Sentences with phrase «which enemy positions»

But these squads were equipped with handheld computers into which enemy positions could be typed, as well as global positioning systems to track their own locations.

Not exact matches

A couple weeks later, for Orthodox Christmas (which falls in early January), Austro - Hungarian gunners returned the favor, shelling enemy positions «to disturb their Christmas as they disturbed ours,» as one unit diary of the Austro - Hungarian 3rd Army noted.
Olive green underclothing and subdued ranks and nametapes, which became a requirement in 1968, reduced the chances of giving away one's position to the enemy.
Sun Tzu continues, «The skillful fighter puts himself into a position which makes defeat impossible, and does not miss the moment for defeating the enemy
I don't think anyone has forgotten or missed that we have been asking for D / M or C / B's and a striker last season, it is the very reason why so many supporters are asking for his resignation becouse it's now been two seasons we are playing with shortage or players below par and as always those positions let us down, if he had just bolster those areas (which the whole world was shouting about even our enemies were telling us day and day out) we wouldn't be so angry with him and maybe we could of had extra silverwear in our display cabinet.
But his enemies are planning more moves against him in the weeks ahead, which could further weaken his position.
Perhaps the biggest use of audio in Sniper Elite 4 was for rifle shots, which alerted enemies to your position.
But there are the hardest of the hardcore who are, to put it kindly, more cautious with their seal of approval, given revealed gameplay additions such as Instinct, which allows Agent 47 to see enemy positions through walls along with their paths.
Using these cool tools you can plan your next move, carefully evaluating the positions of enemies, who you can take out and in which order to do it in.
Since patrols are randomly decided there's no way to really forward plan a level or even learn about enemy positioning from your previous deaths, leaving you to plan on the fly, which is fine..
Split - screen competitive multiplayer could have followed two separate methods in which one player would take control of the lead character, while the second player was controlling and strategically positioning enemy Exo - Rigs, alongside a separate mode that would essentially pit the player controlling the lead character up against a gauntlet of enemy Exo - Rigs controlled by other players in an arena scenario.
To illustrate, you position yourself around the enemy after which you can choose your abilities or items before you actually make your attacks.
Turn - based combat involves every ally, enemy and guest Digimon having their own position within the player turn timeline in which the Digimon is able to strategically use a skill such as a physical attack dealing 65 Earth damage to an enemy and simultaneously having a 10 % chance of increasing defence by 10 % or automatically attack an enemy Digimon, while there is also the possibility to use an item from your inventory to restore your Digimon's health (HP) or skill (SP) as well as guarding, escaping or changing.
Your foes have a mixture of complementary abilities, such as a unit which locks onto you, making all enemy fire home - in on your position.
Gunnar Davis is a heavy weapons specialist with an assault rifle as a primary weapon and a pistol for a secondary weapon, while his special abilities include Shockwave which sends a powerful electrical impulse that knocks down enemies; Stasis projects a stasis field that stops time for enemies albeit while simultaneously protecting them from incoming fire, but could still be useful to strategically change position, finding cover or running past a large group of enemies; Barrier creates a protective energy bubble that prevents damage from being received by Gunnar; and Storm hits enemies with a lightning strike.
If you choose to approach the game with pure stealth the game will give you enough time to recuperate if you are spotted, either by giving you the ability to enter slow - motion mode and take out any alerted enemy before they manages to set off any alarms or alert their companions, or you get a warning when you are about to become exposed which gives you usually enough time to find cover and let the enemy search for a little bit before he / they eventually fall back to their position and everything returns to normal.
Meanwhile, competitive multiplayer could have comprised of two players in which one player controls the hero as the other player controls and strategically positions enemies, while competitive variants could have produced team based competitive multiplayer of two vs. two or 3 vs. 1 within the same concept.
The coins, enemies and pits are all positioned by visitors to the site: the game includes an editor which allows anyone to design a stage and add it to the game.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
XP is a very important gameplay mechanic as earning enough XP to level - up to the next level will unlock a skill point in order to afford a new upgrade within your subclass such as upgrading from a magnetic grenade to a voidwall grenade which creates a horizontal wall of burning void light, while Towering Barricade provides a large barrier which is capable of reinforcing a position with cover from enemy fire; Defensive Strike produces an overshield around your character and allied characters following killing an enemy using this melee ability; and much more besides, albeit some upgrades require your character to be levelled up to a specific level before being able to unlock the ability with a skill point.
