Sentences with phrase «where bad camera»

Those infamous modern Sonic rough patches, where bad camera angles, physics, or level design would send you plunging repeatedly to your death, are almost entirely absent here.
Those infamous modern Sonic rough patches, where bad camera angles, physics, or level design would send you plunging repeatedly to your death, are almost entirely absent here.

Not exact matches

But reserve seats in front of where the cameras are for the «bad ones».
the graphics are really quite bad, enemies appear to be superimposed on to the landscape at times and there are many areas where the screen literally tears in half horizontally as you turn the camera.
The costume and visual effects teams work hard for the Oscar nominations that eluded them last year and there's spiffing handheld IMAX camera action in the arena where our heroes - a few mean - looking bad - asses and a bunch of other contestants we never actually meet - find themselves in a tropical jungle dome laid out like a clock with a wicked surprise in every sector.
But Hooper lacks the nerve to stand by his transgressions, and resorts to cheap effects like an over-used fluttering camera speed to imply a bad drug trip and sentimental theatrics like a third - act monologue where the villains spin monologues about their past sins that feel ripped from a dud soap opera.
Worst - case scenario: That affection and respect spills over to the people behind the camera, and the movie traffics in the same toxic self - regard as other Meyers movies (including at least one scene where characters compliment each other on the witty lines provided for them by the filmmaker).
I'm in that camp and enjoyed Franco's recreation of particular scenes, along with the behind - the - camera retelling of insufferable moments with Wiseau, as well as the monumentous occasion where Wiseau premiered the six million dollar film that's considered one of the worst in modern history, if not all time.
RT: The bad thing with the old cameras, they kept having this issue where it reversed the image, so right was left and left was right.
bad Design, bad Specifications, nokia why??? where is the: 1 - â $ cents OS: meego 2 - â $ cents Camera: 12 MP, 4000Ã — 3000 pixels, Carl Zeiss optics, autofocus, Xenon flash, 1/1.83 â $ sensor size, ND filter, geo - tagging, face and smile detection, video capture 720p@25fps, LED video light â $ cents Video Call: 2 MP with flash 3 - â $ cents Screen: 3.5» Super AMOLED capacitive touchscreen, 16M colors, QWERTY keyboard, Multi-touch input method, Proximity sensor for auto turn - off, Accelerometer sensor for UI auto - rotate, Scratch - resistant surface, Touch sensitive controls 4 - internal memory: 32 or 64 GB 5 - All Specifications in N8
We will almost certainly see cameras in iPad 2, and they will work better than on XOOM where they are disappointing reviewers, and we will almost certainly see better notifications a few months from now in iOS v5 (they couldn't get any worse!)
Worse is the flying power where poor camera often comes into play as well.
This is made even worse by the horrific camera angles in the game that make it almost impossible to see where you are going and can lead to plenty of deaths.
It famously has one of the worst camera systems in gaming, where it always appears to be strategically placed to cause the player maximum annoyance at any given time.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
All of this is made worse by a camera that gets obscured by objects all too easily and hardly becomes helpful in tight environments when you can't see where attacks are coming from.
The worst problem and you're worst enemy is the Auto camera, like always sonic team has a problem with the camera, for example let's say you're going fast and enter a place where there is a circle of enemies, well if you are going too fast you are guaranteed to fall and lose (this happens with the avatar as well).
It's not as bad as in Super Mario Sunshine where you often see Mario's shadow through a wall because the camera can't focus on the right side (* cough * Pinna Park Ferris Wheel * cough *), but compared to the camera system used in Mario Galaxy and 3D Land, it's primitive at best.
It's clear that Banjo Kazooie's development team were very much aware of the camera's limitations, and so you never encounter a situation where the camera is so bad that it makes the game unplayable.
The crowds need help, which I only mention because, there's certain moments where the camera is really close to players and the crowd looks like it belongs in the 8 - bit Nintendo era, it's pretty bad.
Firstly, while the camera works mostly great, there are some moments where you'll encounter clipping, or just bad angles in general.
One area where the HD 10 has been downgraded is in its rear - facing camera, reduced from 5MP to a shockingly bad 2MP.
Videos come out a bit shaky as there is no OIS and this is where we feel Vivo should've included EIS at least — not that the videos are too bad but just that the phone is camera - centric, we can not stop expecting a better output.
The back is where Samsung has made arguably the worst design decision on the Galaxy S8; removing the home button means Samsung had to find a place for the fingerprint sensor and they chose to combine it with the heart rate monitor next to the rear camera.
While you're here, it's not a bad idea to scan through some of the other categories where you can adjust location settings, camera settings (a piece of tape over your webcam isn't a bad idea, either), microphone settings, contact settings, and more.
The back camera sensor with Samsung F / 2.2 is worst 13 MP I have come across, its no where near quality of mi4i, yureka K3 note.
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