Sentences with phrase «where damage dealt»

Not exact matches

So the technology enables us to delve into a virtual world without having to deal with a physical world, where you might damage something.
But food is a package deal where you have to take the bad with the good, so eating animals in order to get the B - 12 we need we also get a significant amount of other health damaging nutrients.
OAK Deal: Up to 60 - 80 % off clothing from the likes of Hyden Yoo, Pleasure Principle, Gar - de, Osborne shoes, Kontorsion, Mary Meyer, Chrishabana, Life After Denim, and Tim Hamilton Redux, plus discounts on damaged (but easily fixed) pieces from the Oak warehouse When / Where: Friday, July 9 through Monday, July 12.
What i mean by that is that the trash mobs in this game are not some regular mmorpg mobs that you will face where you get to kill them just because you deal more damage to them than they do to you.
Weapons can also be upgraded in order to deal more damage and each weapon is only useful against a certain enemy which is where the party mechanics come into play.
The damage that you deal can be seen in an RPG - like system where numbers show up on the screen so you will have an idea of how much your current weapon is proving to be effective in combat.
Effectively dealing with failures of obedience requires not only that we manage the situation to secure our dog's safety and limit the damage to our training, but that we figure out where we went wrong and plan to get it right next time.
Salvador the Gunzerker can go into a berserker mode where he dual wields guns dealing huge amounts of damage; Zero the Assassin (my favored character) can send out a decoy before cloaking; Maya the Siren can lock enemies into a stasis bubble called Phaselock, and Axton the Commando can toss out a Sabre turret that mows down enemies.
Fixed redeemer bug where redeemers impacting ceiling sometimes had explosion center imbedded in ceiling, affecting damage dealt.
However, these diversions are most interesting when they take on the form of plentiful boss fights — well - designed battles that test your brain much more than they do your brawn, like one battle in limbo where you play a game of Simon Says with a ghost king to deal damage to him.
While it's not controlled by a stamina system, combat still requires a keen eye for enemy attack patterns, as you'll often find yourself in situations where you deal far less damage to enemies than they deal to you.
In addition to dealing damage (if you hit back), you also get super meter, AND you gain an empowered state where you glow purple.
There's also an elemental system in place regarding enemy types and weaknesses to many of your character's own attacks, where water - based attacks deal extra damage to fire - based characters and so on in a Pokemon - like manner.
Much like the original, a great deal of care and focus must realized while navigating through each stage with Spencer's bionic arm, especially in the case of the later areas where one mistimed swing might result in landing in a bed of spikes that takes extreme damage or possibly a pit that will kill Spencer instantly.
There's a lot I could talk about here: the undulating rhythm of this fight, composed of brief openings in which we could deal meaningful damage and long stretches where every attack we tried required great precision, lest we be devastated by Nergigante's powerful claws; the wins afforded to us by our use of the environment, which in one instance let us crush the dragon under loose hanging crystal stalactites; our use of items like flash pods, bombs, and healing powders — things that only 5 hours of play before we'd only seen as curiosities, but now felt like necessities.
Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
Fixed an issue where no damage was dealt when slowly rolling into the dummies when testing the Baller special.
Sting Ray, Splashdown — same changes as in battles Made Steelhead bombs unable to get stuck on top of Scrapper and Flyfish When using the Sting Ray on Grillers and Steel Eels, fixed an issue where damage was not dealt when aiming at weak points (tentacles, or pilot / driver) through the body.
A spell useful in boss battles and such - special skils: «Hustle Dance» — An lively dance that restores HP to all members of the party «Miracle Sword» — A one - handed sword skill that can recover HP while dealing damage «Whip of Love» — A whip skill that deals great damage to multiple enemies «Viper Fang» — A dagger skill that targets a single enemy and occasionally induces poison - Samadhi Kingdom is a country of knights surrounded by the desert - historic kingdom that reigns over the desert and values its chivalry - rumored that the young prince is himself an outstanding knight - horse races are also carried out here - picture shows a circus tent in what is described as a castle town where people bustle about
This is where a party member will gain a unique and powerful skill for a short amount of time, which usually deals a high amount of damage when executed.
Its skill is Bash, where it can deal 10 damage to one foe.
In comparison, if you insert Power Pressens into one of the Active Combo slots Nilin will deal greater amounts of damage and have a chance of killing off enemies by triggering one of her finishing moves, where Nilin will overload the memory of her enemies.
Whereas other games only allowed you to toss some meat to draw the attention of these dangerous beasts or release captive ones to deal some damage to enemies (not counting the Shangri La missions of FC4 where you could control a tiger), here players can command various predators to attack specific enemies, move to certain positions, and use some of their special abilities — like immunity to fire, stealth, scouting, and more — or ride them into battle.
You'll select from a wide combination of abilities to use against your opponents, where instead of dealing damage you'll try and push them out of the arena, to which the outside area is of an electric grid that would deal massive amount of damage.
Miyamoto also said that Star Fox Zero will include more challenging modes as well, including one where the Arwing deals more damage to enemies, but also takes more damage.
