Sentences with phrase «where characters speak»

The Dissolve: There are these occasional moments where the characters speak words and they flash onscreen, but it's a rare occurrence.
If you've seen his earlier work — Dogtooth or The Lobster, perhaps — you'll have some idea of his unsettling style where characters speak in monotone platitudes.

Not exact matches

«It's not what Mark had in his head initially, and that's why he's spoken very openly about his being caught off guard by the script and where the character ends up,» Johnson said.
And so I have decided to go to Jerusalem, where God was seen as man and spoke with men and to adore the place where his feet trod» (p.104 - 5) These examples bring the characters — and by extension, their history — to life.
«I recently spoke at a university where a student told me it was such a shame that Nigerian men were physical abusers like the father character in my novel,» says Adichie with a wry smile, «I told him that I had just read a novel called «American Psycho» and that it was such a shame that young Americans were murderers.»
To develop this procedure, Gregory commented upon a powerful metaphor from Ezekiel, who spoke of first digging at a wall until there appeared a door, through which he then went in where he beheld the «abominations,» the hoary characters, the fantasies of deceit.
We met recently at the Education Equals Partnership meeting in Santa Monica, where he spoke about some of the lessons from his most recent book, How Children Succeed: Grit, Curiosity, and the Hidden Power of Character.
Sadly, whereas there are agreements by everyone of the need to put anti-corruption war at the top of the agenda, the 8th National Assembly has been playing the role of a Janus and in the typical character of the famed double - faced Roman myth — the 8th Assembly has one face where it speaks of the importance of anti-corruption and another face, a face and symbol of corruption.
The swastika (as a character 卐 or 卍) is an ancient religious icon used in the Indian subcontinent, East Asia and Southeast Asia, where it has been and Slavs are an Indo - European ethno - linguistic group, who speak various Slavic languages of the Balto - Slavic language group.
Occasionally, Hollywood will step forward with a family drama that actually manages to tinker with actual pain... «This Is Where I Leave You» has no edge, no darkness, no texture, no character to speak of.
This association of the feminine with weakness or vulnerability may be objectionable in a cultural climate where criticasters monotonously beat the drum for the Strong Female Character, but Denis is an artist, not a sloganeer, and as such she has always been gifted with the only kind of strength that matters — the guts to speak hard home truths and not give a fuck about how they might be received.
While some people may be put off by the now speaking Lego characters it is good to note that they don't talk all the time and there are still plenty of cutscenes where they are just gesturing.
A fan recounts taking her father to see Rogue One, where he was taken aback by seeing Luna's character, a hero, speak in a Mexican accent not too different from his own.
Wright, who portrays T'Challa's sister and all around - genius, Shuri, spoke to the LA Times about where Shuri is heading going forward and her character's special relationship with the film's titular hero:
Having its North American premiere at TIFF with a showing at NYFF this weekend, I had the chance to talk (and walk) on the Croisette with Sean (check out the 9 minute mark) where I got to speak about this location specific backdrop, the craftsmanship behind the visual work, his approach in working with child actors and finally how Willem Dafoe took on the character.
Where Jones only speaks up for a total of about ten minutes, his statement that he didn't have much sympathy for the Stump character sounds to my ears like not much appreciation for Wuhl.
A Quiet Place thrives in the minute, simple details of this soundless world — characters padding along barefoot on sanded pathways, an iPod used by virtue of its outdated tech, doors left intentionally ajar to reduce squeak, a thunderous waterfall where one can speak at full volume — and the film is carefully constructed to not let any part go to waste.
The most interesting characters she meets come in India, where she meets Richard From Texas [Richard Jenkins]-- a wiseass wise guy who speaks «bumper sticker» and steals every scene he's in, and in Bali [Ketut, of course].
Sidekick Jamie Bell also performs well, especially in convincingly having to speak Gaelic, though, as with the lack of contrast in the atmosphere of the film, the duplicitous nature of his character isn't called into question nearly enough for the scenes in the middle of the film where he must pretend to be the master to Tatum's slave to be as effective as is warranted in the script.
