Not exact matches
As Frank, you'll travel all over the town to piece the story together
while also
crafting bizarre
weapons to defend yourself.
While the basic premise of hunting huge monsters, harvesting their parts and
crafting incredibly stylish
weapons and armor from them is simple enough to grasp, there is an entire world of detail and nuance that only reveals itself after time.
In the demo, players will begin their journey as a Warrior, Mage or Ranger, and level up their character
while gathering resources,
crafting powerful
weapons and armor and casting spells to defeat monsters in real - time combat as they explore just one of many expansive islands available in the full game.
While not a huge departure from the original Dead Rising template, Dead Rising 2's concession to friendlier game - saves and excellent addition of a creative and funny
weapon -
crafting system make it a rewarding and gleefully entertaining experience.
You can
craft while your opponent is taking his turn with your resulting
weapon being available at the beginning of your next go.
While none of the
crafting or resource gathering systems are complex, they are enriched by being miles deep in their impact on the fourteen distinct
weapons that are available from the start.
Plants and monster parts are needed for
crafting weapons, upgrades, armor, traps, and ammo, and what's particularly interesting is that,
while some of the
weapons and gear are based on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
Pointing, not often firing; Clooney plays an armorer who,
while pitilessly expedient with a
weapon when he needs to, more often
crafts them for other assassins, which is detailed in long, loving scenes.
Players had fun playing as Roy Temperance, who had many skills and perks and could
craft weapons and equipment to fight baddies, all
while making dialogue choices with characters that affected the game's plot (just like Mass Effect, which also took place in space!).
Before long you'll be intimately familiar with every dropped
weapon, and
while the
crafting system definitely opens up more options, it has completely the opposite effect to the one you want, since you'll end up converging on the same few higher - tier
weapons time and time again rather than branching out.
There is a lot of
weapon and armor variety, and
while you can get by with finding or buying equipment, the best stuff is reserved for the fairly in - depth
crafting system, which is divided into research and development.
The key to play is the effective use of the energy sword, which is capable of stopping yellow and purple enemy fire from reaching your mech, though it's use will reduce your combo meter.The only type of
weapons - fire that you truly need to worry about is coloured red, and frankly that's a concern a lot of the time
while you're trying to pilot your
craft.
One deals with various attributes relating to which pieces of armor and
weapons you can equip,
while the other one focuses on your extra character abilities, such as lock - picking and
crafting.
While the combat and the
weapon crafting system in Dying Light is superb, it isn't the only place where the game shines brightest.
White ones allow for you to
craft new
weapons,
while the coloured ones are used to enchant previously created ones using one of the six elements.
Rares and Legendary
weapons and armor make startlingly more appearances, and
while the overwhelming majority of what you pick up will still be crap to break down at the Blacksmith's for
crafting resources, the increased frequency of drops that aren't make picking up every single thing that drops an exciting prospect again.
First Person Shooters are all about their
weapon arsenal and for Conduit 2 we worked tirelessly at
crafting new
weapons, tweaking and refining old
weapons, all
while ensuring each is balanced for single player as well as multiplayer.
There aren't even collectibles to find, and the
weapon crafting system,
while implemented well, will lose its flavor once you find a gun or set of guns that you enjoy using more than the others.
While the limited selection of
weapons and changes to the core gameplay mechanics might rub series veterans the wrong way, those who dig beneath the title's fleshy, fetid surface will find a challenging, carefully -
crafted journey well worth the pride - crushing price of admission.
Crafting is not just about making a
weapon to use in self - defence though as Lara can gather herbs and cloth to heal her wounds,
while certain tools such as rope arrows can eventually be
crafted with enough resources which is an excellent design choice as it results in Lara not being able to enter some caves until she has
crafted a rope arrow and returned to explore the area once more.
While not as heavy of an RPG as Dragon's Crown, it does follow a mission - based system wherein at the end of every mission you return to a hub world that enables you to spend energy like cash and utilize E.B.E. materials to
craft new or enhance existing
weapons and armor.
Plants and monster parts are needed for
crafting weapons, upgrades, armor, traps, and ammo, and what's particularly interesting is that,
while some of the
weapons and gear are based on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
While none of the
crafting or resource gathering systems are complex, they are enriched by being miles deep in their impact on the fourteen distinct
weapons that are available from the start.
I was also thrilled when I could finally afford to add auto - firing homing missiles and lasers, which let me concentrate on pounding capital ships
while my A.I.
weapons cleared the area of lesser
craft.
While you are able to
craft new
weapons, and upgrade your abilities, you can also visit one of the many Altars on the map.
The new elements include helicopters, tanks and sniper rifles, which are powerful but easy to hit and destroy,
while worms can also now hide in buildings and there's a
crafting system so players can create
weapons.
Set in a strange alternative universe, spun off from the main Metal Gear Solid V story, you must scavenge resources,
craft weapons, build a base, and explore the unknown
while developing survival skills in the game's hostile environment.
While trundling through dungeons, ruins, and 45 different environments, you will defeat over 60 enemy types, collect pets,
craft items,
weapons, and armor through alchemical experimentation, build your bestiary, and more.
This means that the game will feature magic & armour customization,
while retaining several core elements from Dead Island, such as exploration,
weapon crafting & character development.
A traditional alchemy system is in place, allowing for the
crafting of accessories,
while everybody's favorite helmeted blacksmith is on hand to sell increasingly powerful
weapons.
Of course,
while in dungeons you can crank on some gear at
crafting stations, which are the only locations where you can unlock the game's best
weapons.
Up to four players fight search for loot
while piloting power armor equipped with unique
weapons, abilities, and customization options built from gear collected and
crafted, according to the official website.
Two all - new classes of zombies: Explore and scavenge the open world sandbox of Willamette, Colorado
while facing off against newly zombified enemies and agile zombies that can attack you from above Anything and everything is a
weapon: An all - new collection of
weapons and vehicles allow players to
craft their own tools of zombie destruction EXO Suits: give players a super-powered
weapon with incredible fire power to take on the zombie horde
The online multiplayer is crazy; it is a mad dash to
craft and upgrade to the most powerful
weapons,
while gaining the most resources and protecting your reactor.
Monsters are varied enough to prevent combat from feeling repetitive,
while armour and
weapon upgrades make such a difference that I was always excited to
craft something new.
While you build yourself increasingly devastating
weapons, you'll also
craft new
weapons and armor for your palico (our favorite is the ladybug outfit because, come on).
Of course, what players will really be after are the new
weapons and armor that can be
crafted after defeating the giant green beast, of which there are plenty,
while hunters at rank 50 or above will have access to a tempered Deviljho quest, with a much more difficult version of the monster.
The Quick
Craft wheel, which allows you to restock ammo on the fly for any of your
weapons while merely slowing down the action, keeps the time spent in menus down and the tempo up.