«Breathing Room III» encourages the viewer to enter into and interact with a defined sculptural space,
where intense bursts of light interrupt complete darkness, unexpectedly jolting the experience from one of quiet meditation to acute interrogation.
Not exact matches
It mimics real life situations
where you actually perform short
intense bursts of activity.
In other words, it's a game
where you spend a lot of your time creeping around with very little actually happening, interspersed with
intense bursts of excitement.