Slime Rancher on Xbox One X gets a solid increase to 4k
while improving frame rate and various other parts of the environment.
Not exact matches
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem
while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to
improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been
improved on significantly — Steadier
frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
ResetEra user Hardvlade managed to post comparisons for the first three titles when running in the brand new Performance Mode, which keeps the graphics as it was on the Xbox 360
while improving and stabilizing the
frame rate, and the Graphics Mode which bumps resolution up to 9x on the Xbox One X
while improving texture details and anisotropic filtering.
This latest patch has reportedly
improved some of the
frame -
rate issues that players ran across
while playing Breath of the Wild.
Overall presentation has clearly
improved too: anti-aliasing makes all the difference with this style of visuals, and the
frame -
rate boost to the cinematics is obviously welcome:
while the
frame - blending effect remains, there's an overall sense of consistency between cut - scenes and gameplay.
While the gameplay remains unchanged for all of the classic titles offered for the Virtual Console, Nintendo has stated that some games may be
improved with sharper graphics or better
frame rates.
While the
improved graphics look lovely, it's the higher
frame rate that has the biggest impact on how The Last of Us actually plays on PS4.
While running this test, Firefox's
frame rate improved by 30 % (from 31 to 40
frames per second).