Not exact matches
So the technology enables us to delve into a virtual world without having to
deal with a physical world,
where you might
damage something.
But food is a package
deal where you have to take the bad with the good, so eating animals in order to get the B - 12 we need we also get a significant amount of other health
damaging nutrients.
OAK
Deal: Up to 60 - 80 % off clothing from the likes of Hyden Yoo, Pleasure Principle, Gar - de, Osborne shoes, Kontorsion, Mary Meyer, Chrishabana, Life After Denim, and Tim Hamilton Redux, plus discounts on
damaged (but easily fixed) pieces from the Oak warehouse When /
Where: Friday, July 9 through Monday, July 12.
What i mean by that is that the trash mobs in this game are not some regular mmorpg mobs that you will face
where you get to kill them just because you
deal more
damage to them than they do to you.
Weapons can also be upgraded in order to
deal more
damage and each weapon is only useful against a certain enemy which is
where the party mechanics come into play.
The
damage that you
deal can be seen in an RPG - like system
where numbers show up on the screen so you will have an idea of how much your current weapon is proving to be effective in combat.
Effectively
dealing with failures of obedience requires not only that we manage the situation to secure our dog's safety and limit the
damage to our training, but that we figure out
where we went wrong and plan to get it right next time.
Salvador the Gunzerker can go into a berserker mode
where he dual wields guns
dealing huge amounts of
damage; Zero the Assassin (my favored character) can send out a decoy before cloaking; Maya the Siren can lock enemies into a stasis bubble called Phaselock, and Axton the Commando can toss out a Sabre turret that mows down enemies.
Fixed redeemer bug
where redeemers impacting ceiling sometimes had explosion center imbedded in ceiling, affecting
damage dealt.
However, these diversions are most interesting when they take on the form of plentiful boss fights — well - designed battles that test your brain much more than they do your brawn, like one battle in limbo
where you play a game of Simon Says with a ghost king to
deal damage to him.
While it's not controlled by a stamina system, combat still requires a keen eye for enemy attack patterns, as you'll often find yourself in situations
where you
deal far less
damage to enemies than they
deal to you.
In addition to
dealing damage (if you hit back), you also get super meter, AND you gain an empowered state
where you glow purple.
There's also an elemental system in place regarding enemy types and weaknesses to many of your character's own attacks,
where water - based attacks
deal extra
damage to fire - based characters and so on in a Pokemon - like manner.
Much like the original, a great
deal of care and focus must realized while navigating through each stage with Spencer's bionic arm, especially in the case of the later areas
where one mistimed swing might result in landing in a bed of spikes that takes extreme
damage or possibly a pit that will kill Spencer instantly.
There's a lot I could talk about here: the undulating rhythm of this fight, composed of brief openings in which we could
deal meaningful
damage and long stretches
where every attack we tried required great precision, lest we be devastated by Nergigante's powerful claws; the wins afforded to us by our use of the environment, which in one instance let us crush the dragon under loose hanging crystal stalactites; our use of items like flash pods, bombs, and healing powders — things that only 5 hours of play before we'd only seen as curiosities, but now felt like necessities.
Fixed an issue
where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not
deal the added
damage of their shots exploding, and only destroyed one level of the towering enemy.
Fixed an issue
where no
damage was
dealt when slowly rolling into the dummies when testing the Baller special.
Sting Ray, Splashdown — same changes as in battles Made Steelhead bombs unable to get stuck on top of Scrapper and Flyfish When using the Sting Ray on Grillers and Steel Eels, fixed an issue
where damage was not
dealt when aiming at weak points (tentacles, or pilot / driver) through the body.
A spell useful in boss battles and such - special skils: «Hustle Dance» — An lively dance that restores HP to all members of the party «Miracle Sword» — A one - handed sword skill that can recover HP while
dealing damage «Whip of Love» — A whip skill that
deals great
damage to multiple enemies «Viper Fang» — A dagger skill that targets a single enemy and occasionally induces poison - Samadhi Kingdom is a country of knights surrounded by the desert - historic kingdom that reigns over the desert and values its chivalry - rumored that the young prince is himself an outstanding knight - horse races are also carried out here - picture shows a circus tent in what is described as a castle town
where people bustle about
This is
where a party member will gain a unique and powerful skill for a short amount of time, which usually
deals a high amount of
damage when executed.
Its skill is Bash,
where it can
deal 10
damage to one foe.
In comparison, if you insert Power Pressens into one of the Active Combo slots Nilin will
deal greater amounts of
damage and have a chance of killing off enemies by triggering one of her finishing moves,
where Nilin will overload the memory of her enemies.
Whereas other games only allowed you to toss some meat to draw the attention of these dangerous beasts or release captive ones to
deal some
damage to enemies (not counting the Shangri La missions of FC4
where you could control a tiger), here players can command various predators to attack specific enemies, move to certain positions, and use some of their special abilities — like immunity to fire, stealth, scouting, and more — or ride them into battle.
You'll select from a wide combination of abilities to use against your opponents,
where instead of
dealing damage you'll try and push them out of the arena, to which the outside area is of an electric grid that would
deal massive amount of
damage.
Miyamoto also said that Star Fox Zero will include more challenging modes as well, including one
where the Arwing
deals more
damage to enemies, but also takes more
damage.
