Sentences with phrase «while fighting enemies»

The games opens with Alyssa climbing up a building while fighting enemies and busting terrorists to save a city.
You can also collect items to equip and use while fighting enemies in engaging turn - based battles.
While fighting enemies in the many areas of Water Falls High is good, the real treat comes from the boss battles that happen during the story.
I got very frustrated at times of impossible seeming difficult fights and wanted to give up but, as I kept on trying a pattern starts showing up which makes you follow a particular path while fighting enemies.
While fighting enemies, in most brawlers, there is a move to get enemies off of your characters, or the enemies have some sort of grace period where they will stop attacking.
Hifumi will teach you how to swap out your party members while fighting enemies.
In Dizzy Knight you see how long you can survive while fighting enemies of increasing difficulty - Exclusively by spinning around.
Amaterasu can use both her physical melee attacks as well as her Celestial Brush while fighting enemies and she'll regularly have to alternate between the two.
Richard's head injuries are consistent with some near - contemporary accounts of the battle, which suggest that Richard abandoned his horse after it became stuck in a mire and was killed while fighting his enemies
16 Unclear on the concept: When West Point holds its annual cyberwar games, the troops wear full fatigues while fighting an enemy online.
Depending on your collected memories (items you find while you fight enemies and explore), you can trade for new skills, counters, and momentum perks to equip on your characters.
It's like scales, as one platform goes down the other one goes up, so you have to build evenly on your two platforms while you fight your enemy.
While fighting the enemy JD shoots a red pod that they were trying to avoid earlier and use it for cover, and then waltz towards the enemy soldier and stabs him to death.
Though it lacked in the storyline department and it wasn't quite as content heavy as any Souls game, it managed to capture that feeling of danger while fighting any enemy in the game while also easing on some of the frustration that we've all witnessed in the titles made by From Software.

Not exact matches

«We've been taking the fight to the enemy for a while now,» Hecker said.
Say, fighting off enemies in virtual reality while doing body - building movements at the gym?
While I can somewhat agree that fighting an enemy can empower them, it really depends on the situation.
While the Puritans were busily engaged in fighting off all open attacks on the holy experiment — by England, by Roger Williams, by Anne Hutchinson, by dissatisfied planters, by Presbyterians, and by Quakers and Baptists — a more subtle enemy was striking telling blows against it.
Pol Pot didn't get elected President of the United States, tell everyone that god was directing him, then lie his way into a groundless war while we were already fighting one against a nation that harbored our true enemy.
The second verse does better at developing the idea of recklessness: God pays it all for us when we felt worthless and fights for us while we're God's enemies.
That means never acting on our anger from that «fight, flight or freeze» place where our child looks like the enemy and we have to «win» while our child has to «lose.»
While the rhetoric to justify enhanced surveillance has focused on portraying terrorists as the principal enemies to fight against, we should not forget that the human rights regime was established more than 60 years ago with the main aim to keep in check the power of the state and to prevent abuses against ordinary citizens.
While urging the President to stop acting like the sole - administrator of Nigeria and the only honest man among Nigerians, Governor Fayose said «Nigerians are desirous of concrete developments, not rhetoric about fight against corruption that is only being used to persecute perceived political enemies of the President both in the Peoples Democratic Party (PDP) and within the APC.
This game is pretty fun at times, fighting dozens of enemy's while you die from a bullet isn't fun.
While I would have preferred animated sprites, watching Samus fight classic enemies and uncover upgrades stirs nostalgia within this gamer's heart.
You just stand there, swinging or casting away while the enemies feebly try to fight back.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
For anyone who's not played a Dynasty Warriors game, it involves fighting hundreds of enemies to protect key areas and defend where you can, while levelling up your characters.
Michael persuades Katherine to take him on as her manager, but while victory is sweet for a while, it doesn't take long for his old enemies to catch up with him, and soon Michael and Katherine have to deal with Clark (Kurt Hanover), an underground fight promoter who has a score to settle with Michael.
While exploring the colorful 2.5 D stages of World One, players will have to fight enemies with long range weapons and a powerful melee attack, jump over platforms, collect items and more.
Yes, visually they change the more damage they take, but there have been times where I've died after a gruelling battle and I'd liked to have known if I was anywhere near defeating the enemy, or whether I was just totally underpowered and shouldn't attempt the fight again for a while.
In addition to its short length, the gameplay doesn't have any substantial variety as all you generally do is work your way from point A to point B while fighting off similar enemies.
While on the map, there's the occasional enemy to fight, treasure box to unlock and mining point where you can find goodies to sell.
SURVIVORS VS. ZOMBIES — An adversarial multiplayer mode where one player takes over the role of Zombie Master (top - down view) spawns enemies and springs traps with a simple touch on the Wii U new controller; while a second player (first - person view) fights for survival with the Classic Controller!
Starring Chris Hemsworth and Michael Shannon, it's an invigorating war action / drama that shows how modern soldiers had to relearn their craft in order to take the fight to an enemy with a literally medieval mindset, embracing rather than fearing death, while having to rely on new allies who were often more interested in fighting ancient tribal grudges.
While they may fight, grumble, complain, and roll their eyes at each other daily, all any siblings need is a common enemy in order to come together as a fighting unit.
The normal enemies in The Surge alone can act as mini-boss fights and while there is a lack of enemy variety in the game, the struggle to improve and iterate on each fight is what makes the game fun here.
Atreus is also available to lend a hand with his bow and arrow which are used mostly to distract and stun enemies while his father is busy fighting others.
Unfortunately, the effort here feels rather lackluster and while the story mode campaign offers some nice fan service moments, the gameplay portion of it is rather bland where you fight just the same enemy for the umpteenth time with minor story related tweaks to differentiate each battle.
While the exact parameters and characters differ, most missions have pretty much the same goals, capture the enemy's keeps, wipe out their troops, defeat their commanders, sometimes fight a boss.
While we're on the subject, here's some more numbers: Minigore 2: Zombies will pack in 50 different enemy types, in addition to seven boss fights and will launch with 20 unlockable characters.
While some of these commanders are well known common enemies from the Zelda series, such as ReDeads or Darknuts, the most interesting ones are the fights against the playable characters, such as Ghirahim or Zant.
The fighting isn't that bad in Nights of Azure 2, but the moves and available combos aren't anywhere near as fanciful in Fire Emblem Warriors and as for graphics, while the cut - scenes and backgrounds and main characters look great, everything else, like the enemies, look like they could have done with a bit more time to flash them out.
You might round a corner in a cluster of enemies and find yourself fighting for your life, while seeking out a dead Mobius soldier to retrieve his ammo might lead you into a ghostly trap.
Simply keeping enemy types and status effects in mind while battling and knowing how to use accessories in a way that complements fights with enemies will enhance the gaming experience.
And while a light and heavy attack allowed Zelda to fight through the enemies without much threat, big hordes of moblins, and there were several dozen on screen heading for her at almost all times, were better handled with a few different types of special attacks.
Miller is in early talks to accept an offer to play Kyle's wife, who must raise his children while he's overseas fighting the enemy.
Gameplay remains largely unchanged, with players controlling Altair and mindlessly following glowing stars to navigate levels while sword fighting enemies with poorly programmed A.I..
One mission sees you fighting off waves of enemies while another has you saving marines from a crashed helicopter.
Smash and crash through «Smash Run» mode, a new mode exclusive to the Nintendo 3DS version that gives up to four players five minutes to fight solo through a huge battlefield while taking down recognizable enemies from almost every major Nintendo franchise and multiple third - party partners.
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