It's a strange move — Tearaway's first outing made the most of the endlessly tactile Vita handheld,
while Tearaway Unfolded will be a Playstation 4 exclusive — but media molecule are a thoughtful bunch.
The ceremony, hosted by Dara O'Briain at London's Tobacco Dock, featured ten nominations for The Last of
Us while Tearaway had eight nominations.
Not exact matches
For a
while, I was definitely playing; I had fantastic games like Uncharted: Golden Abyss, Wipeout 2048, Gravity Rush and
Tearaway cemented my collection.
Tearaway's musical score is equally fantastic, to the point where I ended up humming some of the tunes
while I was doing my grocery shopping.
Its papercraft aesthetic gives
Tearaway a run for its money
while successfully balancing rich storytelling with a variety of different genres.
While the Vita version was intended to be an intimate experience between the player and game,
Tearaway Unfolded promises a title that is much more grand in its scope.
Media Molecule broke off a small team of 15 or so people to make
Tearaway while their main team presumably focuses on PS4 development.
Aside from the technical problems with the camera, there were also a handful of frame rate drops throughout busy areas,
while I also had to restart
Tearaway Unfolded multiple times when I encountered a glitch that left my Messenger endlessly falling through the world.
While smaller teams within Media Molecule have broken off to create the
Tearaway franchise in recent years, there are still a whole lot of people there working on something in secret.
While much has been made of the game's exploration of the Vita's functionality, spend a few minutes in
Tearaway's papercraft world and it's the strength of the game's animation and design that really stands out.
But
while LBP is a 2.5 platformer
Tearaway is a 3D one.
Paul plays
Tearaway and stick it to the Man
while James spends his time with the new Zelda on the 3DS.
I bought
Tearaway Unfolded in a sale a lil
while ago and it's a lovely game.
Been programming and making games for a
while now (worked on Soul Bubbles, Pixeljunk Shooter,
Tearaway among other things).