierce he had to call off a weekend of studio work for ESPN, he had a local shop print up 1,000 small cards.
My bench is in the window because I'm completely obsessed with light, and customers coming to the studio are discouraged from visiting in the afternoon when the light is best for working.
When she was born - we lived in a studio apartment, so the only places I really could nurse was the couch or on the bed - which worked out perfectly fine for both of us.
In a year (or so), this will be our bedroom when a larger and more permanent studio is finished above the barn, and do I think this color will work well as a bedroom color too.
I've loved King Sunny Ade's music for the longest time and his rhythm is one of the best companion in my studio when working».
When working with teens, be it in the classroom, studio or athletic field, I often refer to Chapter 9 where the authors discuss Compassion and Assertion, which can work well together, a surprising concept to many teens.
When you're in need of creative insight, you slip into the fitted, textured silhouette of these emerald - and - navy pants, then saunter to your studio to get to work.
When she moved to Houston at the age of 24 she got a degree in photography and interned / worked at a local magazine and advertising photography studio.
Baby Bun — I love this one for days when I'm working in the studio and just need to get my hair out of my face for a bit.
Knaggs» career reached a peak in the mid -»40s, when he worked in supporting roles in ambitious major studio films such as None but the Lonely Heart (a fascinating but failed attempt at a serious drama by Cary Grant) and unusual independently made features like Douglas Sirk's early Hollywood effort Thieves» Holiday, while also making the rounds of such popular medium - budget Universal Pictures productions as House of Dracula, The Invisible Man's Revenge, and Terror By Night.
Trent Reznor and Atticus Ross will once again be working with director David Fincher when the pair join up in the studio to write the soundtrack to...
Category fraud happens when studios (or labels, in the case of the Grammys) submit work in a category they think they can win, as opposed to the category it actually fits in.
When she is offered the summer house and studio of a famous friend in Upstate New York, she seizes the opportunity to hit the reset button on her life and work.
Trent Reznor and Atticus Ross will once again be working with director David Fincher when the pair join up in the studio to write the soundtrack to the upcoming movie adaption for Gone Girl.
Kent Mackenzie's independently produced 1961 drama (when independent cinema was the realm of mavericks and dreamers working in the margins, rather than studio subsidiaries and major actors looking for a challenge) chronicled the lives of urban American Indians (all of them non-actors drawing from their own lives) on the Bunker Hill area of Los Angeles over one long, alcohol - lubricated night.
«Art works at its best when it's closest to failure,» he told the crowd of «Water,» a film that struggled to gain traction in the studio system and that for a long time nobody wanted to make.
That's more than the estimated 600 who worked on Assassin's Creed 3, which was developed across multiple studios, and is pretty startling when you consider that Ubisoft Montreal — one of if not the biggest developer in the world — employed about 2,500 people during the Assassin's Creed 3, Watch Dogs and Far Cry 3 era, including non-development staff.
At this point in his own rise to studio royalty, Horner was unsparingly candid, especially when it came to his opinion of working with Terrence Malick on «The New World» or being called in to do a replacement score for «Troy.»
Back when the studio was still in its infancy, it was still slowly working towards creating a cohesive universe where characters could pop from one film to the next, culminating in the formation of the Avengers.
Based on his statement, it appears that he already had something in mind when he first approached the studio but due to «a lot of legal red tape,» it wasn't going to work out.
Greenbaum, who joined Searchlight in 2010, worked at Miramax when the studio made films like There Will Be Blood, No Country for Old Men, and The Diving Bell and the Butterfly.
Last but absolutely not least is Sofia Coppola's The Virgin Suicides (1999), her remarkable feature film debut that was one of the best releases of its year and not only does it hold up, but it has been given a top grade reissue by Criterion and Paramount (I'm still celebrating the studio finally working with Criterion on a regular basis) in a Blu - ray edition as strong as when I first saw the film theatrically.
Avengers star Josh Brolin has let slip that after what will be five films in six years for Marvel, Joe and Anthony Russo are looking to hang up their directors» hats for the studio when they finish work on Avengers 4.
