Sentences with phrase «where humans and machines»

Horizon Zero Dawn is an action RPG that takes place in an alternative future where humans and machines struggle for survival in a hostile world.
He believes in futurist Ray Kurzweil's prediction of a technological singularity, where humans and machines will merge.
Content farming is a great instance of this combination, but there are other examples, some still more intimate, where human and machine production are meshed to beat the automated security of antispam systems.

Not exact matches

GUPTA: We were very interested in where we could take the intersection of machine learning and human behavior, which over the years evolved into emotional AI.
We are moving towards a setting where Amy is near instant, but even in her current incarnation she tends to beat most human assistants in response time and working days (given her 24/7 machine setting).
The challenge for managers will be to identify where automation could transform their organizations, and then figure out where to unlock value, given the cost of replacing human labor with machines and the complexity of adapting business processes to a changed workplace.
«Our goal is to focus humans where they can have the most value and focus bots or machines where they can have the most value.»
Where once there were rows of ring - a-dinging, blinged - out slot machines on the ground floor, there are now oversized cornhole games, a hopscotch setup and a human - sized Jenga game.
Most of those concerns focus on the singularity, a soon - to - arrive crossover point in the affairs of man and machine, where machines overtake human intelligence, and we cease to be the most interesting feature of the planet.
If you root for humans over machines, you should probably favor «actively managed» funds where real humans use their experience, smarts, and savvy to try making money.
We know that its faceless agents are «out there» — though we do not know quite where even now — on missions that sacrifice persons to ideology, human relationships to «contacts» and «assets,» hearts and minds to the gears of the propaganda machine.
Prof Crook is sceptical of the speculative futures (dystopian or otherwise) envisaged by sci - fi films where an AI «singularity» occurs and machines become self - aware as they transcend the intelligence of their human creators.
I mean, will players eventually wear ear pieces and be told where to run and who to pass to, by a machine that that has far more information than a human manager.
Add to that, having to wait through what seems like an eternity to greet your tiny human, the squishy - faced, miniature version of yourself can make you wish you had a time machine and could fast forward to the part where you have a beautiful, healthy baby.
Because HUMAN Healthy Vending co-founders Sean Kelly and Andy Mackensen know that there is a link between low access to nutritious foods and childhood obesity, they are on a mission to place these machines in areas where people need access to healthful meals the most, including in areas designated as food deserts.
«This kind of hybrid approach, where the human is doing some stuff and the machine is doing some stuff, can get a better result — especially when you're not trying to be perfect, you're just trying to get something done.»
Merging man and machine The spectacular successes of brain implants in primates has paved the way for new human trials, including one at Brown University, where neuroscientist John Donoghue is moving ahead with BrainGate, a minuscule array of tiny, spikelike electrodes implanted in the motor cortex.
But what's interesting, especially about that one, and that one [is a] piece written by Larry Greenemeier, was that, you know, all the popular science fiction treatments of that kind have it [suddenly] happening and conflict between humans but through Larry's reporting it seems more likely that we will see it coming; that machine self - awareness will occur in a certain kind of stepwise fashion where they're getting better at certain tasks; [that they'll be able to do] autonomous activities, and from there that you can actually see them develop, and it shouldn't come up as a big surprise as it if finally happens.
Most recently, Mukherjee has been studying and working in the labs of CSNE member, Eric Rombokas, and Patrick Aubin at the Department of Veteran Affairs Rehabilitation Research and Development Center for Limb Loss and MoBility where he is designing mechanical interfaces between humans and machines.
Charlie is a down - and - out former boxer turned sleazy fight promoter on the underground robot boxing circuit in a world where machines have replaced humans as prizefighting combatants.
I also found the tripartite final battle — a confrontation with a human enemy, a section where you rain destruction down on waves of robots, and a battle against one last giant machine — to be a little underwhelming.
There were times where I thought he was playing a human and actually forgot he is playing a machine.
In a technically dizzying future where the line between human and machine is growing constantly thinner, Major (Scarlett Johansson) emerges as the first true «ghost in the shell»: human brain in a cyber body.
Directed by Steven S. DeKnight, «Uprising» — which takes place in a world where humans pilot giant fighting machines to save the world from otherworldly monsters — earned a B rating on CinemaScore and a 46 % «rotten» rating on review aggregation site Rotten Tomatoes.
Taking place in a dystopian future where humans have once again formed tribes and the machines of their ancestors have become sentient creatures, you play as Aloy, an outcast in search of the truth of her past and the world she lives in.
Genisys begins in the year 2029 in Los Angeles, where the humans are near victory against Skynet and the machines.
Yes, it seems like a human editor could easily go through and make judicious choices, rather than machines, but then things will operate more like the NYT bestseller lists, where someone is manually approving bestsellers rather than letting the market dictate (something else indie authors are very upset about; they think the NYT list should be numbers only).
If you root for humans over machines, you should probably favor «actively managed» funds where real humans use their experience, smarts, and savvy to try making money.
