In a time
where video game narratives like Nier Automata take a look at the video game medium and use it to say powerful things about life itself or how my last reviewed game the Last Guardian showing big budget games can still have heart.
Not exact matches
In an era
where people are constantly feeling vaguely screwed over by big - budget
video games, it's a
narrative a lot of us can get behind.
A
narrative - driven death positive
video game where you play as a mortician tasked with running a funeral home — preparing the bodies of the deceased (via embalming or cremation), attending their funerals and listening to their loved ones» stories, and running the business.
We're at a point
where graphical technology is almost as good as it can get already, which means
games for new consoles will have to focus more and more on their own aesthetics, themes,
narratives, and
game mechanics, and I just don't want to see a whole new
video game generation stagnate and bomb because
games start looking all the same.
Nuanced
narrative, one of the last frontiers in
video games, is the welcome backdrop for «
Where The Water Tastes Like Wine,» a new offering about the Great Depression from a small group of independent
game makers.
A live - action
video adventure that is a PlayLink exclusive, featuring a branching
narrative where every choice can have a profound effect on your
game.
As for the story
narrative, so far we know that the
game will take place during the 16th century and revisit events that occurred in the first Soulcalibur
video game,
where secrets will be unveiled.
These draw upon heavy metal music, biker culture, Romantic prose, and
video games where by Page examines how their visual language and cultural content is itself borrowed, reinterpreted and redefined and then furiously re-consumed, leading to the development of cross-cultural
narratives.