Sentences with phrase «while performing a special move»

Vita controls are equally appropriately mapped as firing your weapon is re-mapped to R, while performing a special move is mapped to L, alongside performing a melee attack being moved to square, although there is no touch screen or rear touch pad support which both could have alternated as a player preference for firing and aiming your character's weaponry.

Not exact matches

While playing in Co-op mode, the players» characters can perform special moves that a single player can not make.
Basically, your characters automatically attack while you activate various special moves and perform simple quick time events.
However I found that a pro controller was needed while playing online as it gave you much more accuracy on controlling your characters and more importantly, performing those special moves.
Combos can be chained by pressing the buttons quickly in turn (such as L, L, M, H), while special moves are generally performed using the normal quarter - circle motions in conjunction with an attack button — although you no longer need to worry about whether it's a punch or a kick.
However I found that a pro controller was needed while playing online as it gave you much more accuracy on controlling your characters and more importantly, performing those special moves.
I was able to actually perform super attacks after a special move without near as much of a struggle as I usually had while connecting some of Nash's commands in the Alpha games.
While tabbing through the eventual slew of different functions with the shoulder buttons is a clunky slave to the two - button design, environments are designed in a smart way that make the special moves feel as extraordinary to perform as they are necessary to progress.
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to fire and the right analogue stick for aiming, while there is also no light bar implementation which could have been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there is seemingly no vibration which could have reflected the recoil of your weapon, the force of your character's special move or when your character dies from enemy fire.
All you have to do is hit a jumping opponent, while you are jumping, then perform the Air Double Special Move, using the strength one down from the button you did the first hit with.
Two characters compete in a breakdancing showdown, in which they attempt to outdo their competition by performing special moves and even attacking their opponents all while keeping the beat.
I had one gripe with the game's combat system, however: while simple and fun to play, there were some moves you can perform which are basically unavoidable and can, therefore, «break» the game, with special emphasis on the «jump kick» technique.
While in this position, you can take advantage of performing special moves such as Sora's «Sling Shot,» which you can view a screenshot of below.
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