This film utilizes English subtitles when Hispanic characters are speaking, as opposed to most movies where these characters would speak English with an Hispanic accent.
At the film's press junket, James Corden, Rose Byrne, Domhnall Gleeson, Margot Robbie and Elizabeth Debicki spoke at a conference about finding their character's voice, working opposite CGI characters that weren't really there, Flopsy's lisp, the similarities between General Hux (in the Star Wars films) and Mr. McGregor, the mystery of why these rabbits where jackets, and what they would like children to learn from seeing this movie.
But, in achieving his realism sans much dialogue, McQueen also shows that he is, in a sense, the anti-Cassavetes, for where Cassavetes achieved such realism with dialogue, in great films like Faces and The Killing of a Chinese Bookie, by letting characters speak as in real life, McQueen allows characters to react and brood, as in real life.
I had the opportunity to speak with Morena Baccarin during last night's Gotham Press Event in New York City, where I asked the actress where she'd like her character to go in Deadpool 2.
The gaze of their interaction was very interesting, where they would actually look at the character, look at the object or character on the iPad, rather than the person who was actually speaking, as if to prompt that character to talk.
So, speaking of your characters, you create such memorable characters, Easy Rawlins, Mouse, Fearless Jones, Socrates Fortlow, where do these characters come from?
But I am kind of curious about... I don't know whether I'll ever get around to doing this, maybe doing a comic where one character speaks in audio and the other character's speech is in speech bubbles and they're having some kind of conversation.
In the age of Twitter, where students speak in 140 character phrases, it's tough to imagine a student pouring over the entire TILA Model Application and Solicitation Disclosure.
I spoke to Mr. Brown (this is beginning to sound like a Quentin Tarantino gangster movie where each character is named after a different color, but here I am referring to the eminent economist Jeffrey Brown of the University of Illinois who cocreated this experiment).
Zelda however never really struck me as a game where the characters would speak japanese.
Very well written and a strong point for an age where games are mainly portrayed with strong male characters needing to save the «damsel in distress» so to speak.
That way, your character will speak the waypoint and you can click on it and see where it is on the map
Speaking of the Commodore 64, the graphics are somewhat reminiscent of early - 80s Commodore 64 games where the graphics were rendered using the PET - ASCII graphics characters set (think Space Taxi, among many others).
The Surges protagonist Warren isn't a silent one either as you will come across moments where you speak to a fellow survivor Sally who is held up somewhere safe waiting to meet up with you, there are dialogue options and questions you can ask so it makes your connection to your character feel stronger than any character I've played in this style of game before.
Here, lead developer Jakub Kasztalski (Postmortem: One Must Die) speaks about his research and design for his first - person detective game being made with Unity for PC, where he hopes to convey «believable and multi-dimensional non-playable characters» (NPCs), offer challenging stealth and hack sequences, and set it all in an early 1900s Eastern Europe.
The sound design didn't really stand out to me, but it didn't offend either, except during the single player campaign where the characters briefly spoke in oddly exaggerated tones while spouting off short one - liners.
INJUSTICE: GODS AMONG US is a free - to - play collectible card game where you build a roster of characters, moves, powers, and gear and enter the arena in touch - based 3 - on - 3 action combat.THE FANS HAVE SPOKEN: 5/5: «This game is awesome you...
Levels are 3D environments, with characters to speak with, hazards to avoid, and secrets to uncover; once you reach your foes, Pato Box drops you into boxing matches influenced by the classic Punch - Out game, where weaving and left - right blows are your keys to victory against each bosses» unique abilities.
I am reminded of the audition scene in David Lynch's 2001 film Mulholland Drive, where Naomi Watts» character Betty says her heavily scripted lines in a terrifyingly convincing manner, a way we've never heard her speak before, even when she was participating in the film's version of «real life.»
While most people associate «personal injury» with physical injury this is not the case with a CGL policy where it actually means damage (so to speak) of a person's character, reputation and position in the community as a result of libel (in print) or slander (verbal defamation.)
Speaking of online, you'll be able to participate in matches where you control your whole team or use one character within a team of two other human players.
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