Often a larger, more powerful enemy will attack head - on,
all while weaker enemies flank you or attack from a distance — making it impossible to successfully block and attack.
Not exact matches
The result was that if the Athenians fell in with a party of the
enemy that was
weaker than they, it escaped them through knowing their watchword;
while if they themselves failed to answer they were put to the sword.
Unique ninja abilities: Use your Ninja Vision to detect and analyze potential
enemy weak points, secret paths, and hidden information within the environment, but be careful, as you are susceptible to extra damage
while using your vision.
Attacking
while this gauge is displayed will cause it to decrease its value, and once the
weak gauge is completed, you'll be able to perform a set of very powerful attacks that will either defeat the
enemy entirely or take a large chunk of their health away.
This is a subtle process in which the teacher pairs strong with
weak,
while avoiding best friends, worst
enemies, and other combinations that just won't work.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave
while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking
weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more
enemies in one swing -
enemies do respawn their
weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
The player could aim for a
weak point on the
enemy for extra damage;
while conversely, they could aim for an armored point and dismember the limb to gain the armor schematic for their character.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's
weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat
enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat
enemies while riding a giant monster, your monster will also get some XP
But others might use him to wear down tougher
enemies while the Ghost of Sparta quickly eliminates
weaker foes.
The range of ground
enemies requires a plethora of tactical advances, such as skirting around armoured foes to strike
weak points on their back, to sniping fearsome creatures at a safe distance,
while melee combos are basic, but dish out heavy damage if you manage to get close enough.
Criticism was targeted at its technical issues, low - quality graphics, and the
weak artificial intelligence of
enemies,
while the competitive multiplayer mode was highlighted as the strongest aspect of the game.
In one sequence,
weak scaffolding collapses all around you as you traverse underground catacombs and in another, you're para-sailing through a village
while dispatching
enemies on horseback.
Triangle delivers a quicker,
weaker attack
while circle delivers a heavier attack that's both slower to execute repetitively and can be used to knock your
enemies around.
Certain
enemies are
weak against fire, others against lighting and so on, and thus you mix up physical attacks with spells, always looking for a weakness to exploit
while keeping your own party health with potions.
The EXP limit for defeating
weaker enemies is less severe,
while the EXP bonus for defeating stronger
enemies has increased.
There is a skill that can stop time and allow the player's pistol to shoot twice
while aiming it at an
enemy's
weakest point, which is the head.
In terms of the battle system,
while it's overall very strong, the
weaker enemies DO bring some of the game's more repetitive features to light.
With different
enemies comes different tactics, you are gonna have to use all your force powers to full effect here as some
enemies will be immune so some attacks and powers,
while they are
weak to others.
While enemies» HP maximums will stay constant throughout the game, their ATK and DEF stats will rise accordingly, allowing even the
weaker enemies to inflict medium damage on a fully equipped level 30 party.
This is when that decent battle system gets dull, as you hear the characters yell out the same stupid catch - phrases repeatedly
while fighting the
weak enemies to try to level up just enough to get past that boss fight.
Trial mode has you battle a set number of
enemies in a row,
while Survival mode has you fight waves of
enemy Units and
weaker grunts.
Try targeting an
enemy's
weak point to break their guard, then deliver powerful blows
while it's weakened!
Further
enemies include beasts such as fearsome predators known as Caragors,
while Siegebeasts shoot powerful weapons at Talion and his allies but can be temporarily repurposed by firing at
weak spots followed by mounting the Siegebeast to aim its weaponry at
enemy Orcs and even defeat other nearby Siegebeasts.
It has the standard trappings of the genre: Weapons that get stronger from power - ups dropped by
enemies, a secondary screen - clearing super attack with limited charges, and boss battles where you hammer away against a beefy target with patterned attacks you have to learn how to dodge
while watching for exposed
weak points.
The battles themselves are turn - based and
while the old RPG mechanics keep things engaging and thought - provoking (unless you're smacking on
weaker enemies that is), the Momentum system adds a bit more interaction with the battles and makes you stay more on your toes.
Special moves are charged when you attack
enemies —
While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by
enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the
enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks
enemies back — Lizardos was the first
enemy with a
weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
The (semi --RRB- permanent damage taken differs with each difficulty level, so on the lowest one, the Way of the Acolyte, you'll start most encounters with almost full health,
while you have to face much less and
weaker enemies than on the higher difficulties.
Using «Scout», for example, will send the drone out for supplies, but make the fight more difficult,
while «Taunt» causes the drone to lure in larger waves of
weaker enemies.
Mostly, you'll clear areas of foes by using your paint to creatively navigate the world or surprise
enemies,
while the boss battles have something of a Mario-esque feel about them: there's an obvious
weak point to exploit in each, but you'll need to play smart to actually succeed.
It was usually something like «Disable 3 ships with your
weak ion guns in two minutes
while flying over an
enemy platform that bombards you with lasers».
The weapon types felt varied, with Assault rifles feeling a little
weak while shotguns packed a comfortable punch for when
enemies got too close.
The combat is simple to start with but after a
while you'll pick up the more advanced moves and notice how deep it can be,
weak attack, strong attack and 3 special attacks, varying combos and sheer
enemy count keep this title from being stale.
While you can line up one hit skill shots on
enemy weak points, their random movement patterns, your awkward aiming speeds, and your even more awkward movement controls makes that more a feat of luck than skill.
While it can be used to easily dispose off
weak enemies, stronger
enemies will not go down easily and so, upgrades to the rifle are a must in such cases.