Another thing taken from [i] Sons of Liberty [/ i] is the first person viewpoint,
where you can press Z to get a first - hand perspective of your surroundings, as well as aim your weapons to get in a headshot, which kills guards instantly and
deals heavy
damage to bosses, as well as disable cameras.
This greatly extends the time you have to take bringing some titans down, instead of like before
where you can still attack a titan's weak point and
deal damage right from the start.
New features also include enemies taking more
damage based on
where you attack the, attacking them head on
deals less
damage than from the sides, and attacking from the back
deals the most amount of
damage, though these rules also affect you, so you need to be careful.
The work bench is
where the player can repair
damaged weapons, or do upgrades on the weapons so that they are able to
deal out more
damage.
I had one match
where a teammate was building up their own bravery to one - hit - kill numbers, but would never unleash the devastating HP attacks that would have actually
dealt damage.
Enemies now have hitboxes and the
damage that you
deal out to them is dependent on how you strike them and
where you hit them.
There's a better game inside the Shaq Fu concept trying to break free (some of the characters are mildly intriguing in a»90s way and the game's Fury Meter mechanic that increases attack
damage dealt by the player prior to a cool down period has potential as a unique gimmick), but in an era
where licensed titles were intended to be quick cash - in titles, it just wasn't meant to be.
Unlocking new overworld abilities will enable you to use them as attacks in battle, and will also lead to unlocking new team - up moves
where Mario and Luigi work together to
deal more
damage.
You can play with a limited amount of resources or towers; you can play
where your cursor
deals damage to your enemies, or you can limit yourself to the types of towers that are available to you.
Acquiring a Super Mushroom causes a fighter's direct attacks to
deal 1.56 x their normal
damage, except for Wario, Wario - Man, Samus, Fox, Falco, Wolf, Captain Falcon, Squirtle, Ivysaur, Lucario, and Snake,
where their direct attacks will
deal 1.8 x their normal
damage.
For a fighting game, Deadliest Warrior: The Game provides an odd approach to fighting
where you're presented with the same HUD you'd see in any other fighting game detailing your health, stamina used to activate different fighting moves, number of thrown weapons available, etc, etc. but the peculiar part isn't the HUD itself, or anything to do with the HUD really, but the
damage ratios seen in this title are enormous compared to the (fairly limited) selection of fighters I've played before with a more «realistic» approach to how
damage is
dealt.
On the off chance that you manage to stun the AI, you'll be able to pull off a Bellator Moment
where your fighter performs a special attack that
deals a significant amount of
damage to your opponent.
Where there are threats of serious or irreversible
damage, lack of full scientific certainty should not be used as a reason to postpone such measures, taking into account that policies and measures to
deal with climate change should be cost - effective in order to ensure global benefits at the lowest possible cost.
Where there are threats of serious or irreversible
damage, lack of full scientific certainty should not be used as a reason for postponing such measures, taking into account that policies and measures to
deal with climate change should be cost - effective so as to ensure global benefits at the lowest possible cost (UN 1992a: Art 3, emphasis added).
The Court's very formalistic way of
dealing with this,
where it qualifies leniency as a program developed by the Commission without binding effects on the Member States, certainly does not do justice to the uneasy relationship between a very effective detection tool and follow - on
damages claims.
Although the test for an improper C&D letter may be well - established, there have been relatively few cases
where such letters have been held to be improper, and no reported cases
dealing with actual quantification of resulting
damages.
Deals with clients in business litigation such as that between Pillsbury and the SonicBlue board may be perfectly reasonable in most situations, but in bankruptcy,
where the interests of creditors are paramount in a debtor - in - possession situation, such a
deal undermines the entire process because Pillsbury could not be expected to fully pursue claims against the board if Pillsbury was potentially on the hook for any
damages by agreement.
The Court then focused on areas
where PHIPA intertwines with the Court system: i.e. the Commissioner can refuse to
deal with complaints that are better left to another tribunal (s. 57 (4)(b)-RRB-; 8 immunity in an action is granted to entities who have, in good faith, attempted compliance with the statute (s. 71); 9 and
damages must be sought in the Court once the Commissioner has made an Order (s. 65).10
If you are
dealing with a dispute between an individual and his / her firm, or between two warring groups within a firm, it can be hugely
damaging to rush off to court, particularly
where there is no arbitration clause, which would allow parties to keep their dirty linen out of the public eye.
The decision in Gordon v Altus is another example of the noticeable trend in recent years for courts to award significant punitive
damage awards in situations
where an employer has acted in a malicious manner in the way in which in
deals with its former employees.
The biggest
deal here, by far, is Apple's loss on willful infringement,
where if the jury's finding of willfulness was upheld and taken to its limit, it could have resulted in $ 3 billion in
damages awarded to Apple.
Personal injury cases that
deal with assault are separate from the criminal prosecution,
where a victim can pursue civil
damages for injuries caused by an assault or battery attack.
Brain
damage can greatly impair your mental and cognitive abilities, requiring surgeries, medication, and a great
deal of therapy to get you back to
where you need to be.
The court asked why some complaints of franchisees about issues which are fully within their knowledge, and
where franchisees are not bound to complete the franchise purchase, i.e., they can walk way from the
deal, should not be treated as section 7 claim — therefore requiring franchisees to prove
damages rather than seek rescission.
For most claims, you will have to fill out forms that
deal with what the incident was, when it happened,
where it happened, and how much
damage was caused.