Not exact matches
There are two aspects of egocentrism at this age: the imaginary
audience (
where your child believes that others notice and care intensely about her appearance and actions) and the personal fable (
where your child believes that his
experiences and emotions are unique and
experienced by him alone).
There were also moments
where the
audience were not there to
experience --- the full - day preparation of the stage, the rehearsal of the models (thanks to Ronda Swenson's genius and generous coaching of cat walks), and the painstaking fashion photoshoot of each model by Leslie Rabine.
Hoping to help her first book gain traction with her target
audience, Debra started a blog
where she gave out free dating and relationship advice based on her
experiences and knowledge as a licensed professional counselor.
(Or half an
experience, since the movie screeches to a halt after 146 minutes and leaves
audiences teetering on an extremely dark cliff,
where they will remain teetering until the as - yet - untitled second half is released a year from now.)
The game, which allows families, tweens and teens to
experience a wild journey to rock stardom
where they can «Build a Band and Rock the Universe,» combines the multiplayer music
experience of Rock Band with the fun, customization and humor of the LEGO videogame franchise packed with brilliant chart - topping songs and classic favorites suitable for younger
audiences, including: Blur's «Song 2», Carl Douglas's «Kung Fu Fighting», Europe's «The Final Countdown», Good Charlotte's «Boys and Girls», and Pink's «So What.»
Feige kept saying often that he'd love for
audiences to have the same
experience that comic book readers have -
where characters make surprise appearances almost out of nowhere in issues they pick up.
Answers to a few of these are admittedly provided with a compelling, brutal honesty when Jon is able to convince the band to make an appearance at the SXSW festival,
where he hopes their efforts to represent a very... different... music
experience will finally provide them an
audience willing to reciprocate their uniqueness.
It often takes hearing a screenplay read by actors to see how the characters come to life and to see which scenes play well and which are problematic, as well as to
experience live how the structure of the screenplay builds the story or
where it doesn't engage the
audience.
James Cameron commented, «Blu - ray extends TITANIC's immersive 3D theatrical
experience into
audiences» homes,
where their living room becomes the backdrop for big spectacular environments and intense action, as well as profoundly intimate human moments, allowing generations of fans — new and old — to truly become part of the movie like never before.»
However, The American contrasts this detachment with its subjective use of sound and editing
where the film will cut to what Jack notices or emphasise a dramatic noise to give the
audience a sense of the tense, suspicious and always on - guard view of the world that Jack
experiences.
Steven Spielberg's sci - fi adventure «Ready Player One» surprised
audiences at the South by Southwest festival,
where cinematic discoveries and interactive
experiences dazzled attendees.
For far too long, Hollywood has kept
audiences from
experiencing Maximum Bayhem (some scientists maintain that such a thing isn't even possible, much less morally responsible; these scientists can go straight to Hell
where they belong), reining in this absolute madman via studio notes, budgetary constraints and a vaguely - defined sense of «right and wrong».
FORUMS & PANELS
Where audiences and filmmakers come together to learn about and
experience making movies.
The opening scene is chilling,
where the residents
experiencing a mysterious plague in an African village get a fire bomb instead, but nothing had moviegoers on edge like the scene of the infected guy in the movie theater, with the CGI germs floating maliciously through the
audience.
At the end of the day, Mrs. Clinton joined 500 other Principals for a Day at the New York Public Library,
where she sat in the
audience and listened to people discuss what they
experienced and their impressions of New York City's public schools.»
Read the article 6 Tips To Design Interactive Virtual Classroom Training
where you will find tips that can offer you the chance to develop deliverables that provide your
audience with the best possible virtual training
experience, so that they can hone their skills, expand their professional knowledge base, and boost on - the - job performance.
Read the article How To Create A Meaningful eLearning
Experience: 6 Tips For eLearning Professionals
where I share 6 effective tips to create meaningful eLearning
experiences that will make your
audience to fully engage in your eLearning courses and get the best out of it.
It's important to cater to these different styles if you want to effectively engage and teach a wide
audience, especially in an online classroom
where what we see, hear, and
experience is more limited.
Obsidian was a history - making
experience; it was the first time in podcast fiction
where the lines between author and
audience were fundamentally blurred in this way.
You'll find blogging a book a thrilling publishing
experience — one
where the entire cyber world becomes your possible
audience.
According to the Center's 10 - year report, «Our programs meet new
audiences where they live, provide culturally relevant
experiences, and address language and transportation barriers.»
Giving travel ideas, tips and reviews for activities across New England is something I enjoyed doing in my personal life and I wanted to expand that into a blog
where I could share my
experiences with a wider
audience.
Not knowing when or
where they will put their bags down for good, they explore the globe and share their
experiences with an engaged social media
audience of 6K +.
