Sentences with phrase «which weapon you choose»

No matter which weapon you choose, it is always important to remember to only remove the outermost layer of the peel and not the bitter white part.

Not exact matches

Whatever you might choose to spend the money on instead, it is hardly treasonous to suggest that Britain's security would be better served by addressing contemporary security threats like cyber warfare, terrorism and climate change, none of which can be met with Cold War weapons of mass destruction.
Livermore official Bruce Goodwin said that the design his team submitted had a solid «test pedigree» as it was based on a previously tested weapon that was never deployed; Los Alamos National Laboratory in New Mexico, which was the loser in the competition between the two schemes, chose to use a design that hadn't been tested.
If we choose to reduce our arsenal to what is viewed by many as a credible deterrent, maybe 300, 400 weapons, which is vastly fewer than 10,000, but would still inflict, you know, horrific damage to anybody foolish enough to challenge us on that front, well then we'll be living in a slightly different world; or we could, as George Shultz, et al argued, «Try to work towards a world free of nuclear weapons in their entirety and put this destructive genie back in the bottle.»
Here's where the genius come in: because the player can only carry a limited amount of repair kits, and on top of having a limited amount of ammunition, players must carefully pick and choose which targets they take out with their silenced weapons.
What types of weapons players can equip depends on what type of chassis they've chosen: the light engineering chassis, the medium sized standard chassis or the heavy assault chassis, all of which have a certain amount of slots available for weapon attachments.
The tutorials are there, but are mostly large walls of text which don't teach the practicality of things like choosing the right meal before a hunt, or determining what weapons work best with the skills provided by different pieces of armor.
You have four different characters to choose from (minor characters from the main story), but they all behave the same apart from their starting weapons (which break / run out of ammo quickly anyway).
There is an element of customisation here in that you can use points accrued in order to purchase clothing items, which is a nice touch, as well as letting players choose elemental weapons that can be used at key points during the game.
Whilst it gives you a lot of freedom in respect of what weapons you choose to employ, the core experience will end up being the same for several people; it just doesn't benefit from the dynamism of its multiplayer component; which leads us to ask the question; why bother with a Single Player campaign anyway if you're not going to stay true to the core identity of the franchise, especially when the likes of Battlefield 2 performed perfectly well with the absence of a single player component?
- All 4 DLC Packs and their associated characters, My Fairy Costumes, New Maps and weapons (Depending on which Season Pass you choose, one will give you all of the above for either just the 3DS, or the 3DS & Wii U versions of the game, but only characters and weapons are available for the Wii U game)
There is a wide range of characters to choose from all of which come packed with their own unique weapons and powers.
No matter which melee weapon you choose, combat is resigned to just tapping a button to swing away at a bear until an indicator flashes, letting you know you can finally execute your foe.
You can choose from 14 different weapon types based on your preferred play style, which you can change any time during quests at the camp.
New this year is the specialist mechanic, which has you choosing from a wide range of character types that each feature their own special weapon and ability.
The demo has a wide variety of weapon styles to choose from, all of which feel unique based on their range and speed.
However, Strange's chosen magical weapon of a whip or lasso is similar to a spell he's often used in recent comic books, namely the «Crimson Bands of Cyttorak,» an incantation which Brian Bendis used extensively in writing Strange in New Avengers.
These are arena challenges, which means each quest offers a pool of set weapons to choose from and limited consumable items such as potions or antidotes.
Depending on which variant you choose, you can have a fantastic all - rounder that's as much a GT as it is a sports car, or a hardcore track - day weapon.
As you embark on each campaign, choose which research to pursue that will supplement the defensive weapons you have available to fight of the hoards of invading aliens.
Where the problem lies is that Battleships combat just feels generic and soulless, and with just three enemy types (one of which is actually a mine, so really two enemies) and only a few weapons to choose from it's also lacking in variety.
There's just three classes to play with in the game, each with its corresponding Chaos version, and which class you choose dictates the weapons and perks you'll have access to.
Stand out aspects of the game include Dragons which can ravage entire towns on a whim, a brand new levelling system that does away with set classes and gives you 18 skills and 280 perks to choose from, the ability to forge your own armour and weapons, side - quests that dynamically alter to better suit your character and create more interesting missions, and a new Dragon Shout system that allows you to learn powerful battle cries in the Dragon's language that can slow down time, teleport or even summon a dragon to your aid and much more.
