Sentences with phrase «whether violent video games»

It also resurrected the debate about whether violent video games and music can cause real - world violence, a debate which had been at the centre of the aftermath of the Columbine shootings six years earlier.
«The conversation centered on whether violent video games, including games that graphically simulate killing, desensitize our community to violence.»
In the wake of the Florida school shooting, President Donald Trump is reviving an old debate over whether violent video games can trigger violent behavior.
The question, I think, is not whether violent video games cause or incite violent behavior; there are too many factors at play that render the probability quite low.
July 7, 2011 • Scientists have long clashed over whether violent video games have an adverse effect on young people, and recently the Supreme Court overturned a California ban on violent video games.

Not exact matches

«Advertisers should carefully consider whether to place their products in violent video games where they are less likely to be remembered,» he said.
We not only have to ask how a violent video game might inspire violent behaviors, but we now have to ask whether a video game actually inspires appreciation of beautiful things.
The research is still out on whether or not and how much violent video games affect players.
Today, President Donald Trump met up with a number of politicians and online game business leaders to debate the impression of violent video games on youngsters and whether or not it's linked to gun violence.
Today, President Donald Trump met up with a number of politicians and online game business leaders to debate the impression of violent video games on kids and whether or not it's linked to gun violence.
, the Court will determine whether regulation of violent video games infringes upon free speech.
What concerns me, and has for a while now, is not so much whether this is licit or illicit conduct — that is, what the law has to say about violent video games — but the prevalence of violence in video games and their immense popularity as social facts.
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