Another thing taken from [i] Sons of Liberty [/ i] is the first person viewpoint, where you can press Z to get a first - hand perspective of your surroundings, as well as aim your weapons to get in a headshot, which kills guards instantly and deals heavy damage to bosses, as well as disable cameras.
This greatly extends the time you have to take bringing some titans down, instead of like before where you can still attack a titan's weak point and deal damage right from the start.
New features also include enemies taking more damage based on where you attack the, attacking them head on deals less damage than from the sides, and attacking from the back deals the most amount of damage, though these rules also affect you, so you need to be careful.
The work bench is where the player can repair damaged weapons, or do upgrades on the weapons so that they are able to deal out more damage.
I had one match where a teammate was building up their own bravery to one - hit - kill numbers, but would never unleash the devastating HP attacks that would have actually dealt damage.
Enemies now have hitboxes and the damage that you deal out to them is dependent on how you strike them and where you hit them.
There's a better game inside the Shaq Fu concept trying to break free (some of the characters are mildly intriguing in a»90s way and the game's Fury Meter mechanic that increases attack damage dealt by the player prior to a cool down period has potential as a unique gimmick), but in an era where licensed titles were intended to be quick cash - in titles, it just wasn't meant to be.
Unlocking new overworld abilities will enable you to use them as attacks in battle, and will also lead to unlocking new team - up moves where Mario and Luigi work together to deal more damage.
You can play with a limited amount of resources or towers; you can play where your cursor deals damage to your enemies, or you can limit yourself to the types of towers that are available to you.
Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56 x their normal damage, except for Wario, Wario - Man, Samus, Fox, Falco, Wolf, Captain Falcon, Squirtle, Ivysaur, Lucario, and Snake, where their direct attacks will deal 1.8 x their normal damage.
For a fighting game, Deadliest Warrior: The Game provides an odd approach to fighting where you're presented with the same HUD you'd see in any other fighting game detailing your health, stamina used to activate different fighting moves, number of thrown weapons available, etc, etc. but the peculiar part isn't the HUD itself, or anything to do with the HUD really, but the damage ratios seen in this title are enormous compared to the (fairly limited) selection of fighters I've played before with a more «realistic» approach to how damage is dealt.
On the off chance that you manage to stun the AI, you'll be able to pull off a Bellator Moment where your fighter performs a special attack that deals a significant amount of damage to your opponent.
Where there are threats of serious or irreversible damage, lack of full scientific certainty should not be used as a reason to postpone such measures, taking into account that policies and measures to deal with climate change should be cost - effective in order to ensure global benefits at the lowest possible cost.
Where there are threats of serious or irreversible damage, lack of full scientific certainty should not be used as a reason for postponing such measures, taking into account that policies and measures to deal with climate change should be cost - effective so as to ensure global benefits at the lowest possible cost (UN 1992a: Art 3, emphasis added).
The Court's very formalistic way of dealing with this, where it qualifies leniency as a program developed by the Commission without binding effects on the Member States, certainly does not do justice to the uneasy relationship between a very effective detection tool and follow - on damages claims.
Although the test for an improper C&D letter may be well - established, there have been relatively few cases where such letters have been held to be improper, and no reported cases dealing with actual quantification of resulting damages.
Deals with clients in business litigation such as that between Pillsbury and the SonicBlue board may be perfectly reasonable in most situations, but in bankruptcy, where the interests of creditors are paramount in a debtor - in - possession situation, such a deal undermines the entire process because Pillsbury could not be expected to fully pursue claims against the board if Pillsbury was potentially on the hook for any damages by agreement.
The Court then focused on areas where PHIPA intertwines with the Court system: i.e. the Commissioner can refuse to deal with complaints that are better left to another tribunal (s. 57 (4)(b)-RRB-; 8 immunity in an action is granted to entities who have, in good faith, attempted compliance with the statute (s. 71); 9 and damages must be sought in the Court once the Commissioner has made an Order (s. 65).10
If you are dealing with a dispute between an individual and his / her firm, or between two warring groups within a firm, it can be hugely damaging to rush off to court, particularly where there is no arbitration clause, which would allow parties to keep their dirty linen out of the public eye.
The decision in Gordon v Altus is another example of the noticeable trend in recent years for courts to award significant punitive damage awards in situations where an employer has acted in a malicious manner in the way in which in deals with its former employees.
The biggest deal here, by far, is Apple's loss on willful infringement, where if the jury's finding of willfulness was upheld and taken to its limit, it could have resulted in $ 3 billion in damages awarded to Apple.
Personal injury cases that deal with assault are separate from the criminal prosecution, where a victim can pursue civil damages for injuries caused by an assault or battery attack.
Brain damage can greatly impair your mental and cognitive abilities, requiring surgeries, medication, and a great deal of therapy to get you back to where you need to be.
The court asked why some complaints of franchisees about issues which are fully within their knowledge, and where franchisees are not bound to complete the franchise purchase, i.e., they can walk way from the deal, should not be treated as section 7 claim — therefore requiring franchisees to prove damages rather than seek rescission.
For most claims, you will have to fill out forms that deal with what the incident was, when it happened, where it happened, and how much damage was caused.
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