Sentences with phrase «which keeps the game interesting»

As you progress through the game, these puzzles get more difficult, which keeps the game interesting.
There are plenty of widely - varied options to unlock, which keeps the game interesting for fans of

Not exact matches

The collusion in the CDO - squared leveraged fraud games (which were illegal) allow Fed / Treasury to collect interest (or is that an extortion fee) on certificates that can be traded or sold — what a nice pool of assets — it is a perpetual motion money machine that magically keeps zombies alive, even though their dead... totally cool.
this is the kind of win which is equally important as win against manu as all our rivals won today even chelski won courtesy brad guzan this shows the mental toughness which we r getting it could have easily been 1 - 0 at half time but players kept calm and in the end 3 pta came home.Now about match this game shows exactly the importance of having a player like giroud u just see the impact of giroud against bottom half teams so both giroud and wallcott are necessary depending on opponenets also ozil had a very good game glad that Rambo scores now come on u Bavarians just please home supporters please make arsenal a fortress like Highbury rest our players will se interesting times ahead
to me we are just watching the inevitable consequences of a bursting football bubble which is what AFC (Arsenal Financial Corporation) has become under the Franco American alliance... to be honest its lasted longer than I expected as the signs of a Ponzi club were visible 5 years ago but somehow the 4th place zombie fans kept the thing going longer than I expected but the bust is, consequently, even more worrisome for the long term health of the club... obviously Wenger should have gone 5 years back but that was not in the interest of the vulture owner... next steps are uncertain but I hope fans show their disgust by not showing up to the emirates next game
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Prop Bets «'' If there's one thing that can keep a generally apathetic group of football fans involved in a game in which they have absolutely no rooting interest, it's the prospect of winning some money / food / respect / opportunity to publicly humiliate a close personal friend on something as random as umpire knock - downs or who will make the first hyper - exaggerated first - down gesture (the line is running at 50:1 on Ochocinco, btw).
Currently, with the season drawing to a close, the Trotters find themselves nine - points shy of fifth - placed Tottenham having also played one game more, but a succession of wins could change their situation dramatically, and that's the carrot which Coyle hopes will keep his players interested right until the very end of the term.
Inventing new toys and games for your child keeps you interested too, which is really important in the early weeks and months.
Tokyo Tattoo Girls is a simple strategy game which can be fun in small doses but is sadly not interesting enough to keep you playing for long.
And for a game that will take thirty to forty hours for non-completionists with three scheduled DLC expansions, keeping the game interesting is extremely important, which thankfully Pillars of Eternity II: Deadfire has no problem doing.
«Games as a service» is becoming a popular catchphrase in the industry, and refers to titles like Destiny, Overwatch or World of Warcraft, in which a core game is continually updated or expanded upon to keep players interested.
The AI, depending on the player, ranged from ultra risky to ultra conservative and everywhere in between, which kept the game very interesting offline.
Despite the drawbacks in the storyline, graphics, and dialogue, the gameplay was decent enough to keep me interested for 10 to 15 minutes at a time, which is often times all you need in a mobile game.
Sure, it hasn't put to rest my fears that the game will be a continuous stream of enemies for 12 - hours of play, which could easily turn the game from an epic kill-fest to a trudge through the endless hordes, but I have faith that boss battles, different enemies types and unlockables will keep it all fun and interesting.
This is good news for characters such as Zhang He who use unique weapons such as claws which have been put back into the game, and there are so many weapons that there are a vast selection of movesets that can be used within the game to keep it interesting.
The game comprises of multiple cases, each of which tells its own interesting short story that has enough mystery and intrigue to keep you engaged as you find clues and interrogate suspects until the truth is uncovered.
The appeal of other car combat games is the unique cast of characters with special attacks, as well as interesting single player modes that had players explore the background stories of each character, which gave players a reason to continue and keep playing.
There are also zombie variants throughout the game that kept things interesting, the most common of which are the plague zombies.
What is really awesome is that you can keep the game interesting by downloading different ghost cars to race against which all have their own unique stats as well and how they perform on tracks.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
Several fun party games such as one in the chamber and gun game add a further layer of strategy to how you can play and can throw players off balance and out of their element which keeps things interesting.
To keep things interesting, it is possible to enter into fights which are similar to the battles in the main Borderlands games.
The base game included plenty of levels to keep things interesting, but the developers kept supporting the game with a few holiday - themed level packs which come with the Switch version of the game by default.
The game gives you a special goal in each zone you enter (like find a certain item or kill special mini-boss enemies) and some rooms have challenge crystals which typically give you a wave of enemies to defeat although sometimes they have other goals (like don't take very much damage) which helps to keep things interesting.
I have been keeping my eye on The Wild Eight Kickstarter campaign lately because it sounds like a very interesting survival game premise (which is impressive considering the glut of survival games that have appeared over the past few years).
Sad to say, after only four or five hours of play I found my interest in the multiplayer side of the game almost completely gone, while it was the inventiveness and gleeful experimentation of the single player campaign which kept me coming back for more.
I'm not going to say this is the stuff of Final Fantasy or Dragon Quest, but it does at least turn a few tired cliches around on their heads, which keeps things interesting for the duration of the game's twenty or so hours.
The varying enemy types means that some missions will revolve around certain foes, which thankfully, due to the amount, keeps the game interesting.
Don't Die Young stands out in the survival genre by providing you with a solid adventure and story, pushing you forward and keeping you interested in playing the game which very few provide.
Right now, Killer Instinct has the most diverse cast of genuinely interesting and unique characters of any modern fighting game, which is why it is so fun to keep playing and keep learning.
A dynamic tech tree randomizes the tech tree with each game and keeps things interesting as you won't know exactly which technologies you'll have on hand
Mirror's Edge is one of the most intriguing fusions of genres that's come out recently: I keep boring people with shouting about how it's more like a driving game with combos than an FPS, which is probably a really banal and obvious statement, but it's really interesting to me...
Levels play through quick, which makes it ideal for a few minutes here or there, but the game also has plenty of pull to keep you interested in a longer game session.
While the sounds are distinctively «old school,» being all rather tinny and trebly, there is a wide variety of them for every situation from jumps to being sucked into a pipe to bopping a koopa on the head, which goes a long way towards keeping the game interesting.
What's interesting is that it's the arcade version of the game, complete with all four levels, rather than the NES version that Nintendo keeps recycling on most of their Virtual Console releases, which is missing one of the levels.
These historically based levels are the main draw in the game, they are filled with humorous touches, feel fresh and help keep the players interest in a genre which at times can become monotonous and samey.
David Burgess made an interesting observation, that «Legal directories can really help a law firm to keep its eye on the ball, by performing an internal audit in order to organise its submissions and prepare for the research process, which means that a firm will stay on top of its game
I Only got this After the patch which was 5.3 GB, The Whole game is only 6.1 GB, But the game is fun, easy to play, has enough to keep it interesting and a story that moves along nicely (If a little slowly).
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