Sentences with phrase «whether loot boxes»

Belgium's Gaming Commission is investigating whether the loot boxes of «Star Wars: Battlefront II» and «Overwatch» should be considered as gambling.
The regulatory body of Belgium is trying to determine whether the loot boxes offered by the upcoming «Star Wars» game is considered as gambling.
Late last month, three Washington senators introduced legislation calling for a study into whether loot boxes constitute gambling.
A bill introduced by state Sen. Kevin Ranker, D - Orcas Island, this month in the Legislature aims to find out just that, asking Washington officials and game developers to determine whether loot boxes — and similar video game mechanics — are a form of gambling that preys on children.
Hawaii state Rep. Chris Lee's legislation doesn't seek to answer the question of whether loot boxes are gambling.
While there is robust debate over whether loot boxes should be considered gambling, the fact that they are both expensive habits and use similar psychological principles suggest loot boxes should be treated with extra scrutiny.
Queensland said they are «currently investigating» whether loot boxes could indeed «offend any legislation we administer.»
The Organizations That Could Do Something About Loot Boxes Don't Care (Patrick Klepek / Waypoint) «The heated conversation around loot boxes is unlikely to die down anytime soon, and one question raised is whether loot boxes represent a form of gambling.
According to a recent news story, Senator Kevin Ranker, a Democrat representing Orcas Island, introduced a bill that asks state officials and game developers to figure out whether loot boxes and other similar game mechanics are nothing more than a form of gambling that takes advantage of children.
Just recently, Australian and Belgium authorities are now questioning whether loot boxes fall under gambling legislation.
The question is whether the loot boxes found in Star Wars Battlefront 2 and Overwatchviolate this law.
Now, governments around the world are looking into whether loot boxes should stick around.
Other than the usual Pay - to - Win complaints, which have been common for years now, the big question is now whether these loot boxes constitute a form of gambling or not.
The debate over whether loot boxes should be considered gambling, feels like it has reached breaking point.
The heated conversation around loot boxes is unlikely to die down anytime soon, and one question raised is whether loot boxes represent a form of gambling.
PEGI followed in the foosteps of the ESRB, except it put the onus on gambling commissions to make a determination on whether loot boxes are materially different and require regulation:
The debate over whether loot boxes should be thought of as gambling tools is not going to go away, with the UK
Kansspelautoriteit investigated whether items received in loot boxes had a monetary value and whether the loot boxes had a high addiction factor.
The debate over whether loot boxes should be thought of as gambling tools is not going to go away, with the UK Gambling Commission ruling that boxes do not come under its control because the rewards on offer were usable only in the game.
This fact gave rise to the question of whether loot boxes are permitted on the grounds of the Betting and Gaming Act (Wet op de kansspelen).
Now, Washington State lawmakers have joined the fray and are digging deeper in an effort to determine whether loot boxes are a form of gambling targeting children.
According to a recent news story, Senator Kevin Ranker, a Democrat representing Orcas Island, introduced a bill that asks state officials and game developers to figure out whether loot boxes and other similar game mechanics are nothing more than a form of gambling that takes advantage of children.
Following the huge controversy with Star Wars Battlefront II loot boxes, which eventually forced EA to remove them temporarily, there's been a lot of talk whether loot boxes can be considered as gambling.
Chris and Louise discuss whether the loot box war has already been lost, and which 16 - bit games they'd like to see resurrected.

Not exact matches

Whether we are seeing a wave of criticism that will end up erasing or minimizing the use of loot boxes from mobile gaming (and gaming more generally) remains to be seen.
If lawmakers go ahead and regulate loot boxes, I wonder how that will affect the various genres of games that depend on them, and whether we'll end up with something better or not.
The Netherlands Gaming Authority was also interested in whether addiction risks are associated with opening loot boxes
Whether it be avoiding the implementation of loot boxes, or omitting a highly requested feature that would otherwise imbalance an experience, developers whose decisions align with their vision of a game, over the fastest route to sales, give us hope that there is still some creativity in this creative industry.
Not about whether it's any good but whether its controversial loot boxes constitute gambling.
They also talk about Monolith's decision to pull microtransactions, and loot boxes from Middle Earth: Shadow of War, and whether its too little too late.
Because of the backlash to Battlefront II, Shadow of War, and similar mechanics in Need for Speed Payback, loot boxes are currently being dissected in gaming and non-gaming communities as to whether they constitute gambling.
With the debacle that was Star Wars Battlefront II and its implementation of loot boxes gaining such publicity the question of whether they are...
Aside from the legal status of the loot boxes, Kansspelautoriteit also probed into whether these posed addiction risks to players.
The issue of loot boxes and whether they should be considered gambling has been an issue for some time within the gaming world, but it seemed to come to a head with this particular product.
It will be interesting to see whether the next wave of blockbuster games contain loot boxes that require a financial contribution to unlock or if the makers revert to allowing gameplay to take its course.
Loot boxes come in several varieties but regardless of how exactly they are designed the key ethical question for loot boxes is whether their value is clear and understandable to the purchaLoot boxes come in several varieties but regardless of how exactly they are designed the key ethical question for loot boxes is whether their value is clear and understandable to the purchaloot boxes is whether their value is clear and understandable to the purchaser.
Or to put it another way, whether it has loot boxes.
It's unlikely to eradicate loot boxes from video games, but even giving publishers pause about whether they want to endure the endless negativity in pursuit of a few extra dollars is a start.
Other key questions that were left unaddressed included inquiries around whether EA would lower the number of microtransactions in the game, or why the company had opted for loot boxes that affected gameplay, rather than being purely cosmetic.
It was actually an Electronic Arts game that stirred the ongoing debate over the nature of loot boxes and whether these constituted a form of gambling.
A number of gambling regulators, including those of the Netherlands and Belgium, launched probes into loot boxes and whether buying them represented gambling.
News about South Korea penalizing some of its biggest gaming companies come amid a heating debate about whether the so - called loot boxes in video games and their random contents constitute gambling.
Even regulators are now paying more attention to microtransactions, as Belgium's Gaming Commission is investigating whether Star Wars: Battlefront II loot boxes should be considered as gambling.
Eurogamer asked the Gambling Commission whether it was looking into the issue of gambling and loot boxes in video games.
Whether you know them as chests, crates or card packs, they ultimately serve the same purpose - loot boxes require you to pay real - life money in exchange for a randomised item.
«We certainly considered whether or not loot boxes would constitute as gambling.
I mean, you now have developers announcing whether a game will have loot boxes before the game's been announced, and designers re-examining the ethics of including types of microtransactions that may prey upon people unable to control impulses.
Its goal is clear: to examine «whether the use of loot boxes in video games constitutes a gambling operation in the sense of the Belgian Gaming and Betting Act.»
TL; DR: If it can be bought with real money (through loot boxes, through a premium currency, or directly), and it affects the gameplay in some way (whether it's objectively an «upgrade» or not), and it isn't something that would fall under the «Expansive Expansions» - tag, then it's Changing The Game.
So in the interests of trying to find some positivity in this Battlefront II mess, let's take a look at other games that use loot boxes and F2P aftermarket gameplay items in a good way, and think about how EA DICE might improve things in the future, whether through patches or in a theoretical sequel.
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