Sentences with phrase «where simple button»

I also love the huge infotainment screen, but I'm not sure I like having to page through a screen or two to get to the seat heaters where a simple button on the dash would work just as well.
On the one hand this is the joy of a Dynasty Warriors game — entering a trance - like state where simple button mashing is transformed from clumsy nonsense into beautifully coordinated, deadly gymnastics.

Not exact matches

Live, televised sporting events represent the last bastion of programming where a captive audience actually watches in real time, eyes glued to the screen, rather than via DVR where ads can be skipped over with the simple push of a button.
I mentioned before that the red buttons on the seats are where you push to release and then rearrange their configuration, but what makes this stroller very simple to use is that basically everything that can be adjusted has those same red buttons.
The screen sleeve thing is a cool idea, you'd just need to have a few simple buttons under where the button images were.
Battles are pretty simple, hack and slash affairs where you'll mash buttons and move around quickly.
I'd not heard of it, but it's a squad based modern warfare shooter where you can bark orders at troops with simple button commands.
My passenger points an accusatory finger at the simple black plastic button marked RELEASE, where the power retractable hardtop meets the top of the windshield.
Thing is, it's simple to operate once you know where buttons are.
Only the transfer case control buttons seemed a little strange, with pictures where simple «4 - Hi» and «4 - Low» labels would have sufficed.
Oversized buttons and knobs, located where they are easy to see and expected to be, make the Camry simple and intuitive to use.
When someone is browsing books on Amazon, they're in a situation where they can purchase with one simple click of a button.
I can see daily sales and updating the files is simple — or it was once I figured out where the «edit» button was on the page.
To accomplish all of this physics based nonsense you'll need to utilize the games simple but intuitive control system which uses the least amount of buttons that it possibly can, which in a game where you're frantically trying to control a blob of jelly hurtling through the air at high - speed is certainly a good thing.
Taking away the instruments, the multiplayer and the focus on achieving professional musicianship that the series previously strove for, Blitz brings things back to the old days of Frequency where it was just you tapping a couple of simple buttons to the beat.
Game Pick: «Wavespark» (Nathan McCoy, freeware) «Wavespark is a simple one - button action game created by Nathan as part of his weekly game release initiative, where your objective can be anything from reaching checkpoints to scoring bonuses depending on which game mode was chosen by the player.»
But a simple left - to - right button - mash fest this is not, as Scott Pilgrim contains nearly every kind of imaginable unlockable, as well as a fully - fledged bonus area known as Subspace Areas where extra cash can be earned.
These sections play out as simple quick - time - events where you've simply got to press the button corresponding to whatever is flashing on - screen at the time, and while it's amusing the first few times to watch Nick saunter around, it quickly falls into the realm of being completely tedious.
It only takes a simple button press to perform swift takedowns, and the detection meter makes it clear where enemies are and how close they are to finding you.
What really makes them convenient to utilise is the simple command system, where at the press of a button they can be moving to different places, climbing structures or laying down suppressive fire.
The game hosting website was started back in 2013 by hobbyist indie game developer and programmer Leaf Corcoran as a «super low friction» indie game marketplace where both budding and experienced developers can publish their games for no charge and with a few simple clicks of a button.
In my mind, the perfect WWE game would be taking it back the the Smackdown vs Raw era of the games, where one button was kick, one was punch, one was grapple and the other was running, simple yet extremely fun with friends.
Battles are pretty simple, hack and slash affairs where you'll mash buttons and move around quickly.
It's a lot like Nintendo's WarioWare series of micro-games — where players are barraged with simple tasks that require one or two button presses and a couple of seconds to complete — assuming WarioWare hated you and wanted you to fail constantly without really learning anything.
The double jump is an essential maneuver, but I found that, for some reason, the «simple» double tap of the jump button didn't always work — and it tended to be in the situations where it was most essential — leading me to relive some childhood memories and curse at the screen: «I pressed the smegging jump button!
The basic buttons can do simple attacks or run, however where it gets a little complex is the special abilities.
It's a simple rhythm game where you play as a sort of musical scarab, racing down tracks and timing your button presses to the music like Guitar Hero or Rock Band.
Everything about Jettomero: Hero of the Universe is incredibly simple in design though, and the battles themselves are exactly the same — they just consist of button - mashing quick time events where you fire eye lasers at the enemy robot until they die.
Along the top row are six buttons where you can manipulate essential functions, such as opening your source file, adding a job to the queue, and a simple «Start» button, which says it all.
Pairing it is as simple as holding down the Bluetooth button, where a voice (that actually sounds like a human being) confirms the connection.
It's a clear and simple interface, except for one thing: the home button is right under my thumb joint, where it's incredibly easy to accidentally press.
Unlike the OnePlus 5, where you tap a button to switch between the two lenses, the Razer Phone just requires a simple screen pinch for you to zoom in and out, swapping between the two.
While the screen that controls the lock is beyond simple — a huge circular button that's red when the door is locked and green when it's open — the Guest List screen and Settings are where the magic happens.
It's fairly simple to do, and all you need to know is where to look and which button to click.
The non-final hardware has a simple four - button pad where the eventual controller will have a color touchscreen, but you can certainly see how the twin touchpads hold up as analog stick alternatives.
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