As you progress however, it becomes more important to be aware of enemy reactions and positions in order to react with the best way to eliminate them and avoid getting hit, which can get to be very tough later on.
Stylish mode analyzes player and enemy position and makes a judgment about which would be the best move to use in that situation.
There's also the ability to request health packs, ammo, enemy positions and more from fellow soldiers when players rack up the kills, as well as Heroic Actions, which allow players to save others by shooting off enemies that are grappling with friendly soldiers, dragging them to cover, among other split - second moments.
When you mouse over a position you can press a button to see if you will be in a flanking relationship to an enemy, which brings vital clarity to flanking moves.
Then there's the summonable creatures that occupy control points, which players start with a standard selection of three: a plant that heals, a cyclops that blocks paths with walls, and a cerebus who reveals nearby enemy positions.
It would have been amazing to have a local competitive multiplayer mode included within Nex Machina in which one player would be the lead character attempting to destroy every enemy and save all humans that lay ahead, while the opposing player controls and positions the robots in an endeavour to destroy the hero and harvest every human before they can be saved.
You have an onscreen radar that shows you the position and view cone of each enemy as well as indicates which ones are armed.
For example, Fireteam Leaders have the ability to draw enemy fire for one turn, which allows you to flank other members of your squad to get in a better position to eliminate an immediate threat.
For example if an enemy is about to attack you can use the Reactive Attack — if timed correctly — to give a countering blow to stop them in their tracks and put yourself in stronger position, which could then be added upon with a combo of other attacks.
Gamers need to carefully consider their alliances and their enemies as they seek to complete smaller objectives which will allow them to consolidate their starting provinces, deal with smaller factions, and finally defeat the other major rivals to the title of Augustus and the position of first true Emperor of Rome.
This leads to gunfights that focus on maneuvering to maintain a position from which the player can harm enemies yet those enemies must run past player line - of - fire to harm the player.
That means you have to go to ExVS» command menu, which allows you to tell your subordinates where to go, either targeting specific enemy units or a position on the map.
The idea of a Ciri - starring game in which the player can make the most of her spectacular swordplay in a manner similar to Metal Gear Rising: Revengeance's 360 - degree «Blade Mode» — where everything goes slow and you can precisely position your blows, to make sandwich ham out of enemy limbs — gets my mouth salivating like mad.
This can vary from scanning the battlefield to scope out where your enemies are on the map, to positioning your team's worms more strategically via parachute drops, and a snipe item which is basically a free shot at a single point on the map, among others.
From Choplifter come the tiny figures that have to be plucked from danger by your chopper, and from Defender comes the sophisticated radar which shows the position of the enemy attack vehicles that have...
Of course, the person playing had the advantage of intimate knowledge of the level, including enemy positions, which no doubt made it easier and faster to complete.
Exploration bits are complemented by intense combat arena scenarios in which insectoid enemies bombard the screen from all corners while you quickly have to type out the letters or words overlaying each enemy to zap them dead before a single one is able to breach your central position.
Taking enemies down from behind silently and hiding the bodies from patrolling guards is a great way to keep alarms at a minimal; raising one means you'll have to «relocate» to another area before enemies close on your position and all hell breaks loose — you won't take too much damage before death, which benefits the gameplay greatly.
When you do decide to fight an enemy, you'll quickly see another way in which Radiant Historia breaks with genre norms; its unique, position - based combat.
You'll often stick to higher points in these maps, and when you're positioned above the enemy, you'll be able to perform a scripted takedown animation which varies depending on your position.
His V - Trigger II is Lightning Beast, which unlocks a new move that allows the character to take his enemies to new positions allowing for more extended combos.
Likewise the new hacking feature, which lets you (again, at risk of severely worsening your position) take over enemy turrets and mechs, or gain intel to use in the strategy part of the game.
At worst this episode shows ONE scientist willing to resort to fraud to undermine an «enemy», which is totally against the ethical parameters of a scientist, especially one who holds exalted positions relating to ethics.
A second memo discusses this position on Stellar Wind in light of the Supreme Court's decision in Hamdi v. Rumsfeld, which reversed a dismissal of habeas corpus, and recognized the power to detain enemy combattants while retaining the right to due process,
You can also easily place where characters are in any direction except from behind, which gives you the advantage of immediately knowing your enemies» positions.
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