It was my good fortune to be working at Microsoft when the big announcement was made in March of 1995: Microsoft was entering into a joint venture with DreamWorks SKG, the new film studio and entertainment company founded the previous year by mega-moguls Steven Spielberg, Jeffrey Katzenberg and David Geffen (the «SKG» in the company's original moniker).
When he discovers an evil oil baron's plan to destroy the studio in order to drill for oil, he works with Kermit and the rest of The Muppets to put on a show to save their property.
With nearly every major studio now working to turn its own comic book properties into the next big thing, and with Marvel Studios and Warner Bros. plotting out half a decade's worth of material, it's sometimes tough to keep track of what's coming out when, who's in it, and how it fits into the overall picture.
STARCRASH represents an early foray for the composer into the realm of science fiction and he would soon return again when he worked in 1979 on THE BLACK HOLE, Disney's attempt to compete with rival studios in the wake of STAR WARS and MOONRAKER, that year's entry in the James Bond series, which featured many science fiction elements.
This time, however, working with an impressive acting quartet (Ben Stiller, Naomi Watts, Adam Driver, Amanda Seyfried), Baumbach has given us something thoroughly amusing, a film he's described as «in the tradition of the adult comedies the studios used to make when I was growing up, like those that Jim Brooks or Mike Nichols or Sydney Pollack or Woody Allen made in the»80s.»
She works from her home studio in Dublin, Ireland and uses Skype when directors or clients choose to join recording sessions.
«We'll still be working with private studios across the country when we need to record authors in their hometowns, or find local actors who are perfect for a book, and given our level of production, we'll still be recording books with partner studios in Toronto,» said producer Ann Jansen who joined PRH from CBC Books.
When we looked for a house in our present location my focus seemed to be about which room would work as a studio.
Can you set up a tiny fitness studio in the basement or will you have to work out with a fitness video in your living room when your kids could walk by any time and make demands of you?
When you pledge to make a transformative monthly gift to support our life - saving work, Cat Town will name one of our 11 studios in your honor.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
Dreams were crushed earlier in the week when it was announced that Media Molecule and Guerilla would not be showing off their new titles (I'm salivating to see what Guerilla is working on, and the rumors of this open - world, sci - fi RPG they are cooking up sound totally awesome), but there are still plenty of studios toiling away in secrecy.
Not much is known about if / when 2D Boy will release a new game, with efforts centred on Goo and its ports, plus more general philanthropic work for the rest of the industry — last year, inspired by their successes in indie games, 2D Boy and thatgamecompany teamed up to start the «Indie Fund» to offer financial support for new studios.
When I was a kid dreaming of being a game developer, I hoped that in the future I'd be joining a large studio and working on a blockbuster title.
When I was working at Ubisoft, a game called Uru was being developed in a sister studio.
When he's not Tweeting away, he's cooped up in Epic Games «Raleigh, NC - based studio working on his latest ultra-violent fascination.
When she wasn't working on the upcoming PC version of her studio's award - winning iOS title, Revolution 60, or fighting for equality for women in the tech world, she was kicking butt in Destiny as a level - 34 Hunter.
Co-developed by Ivory Tower, best known for the original Test Drive: Unlimited, and Ubisoft Reflections, the studio behind the criminally underrated Driver: San Francisco who is currently working on the driving portions in Watch Dogs, The Crew instantly caught people's attention when it was first unveiled at last year's E3 thanks to its admirable ambition to create a persistent open game world the size of the entire USA.
When CI Games decided to restructure its operations, we immediately decided to open a new studio in Rzeszów to allow those great developers to keep on working together as a team, and to contribute to the game we're working on.
When Zynga acquired the studio, also in September 2012, A Bit Lucky's employees became a part of Zynga San Francisco and continued to work on Solstice Arena, though little was known about the game at the time.
In secret, Vlambeer had started work on an iOS version of Radical Fishing called Ridiculous Fishing with an all - star team - a project that was promptly derailed when a San Francisco studio released a clone of Radical Fishing on iOS.
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