In competitions
where jumping ability is necessary, working trials for example, agility, and gun dog work, you'll find the herding and gun dog breeds excelling.
Not exact matches
«In their corporate bylaws they have numerous hurdles set up
where you have to
jump through the perfect hoop that is on fire with three tigers on the other side and come out safely,» he said, adding that he believes he has done that «to the best of my
ability.»
I encouraged him to use that advantage
where he knows tendencies, he knows formations and he has the
ability to get a quicker
jump, especially playing in his own stadium when the crowd noise makes it difficult for the offense to hear signals.
In particular there is a graceful sequence, wittily scored to piece of classical music
where Carter discovers his gravity defying
jumping abilities and any film with an adorably ugly monster / puppy sidekick who follows Carter everywhere or the simply adorable Collins as the Princess of Mars is not completely without merit.
[2:42] He also wanted players to be able to hide vertically, because Raiden's acrobatic
abilities allow him to
jump to places
where Solid Snake just couldn't reach.
I am also receptive to ebooks, and feel that certain books actually offer much more functionality in electronic form than in hard copy: travel guides, tech books, pretty much anything
where the
ability to easily
jump to a specific topic of interest is desirable.
Watch for UFOs in this high - flying competition
where the dogs get to catch a disc, and show off their
jumping ability.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery,
jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug
where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug
where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug
where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character
Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
A crowd - pleasing gameplay change that's worth highlighting on its own is the
ability to
jump from planet - to - planet without going to orbit (the screen
where you chose which destinations or activities to play next) first.
Co-op
abilities range in movement maneuvers
where you can vault a partner across deadly pits to reach switches for you or even extent their arm out for a
jump you normally only come within inches of completing yourself.
The levels were as interesting as any other Halo campaign but due to the better graphics and the
ability to climb up a ledge rather than having to
jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show
where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
How to Unlock: Go 2 minutes without double
jumping or wall running in a mission
where these
abilities are available
All you need to do is start a game with the
ability enabled and anyone can
jump in no matter
where you're at.
When first encountering these types of enemies it is better to avoid them although they have the
ability to
jump into your battles if they are close enough to
where you are.
In essence, it's a survival arcade racing game
where you control a futuristic car with the
ability to boost,
jump and even fly around a stylised Tron - inspired city that encourages exploration.
In these instances, the perspective will change into a 2D point of view
where you'll have the
ability to perform a double
jump.
In Mission 4: Fission or any mission
where you have Boost
Jump equipped (you can see your
abilities at the start of every mission), double
jump into the air, press [Sprint], then [Crouch] to air stomp an enemy and get the «Never Saw It Coming» achievement.
With the
ability to double -
jump across platforms, here RIVE recalls the virtues of Sunsoft's Blaster Master,
where a series of leaps are punctured with moments
where you dispense lethality.
Along with racing and trick performance gameplay in which you pull off runs and sick
jumps to build point multipliers and earn in - game currency, SSX includes the
ability to explore the gameworld with minimal barriers as to
where you can go.
Because of the unique
ability to
jump in and out of the digital world at will, it makes the main character highly qualified for sneaking around
where people aren't wanted.
Once the brain is retrained, it's hard to imagine controlling the Skylanders in their world without the
ability to
jump over enemies and projectiles, especially on the hard difficulty in the latter chapters
where bigger Skylander collections to get through a chapter come in handy.
Retailing at launch for $ 999 / $ 929 / # 869, or basically the equivalent no matter
where you live, the price of the Galaxy Note 8 is substantially higher than the Galaxy S8 or Galaxy S8 Plus can be had for, so just how much of a
jump in
abilities is this one?