The Dissolve: There are these occasional moments
where the characters speak words and they flash onscreen, but it's a rare occurrence.
If you've seen his earlier work — Dogtooth or The Lobster, perhaps — you'll have some idea of his unsettling style
where characters speak in monotone platitudes.
Not exact matches
«It's not what Mark had in his head initially, and that's why he's
spoken very openly about his being caught off guard by the script and
where the
character ends up,» Johnson said.
And so I have decided to go to Jerusalem,
where God was seen as man and
spoke with men and to adore the place
where his feet trod» (p.104 - 5) These examples bring the
characters — and by extension, their history — to life.
«I recently
spoke at a university
where a student told me it was such a shame that Nigerian men were physical abusers like the father
character in my novel,» says Adichie with a wry smile, «I told him that I had just read a novel called «American Psycho» and that it was such a shame that young Americans were murderers.»
To develop this procedure, Gregory commented upon a powerful metaphor from Ezekiel, who
spoke of first digging at a wall until there appeared a door, through which he then went in
where he beheld the «abominations,» the hoary
characters, the fantasies of deceit.
We met recently at the Education Equals Partnership meeting in Santa Monica,
where he
spoke about some of the lessons from his most recent book, How Children Succeed: Grit, Curiosity, and the Hidden Power of
Character.
Sadly, whereas there are agreements by everyone of the need to put anti-corruption war at the top of the agenda, the 8th National Assembly has been playing the role of a Janus and in the typical
character of the famed double - faced Roman myth — the 8th Assembly has one face
where it
speaks of the importance of anti-corruption and another face, a face and symbol of corruption.
The swastika (as a
character 卐 or 卍) is an ancient religious icon used in the Indian subcontinent, East Asia and Southeast Asia,
where it has been and Slavs are an Indo - European ethno - linguistic group, who
speak various Slavic languages of the Balto - Slavic language group.
Occasionally, Hollywood will step forward with a family drama that actually manages to tinker with actual pain... «This Is
Where I Leave You» has no edge, no darkness, no texture, no
character to
speak of.
This association of the feminine with weakness or vulnerability may be objectionable in a cultural climate
where criticasters monotonously beat the drum for the Strong Female
Character, but Denis is an artist, not a sloganeer, and as such she has always been gifted with the only kind of strength that matters — the guts to
speak hard home truths and not give a fuck about how they might be received.
While some people may be put off by the now
speaking Lego
characters it is good to note that they don't talk all the time and there are still plenty of cutscenes
where they are just gesturing.
A fan recounts taking her father to see Rogue One,
where he was taken aback by seeing Luna's
character, a hero,
speak in a Mexican accent not too different from his own.
Wright, who portrays T'Challa's sister and all around - genius, Shuri,
spoke to the LA Times about
where Shuri is heading going forward and her
character's special relationship with the film's titular hero:
Having its North American premiere at TIFF with a showing at NYFF this weekend, I had the chance to talk (and walk) on the Croisette with Sean (check out the 9 minute mark)
where I got to
speak about this location specific backdrop, the craftsmanship behind the visual work, his approach in working with child actors and finally how Willem Dafoe took on the
character.
Where Jones only
speaks up for a total of about ten minutes, his statement that he didn't have much sympathy for the Stump
character sounds to my ears like not much appreciation for Wuhl.
A Quiet Place thrives in the minute, simple details of this soundless world —
characters padding along barefoot on sanded pathways, an iPod used by virtue of its outdated tech, doors left intentionally ajar to reduce squeak, a thunderous waterfall
where one can
speak at full volume — and the film is carefully constructed to not let any part go to waste.
The most interesting
characters she meets come in India,
where she meets Richard From Texas [Richard Jenkins]-- a wiseass wise guy who
speaks «bumper sticker» and steals every scene he's in, and in Bali [Ketut, of course].
Sidekick Jamie Bell also performs well, especially in convincingly having to
speak Gaelic, though, as with the lack of contrast in the atmosphere of the film, the duplicitous nature of his
character isn't called into question nearly enough for the scenes in the middle of the film
where he must pretend to be the master to Tatum's slave to be as effective as is warranted in the script.