Choose between a dry and a soaking wet ride, where they chuck in some water to make a human - washing machine simulator.
Set in a futuristic world where machines rule the earth and humans have gone back to living in small tribes, Horizon does an outstanding job of making you feel as if you are just as much a part of that world as everyone in it.
A man inspired by such luminaries as Dali, Fuchs, and Lovecraft, Giger forged his own instantly recognisable style, painting dark dreamscapes, fished from his nightmares, where human bodies fused together with machines to create an aesthetic that came to be known as «biomechanical».
Being a simple high school student means that Younho can't withstand many attacks and his hearts will drop down fairly quickly, reminiscent in style of the earlier Resident Evil games where player characters were ostensibly normal, squishy human beings rather than the invincible death machines of more recent titles.
The world of Portia is set in a post-apocalyptic future where human life is sparse and machines are simply relics of the past, but from how mystical and serene the world looks, it certainly doesn't look like there has been an apocalypse.
Seemingly set in a distant future where a machine like creatures roam the earth and human beings have returned to a more primitive way of life, you play as hunter Aloy.
From there, one can imagine a path to the lobby, where the late Jason Rhoades leaves his assembly of CDs and other objects stuck to poles, like a machine for human destruction.
His work reflects upon the limitations and awe - inspiring possibilities of man as machine, where subtle «imperfections» in the final drawings reveal the intervention of human presence in an otherwise mathematically precise choreographic gesture.
After making quite a name for himself in 2014 through his Ghost In The Machine project, where he created a series of drawings using his own blood fed into a modified CNC machine — today, he's making waves with his sculptural work that focuses on form and figure to uncover the role art and technology play in our classification and understanding of the human conMachine project, where he created a series of drawings using his own blood fed into a modified CNC machine — today, he's making waves with his sculptural work that focuses on form and figure to uncover the role art and technology play in our classification and understanding of the human conmachine — today, he's making waves with his sculptural work that focuses on form and figure to uncover the role art and technology play in our classification and understanding of the human condition.
Finally the spotlight falls on the relationships involving all three contestants, where things get a bit silly / serious in relation to Animal, Human and Machine shape - shift through: evolution, selective breeding, genetic engineering, hybridity, bloodstream nanotechnology and microchip implants.
Which human traits and behaviours do we want to assign machines, which are we able to, and where do we draw the line?
Each layer is realized in turn by a machine and in turn by hand, thereby questioning the role and originality of the artist in a post-modern world where machines could soon replace the human hand and mind.
Throughout the past two decades, Sassolino has developed a body of work that examines the relationship between industrial machines and humanist impulses where viewers are meant to question how an sculpture's kinetic function aesthetically and conceptually allegorizes human experiences and cultural conditions.
In his point entitled Human + Machine > Human, Ambrogi focuses on eDiscovery analysis and notes that 2014 was the year where these technologies became accepted as essential and commonplace.
There are instances where human insight and intuition is needed in certain areas over the cold analysis of a machine.
Indeed, Lex Machina is an example where machines can give answers to legal questions more quickly and accurately than humans can, and their logic or reasoning process may look completely different from how a human would tackle a problem.
And the issue is likely to gain traction as machine learning and predictive coding become more sophisticated, particularly since with deep learning (which learn autonomously), algorithms can reach a point where humans can often no longer explain or understand them, says Nicolas Vermeys, assistant director at Cyberjustice Laboratory in MontreAnd the issue is likely to gain traction as machine learning and predictive coding become more sophisticated, particularly since with deep learning (which learn autonomously), algorithms can reach a point where humans can often no longer explain or understand them, says Nicolas Vermeys, assistant director at Cyberjustice Laboratory in Montreand predictive coding become more sophisticated, particularly since with deep learning (which learn autonomously), algorithms can reach a point where humans can often no longer explain or understand them, says Nicolas Vermeys, assistant director at Cyberjustice Laboratory in Montreal.
Carr said emphatically that BAE Systems and the UK government strongly believe that removing the human is «fundamentally wrong» and affirmed that nobody wants to allow machines to choose what, where, and how to fight.
While the issue of killer robots is now firmly on the international agenda, where it goes from here depends on whether governments are willing to develop and articulate sound national policies that prevent their militaries from ceding the right to make life and death decisions over human beings to machines.
In May 2013, Germany's Minister of Foreign Affairs Guido Westerwelle told Die Weit that he shares the concern over autonomous weapons, stating, «I don't want a situation where human decision - making is removed and delegated to machines
In today's contemporary world of communication where facetime means looking at a screen instead of someone's face, and a trip to the bank or to the gas station involves putting a card into a machine instead of having an in - person exchange, formalized human relationship skill building must be a critical area of focus in our work as teachers.
Where it gets interesting is in the area of artificial intelligence — machines that learn and assimilate human behavior.
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