La Carmina and her professional film team have done many successful showcases
where they
experience a destination (by partnering with a tourism board or company), and do a personalized series of press articles, blogs, TV quality videos, and social media posts about the
experience — reaching a targeted
audience in the millions.
Microsoft will show off the new integration at next week's E3
where attendees will be able to see just how the addition will make a «game - changing entertainment
experience,» bringing the Zune catalog of television and film to the Xbox Live
audience.
Our past game, Wolfenstein: Enemy Territory, had a large but predominantly hardcore PC
audience, and just to get to the point
where they could play online they had to download the demo, install it, connect to a server, realise they need a patch, get the patch, realise their graphics card isn't up to scratch, go out and get a new graphics card; then they finally get to play online with the right patch and on the right server and their broadband connection is choppy so they get a better broadband connection and they finally connect and everything's fine and suddenly some 13 - year - old racist tells them that their wife is 400 lbs and, you know, it just basically ruins their
experience.
It's not only bringing the younger
audiences and millions of new gamers that both Coddy and Bobby mentioned into the shooter genre,
where we're already a leader in the space, but importantly, it's also highlighting the ability to successfully bring immersive gaming
experiences like Battle Royale to mobile in both Western and Eastern
audiences, or markets I guess.
FriendsWithYou installations are fully immersive
experiences that draw
audiences into a magical world
where the line between imagination and reality is blurred.
These paintings and sculptures are psychologically charged vestiges of personal narratives and painting tricks that create a visceral empathy
where the tension between object, narrative, and illusion come together in a cohesive, yet mysterious
experience for Streetʼs
audience.
Instead we work with partners to discover and develop new places
where the arts can be
experienced by a wide swath of different
audiences, not always served by the traditional venues.
Through exhibitions, a permanent collection, educational programming, and a visiting artists program, the University Museum of Contemporary Art acts as a forum
where renowned and emerging artists can test ideas and
where diverse
audiences can participate in cultural
experiences that enhance understanding of the art of our time.
Chihuly's artworks will bring forward an extraordinary
experience in the newly opened space, inviting
audiences into a wondrous kaleidoscopic world,
where all can enjoy a miraculous feast of color, light and form.
ECHOES is a unique opportunity for the
audience to
experience the full breadth of Emes's artistic output, an invitation into the macrocosm of Emes,
where figures in the space, perpetual motion and geometric environments intertwine freely and the unexpected is celebrated.
Hence, the Gwangju Biennale 2004 is the place
where both artists and
audience can
experience art and culture as instruments of vibrant social networking.
Throughout, Smith generates an
experience in this show
where painting, in its extension into different forms — as backdrop, as sign, or as memorial — performs in a greater capacity, perhaps for a wider
audience.
Shot at the Silver Platter, a queer club in Los Angles
where the artist previously performed the Baggs text at her then regular club night, Tsang draws connections between the autism community and queer
experience, inviting the
audience to contemplate the power of language in defining norms and precluding intimacy.
Audiences may be surprised to learn that Sheeler's aesthetic vision was influenced by his
experience working as a commercial photographer at Condé Nast,
where he created fashion portraits for Vanity Fair and Vogue.
Using the rich history and techniques of obscure magic performances, modernized for today's
audiences, I combine these effects with interactive theater, installation art, and scientific oddities to craft interactive
experiences where together the
audience and I can delve into the mysteries of our perceptions.
In 1971, Robert Morris claimed to «want to provide a situation
where people can become more aware of themselves and their own
experience rather than more aware of some version of [his]
experience,» a statement that articulately and succinctly illustrates two approaches to involving the
audience within performance art.
For
audiences, Chisenhale Gallery provides an opportunity to
experience the process of art production intimately — this is a place
where art is not collected for presentation but
where it is made — and this in itself provides important learning opportunities to critically reflect and participate.
But a good
audience thinks about the cultural and symbolic value of this exchange
where we can locate the truly elevating, transformative potential of art — the combustion chamber for emotional esthetic
experience.
It was a highly appealing and impressive
experience,
where cameras by NextVR were placed at field level, placing the
audience closer to the live action, although, it wasn't live.
While it ran for just three days, HBO's installation was unquestionably a highlight of this year's SXSW conference — and given how ideally suited an immersive
experience is to the show, it does raise the question of whether HBO is interested in creating a long - term version of the park,
where audiences would actually pay to visit Sheriff Baggert, Frank Dellacorte, and the town's other residents.
For Alexa developers, this not only extends the reach of your
audience, it provides another scenario
where voice - interactions can be complemented with a visual skill card to enhance the
experience.
Seeding is
where you reference your divorce practice,
experience with clients, specific client results, or specific client challenges that educates your
audience how valuable you would be to someone going through a divorce.