This film utilizes English subtitles when Hispanic
characters are
speaking, as opposed to most movies
where these
characters would
speak English with an Hispanic accent.
At the film's press junket, James Corden, Rose Byrne, Domhnall Gleeson, Margot Robbie and Elizabeth Debicki
spoke at a conference about finding their
character's voice, working opposite CGI
characters that weren't really there, Flopsy's lisp, the similarities between General Hux (in the Star Wars films) and Mr. McGregor, the mystery of why these rabbits
where jackets, and what they would like children to learn from seeing this movie.
But, in achieving his realism sans much dialogue, McQueen also shows that he is, in a sense, the anti-Cassavetes, for
where Cassavetes achieved such realism with dialogue, in great films like Faces and The Killing of a Chinese Bookie, by letting
characters speak as in real life, McQueen allows
characters to react and brood, as in real life.
I had the opportunity to
speak with Morena Baccarin during last night's Gotham Press Event in New York City,
where I asked the actress
where she'd like her
character to go in Deadpool 2.
The gaze of their interaction was very interesting,
where they would actually look at the
character, look at the object or
character on the iPad, rather than the person who was actually
speaking, as if to prompt that
character to talk.
So,
speaking of your
characters, you create such memorable
characters, Easy Rawlins, Mouse, Fearless Jones, Socrates Fortlow,
where do these
characters come from?
But I am kind of curious about... I don't know whether I'll ever get around to doing this, maybe doing a comic
where one
character speaks in audio and the other
character's speech is in speech bubbles and they're having some kind of conversation.
In the age of Twitter,
where students
speak in 140
character phrases, it's tough to imagine a student pouring over the entire TILA Model Application and Solicitation Disclosure.
I
spoke to Mr. Brown (this is beginning to sound like a Quentin Tarantino gangster movie
where each
character is named after a different color, but here I am referring to the eminent economist Jeffrey Brown of the University of Illinois who cocreated this experiment).
Zelda however never really struck me as a game
where the
characters would
speak japanese.
Very well written and a strong point for an age
where games are mainly portrayed with strong male
characters needing to save the «damsel in distress» so to
speak.
That way, your
character will
speak the waypoint and you can click on it and see
where it is on the map
Speaking of the Commodore 64, the graphics are somewhat reminiscent of early - 80s Commodore 64 games
where the graphics were rendered using the PET - ASCII graphics
characters set (think Space Taxi, among many others).
The Surges protagonist Warren isn't a silent one either as you will come across moments
where you
speak to a fellow survivor Sally who is held up somewhere safe waiting to meet up with you, there are dialogue options and questions you can ask so it makes your connection to your
character feel stronger than any
character I've played in this style of game before.
Here, lead developer Jakub Kasztalski (Postmortem: One Must Die)
speaks about his research and design for his first - person detective game being made with Unity for PC,
where he hopes to convey «believable and multi-dimensional non-playable
characters» (NPCs), offer challenging stealth and hack sequences, and set it all in an early 1900s Eastern Europe.
The sound design didn't really stand out to me, but it didn't offend either, except during the single player campaign
where the
characters briefly
spoke in oddly exaggerated tones while spouting off short one - liners.
INJUSTICE: GODS AMONG US is a free - to - play collectible card game
where you build a roster of
characters, moves, powers, and gear and enter the arena in touch - based 3 - on - 3 action combat.THE FANS HAVE
SPOKEN: 5/5: «This game is awesome you...
Levels are 3D environments, with
characters to
speak with, hazards to avoid, and secrets to uncover; once you reach your foes, Pato Box drops you into boxing matches influenced by the classic Punch - Out game,
where weaving and left - right blows are your keys to victory against each bosses» unique abilities.
I am reminded of the audition scene in David Lynch's 2001 film Mulholland Drive,
where Naomi Watts»
character Betty says her heavily scripted lines in a terrifyingly convincing manner, a way we've never heard her
speak before, even when she was participating in the film's version of «real life.»
While most people associate «personal injury» with physical injury this is not the case with a CGL policy
where it actually means damage (so to
speak) of a person's
character, reputation and position in the community as a result of libel (in print) or slander (verbal defamation.)
Speaking of online, you'll be able to participate in matches
where you control your whole team or use one
character within a team of two other human players.