Sentences with phrase «where camera movement»

That's why we kind of went with the easy route and chose a calm game environment where camera movement is limited.

Not exact matches

«This is a movement nationwide where the whole design is to get you in front of a camera with several hundred angry people and not let you talk,» Katko said.
I'm also a bit disappointing voice acting or additional features weren't added in this time around... Overall, I'm disappointed — I'd like a HM game where things like camera movement and graphics aren't sacrificed for nothing, and I'm eager to see if they make improvements in the next few games... Go buy Harvest Moon: Animal Parade instead.
Camera movement issues aside, the film is beautifully mounted, with many scenes being shot in the actual locations where events occurred some 75 years ago.
This minimalist thriller relies on hyperactive camera movements to juice up any scene where the acting sags.
«I knew I wouldn't have enough time for camera movement or a whole lot of action... I had a whole bunch of people and made it like Nashville where you can always cut away to another little sub-plot, and it seems to be moving even though the shots are static.»
Slow motion is a visual technique where time seems slowed down and the movement that appears in front of the camera achieves a stylized shape that always feels unique.
Using a forward - facing camera, this system can gauge where the vehicle is positioned between the road lines and monitors the vehicle's movement down the road.
In order for kinect to really have viability for hard core gaming, it needed to go Hand in Hand with a motion control method where the optical lenses of the cameras could focus and track your users movements in a game development design that allows the camera to completely focus its compute on very fine focused body locations and points of body language in action.
Seriously, can you imagine a camera - based game where you have to move your body along with a pre-decided movement template on the screen?
The game centers on the fictional pizza restaurant Freddy Fazbear's Pizza, where the player must act as a night security guard and fend off animatronic animal characters by tracking their movement through the facility using security cameras.
With the bland colour palette making it hard to tell where Crom is and the sickening camera movements dodging is a guessing game most of the time.
Even if the movement of the camera via the headset is a problem for you, the game also allows you to change the control to where the right analog stick controls the targeting reticle, even if it takes away some of the spectacle of the game that way.
Compare that to a 2D platformer, where movement maps intuitively to face buttons, d - pads and 2D joysticks, where cameras are far more straightforward, and it's easy to see why 2D is such an appealing choice for many designers, especially when they want to throw experimental mechanics into the mix.
The movement and camera look have been mapped to the left and right analog sticks, and down on the d - pad is mapped to mind's eye (where you can see damage levels and the different interact - able parts around the map).
Nikkei goes on to allege that the company had such a strict rule on movement about the premises during work that cameras were installed in the corridors, among other places, to monitor where staff members went.
Here's where things get tricky: The camera movement alone is muddled, and using the same joystick to maneuver the camera and Magloryx's height never feels right.
This is all fine for games where you can just sit down (DriveClub, London Heist, Until Dawn: Rush of Blood, etc), but then you have to get more active you'll need to think about where the wires are trailing, and if the camera can still track all your movements.
Video stabilization is good in either camera, where OIS is bolstered by a software post-stabilization to make for somewhat robotic looking movement.
That necessitated the movement of the fingerprint sensor to the back of the phones, where it sits somewhat - awkwardly next to the camera lens.
Person alerts, where the camera can differentiate between the movement of trees or shadows versus someone walking into the frame, can now be triggered by the camera itself.
Credit: ArloOur favorite security camera not only shoots clear 1080p video, but gives you a lot of control over motion - and sound - detection settings, such as setting zones where the camera will ignore movement.
But the most interesting new camera feature is something called Predictive Hybrid Autofocus, which Sony claims will be able to track moving objects and predict where they will go, adjusting the focus on the fly to capture fast movement without any blur.
Video - dating apps where everyone answers a question, Q&A apps for sharing knowledge or games that detect your movement on camera.
The Omna app is where you'll do whatever heavy - lifting the camera currently supports, like setting up motion zones — movement outside of which is ignored — that are then carried over to how HomeKit handles triggers.
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