Outside of simple weapons and gadgets you've also got two «Fun Fact» slots, which allow you to choose and equip bonuses that essentially work like perks from the Call of Duty series.
Every weapon in the game is fully upgradeable and you can choose which ones you will start a level out with.
· A New City — Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race · New Enemies and Dungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
And by ability, I mean you can choose which upgrades you'd like to make to the standard issue weapons given.
There's also some sub weapons to choose from like rocket launchers and grenades, but using them is a challenge in itself, because to access them you've got to go into a menu using the D - pad that the game insists you have to be standing still to access, select your weapon, ready it — which Raiden takes forever to do — and then actually use it, by which time you're probably already dead.
In addition to a main attack, weapon, and jump abilities, vehicles have also been added to the gameplay, which together with branching paths give the player the ultimate freedom in choosing how they will take on stages.
There are a variety of different weapons to choose from, which have their advantages and disadvantages depending on the map you are playing and where that pesky enemy worm is at.
With so many weapons to choose from, you need a weapons system that makes it easy to not only chose which weapon combination you like to play with, but to be able to swap from one to the other on - the - fly.
You also get a lot of options in terms of choosing which weapon types to buy and which vehicles to use against specific enemies.
In which players will get to choose from nine soldiers each with unique weapons and abilities unique only to them.
Players can use different ways to approach the game's missions, choosing b / wthe aggressive approach, in which they defeat the enemies with guns which are made with a 3D printer, explosives like mines, or Marcus» own melee weapon, thunderball, a billiard ball attached to a bungee cord.
As for weapons, depending which guns you choose, they can have a big impact on how you approach different sections of the game.
You will be able to mix and match your arsenal of weapons, of which there are over 25 different types to choose from, and you'll need to choose your loadout carefully as you make your way through a 16 - tier campaign.
Some classes, however, give players access to more than one type of weapon, In cases like these, you must choose before the game begins which weapon you will be sporting, and accept the consequences of what you encounter.
Divisions are super flexible - you can still pick whichever weapons and perks you want, but choosing a division nudges you in a specific direction, which can yield bonuses if you stick to that division's specialty.
Jane Frey is an assault ops specialist with her primary weapon of choice being a shotgun and a revolver as a secondary weapon, while her special abilities include Leash which holds enemies within a gravitational anomaly; Void knocks down enemies in the path of a powerful bolt of energy; Choose of Slain allows Jane to pull an enemy closer as other enemies are pushed away; and Equinox forms a kinetic shield around Jane that protects her from incoming damage by reflecting incoming projectiles.
There are a ton of unlockable faces, uniforms, weapons, and streaks to choose from, which you could spend hours tinkering with.
There are a multitude of weapons to choose from as well, although you won't get access to them until you past the Trial Island - which, by the way, is a great dungeon to experiment if you aren't familiar with how the game works.Character creation and customization is back and certainly better than ever.
As you start up the game there is only one option to play, which is the main story and the difficult level is set to Normal, but as soon as you finish this mission more missions unlock and also judging by how you finished the mission you also get unlockable weapons etc. to help you out if you choose to redo the mission again to try and get a better ranking as you finish the mission with an overview of how well, or bad, you did.
But this is where things get a little more interesting, with how you take down these enemies, you see every character out of the four you can choose from, have their own special ability in the form of a weapon which gets bound to that certain person early on in the game.
These are arena challenges, which means each quest offers a pool of set weapons to choose from and limited consumable items such as potions or antidotes.
weapons and objects are selected via the directional pad now, and you can't carry an unlimited amount of provisions, so you have to pick and choose which weapons / explosives you'll need.
Rather than directly striking a target of your choosing, players can only indicate in which direction the character should swing their weapon.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Should you the enemy engage their brain for a second and decided to launch an assault from the other direction you can recycle existing defenses before hurtling over to the front line and redeploying your stuff, picking and choosing which weapons to use depending on the enemy type.
Players can choose which brother to embody, either Ray or Thomas, with each having their own specific gameplay styles, abilities, and weapons.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
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