Although after two Sakamoto games in a row
where key mechanics required Samus to root herself in place, maybe he just likes doing that for some reason.
(Although after two Sakamoto games in a row
where key mechanics required Samus to root herself in place, maybe he just likes doing that for some reason.)
Not exact matches
Levers that you need to wrap yourself around to pull, spheres that need to be pushed into holes — Breath of the Wild - style — and lava pits all ensure that the levels feel different enough to be challenging but not to the point
where you're learning a new
mechanic every single time; a consistency which is
key for any puzzle platformer to get right.
This ties in with the blindfire
mechanic where the CTRL
key lets you fire backward.
One of Bloodborne's
key mechanics is the regain system,
where you're afforded a small window of opportunity after being hit to counterattack and regain a portion of your health.
It was a weird game
where you blended shooter
mechanics with squid transformations to fight for territory or a
key item.
One of the
key gameplay
mechanics is cloning,
where players end up controlling dozens of Clones at the same time.