Sentences with phrase «while weaker enemies»

Often a larger, more powerful enemy will attack head - on, all while weaker enemies flank you or attack from a distance — making it impossible to successfully block and attack.

Not exact matches

The result was that if the Athenians fell in with a party of the enemy that was weaker than they, it escaped them through knowing their watchword; while if they themselves failed to answer they were put to the sword.
Unique ninja abilities: Use your Ninja Vision to detect and analyze potential enemy weak points, secret paths, and hidden information within the environment, but be careful, as you are susceptible to extra damage while using your vision.
Attacking while this gauge is displayed will cause it to decrease its value, and once the weak gauge is completed, you'll be able to perform a set of very powerful attacks that will either defeat the enemy entirely or take a large chunk of their health away.
This is a subtle process in which the teacher pairs strong with weak, while avoiding best friends, worst enemies, and other combinations that just won't work.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
The player could aim for a weak point on the enemy for extra damage; while conversely, they could aim for an armored point and dismember the limb to gain the armor schematic for their character.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
But others might use him to wear down tougher enemies while the Ghost of Sparta quickly eliminates weaker foes.
The range of ground enemies requires a plethora of tactical advances, such as skirting around armoured foes to strike weak points on their back, to sniping fearsome creatures at a safe distance, while melee combos are basic, but dish out heavy damage if you manage to get close enough.
Criticism was targeted at its technical issues, low - quality graphics, and the weak artificial intelligence of enemies, while the competitive multiplayer mode was highlighted as the strongest aspect of the game.
In one sequence, weak scaffolding collapses all around you as you traverse underground catacombs and in another, you're para-sailing through a village while dispatching enemies on horseback.
Triangle delivers a quicker, weaker attack while circle delivers a heavier attack that's both slower to execute repetitively and can be used to knock your enemies around.
Certain enemies are weak against fire, others against lighting and so on, and thus you mix up physical attacks with spells, always looking for a weakness to exploit while keeping your own party health with potions.
The EXP limit for defeating weaker enemies is less severe, while the EXP bonus for defeating stronger enemies has increased.
There is a skill that can stop time and allow the player's pistol to shoot twice while aiming it at an enemy's weakest point, which is the head.
In terms of the battle system, while it's overall very strong, the weaker enemies DO bring some of the game's more repetitive features to light.
With different enemies comes different tactics, you are gonna have to use all your force powers to full effect here as some enemies will be immune so some attacks and powers, while they are weak to others.
While enemies» HP maximums will stay constant throughout the game, their ATK and DEF stats will rise accordingly, allowing even the weaker enemies to inflict medium damage on a fully equipped level 30 party.
This is when that decent battle system gets dull, as you hear the characters yell out the same stupid catch - phrases repeatedly while fighting the weak enemies to try to level up just enough to get past that boss fight.
Trial mode has you battle a set number of enemies in a row, while Survival mode has you fight waves of enemy Units and weaker grunts.
Try targeting an enemy's weak point to break their guard, then deliver powerful blows while it's weakened!
Further enemies include beasts such as fearsome predators known as Caragors, while Siegebeasts shoot powerful weapons at Talion and his allies but can be temporarily repurposed by firing at weak spots followed by mounting the Siegebeast to aim its weaponry at enemy Orcs and even defeat other nearby Siegebeasts.
It has the standard trappings of the genre: Weapons that get stronger from power - ups dropped by enemies, a secondary screen - clearing super attack with limited charges, and boss battles where you hammer away against a beefy target with patterned attacks you have to learn how to dodge while watching for exposed weak points.
The battles themselves are turn - based and while the old RPG mechanics keep things engaging and thought - provoking (unless you're smacking on weaker enemies that is), the Momentum system adds a bit more interaction with the battles and makes you stay more on your toes.
Special moves are charged when you attack enemiesWhile Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
The (semi --RRB- permanent damage taken differs with each difficulty level, so on the lowest one, the Way of the Acolyte, you'll start most encounters with almost full health, while you have to face much less and weaker enemies than on the higher difficulties.
Using «Scout», for example, will send the drone out for supplies, but make the fight more difficult, while «Taunt» causes the drone to lure in larger waves of weaker enemies.
Mostly, you'll clear areas of foes by using your paint to creatively navigate the world or surprise enemies, while the boss battles have something of a Mario-esque feel about them: there's an obvious weak point to exploit in each, but you'll need to play smart to actually succeed.
It was usually something like «Disable 3 ships with your weak ion guns in two minutes while flying over an enemy platform that bombards you with lasers».
The weapon types felt varied, with Assault rifles feeling a little weak while shotguns packed a comfortable punch for when enemies got too close.
The combat is simple to start with but after a while you'll pick up the more advanced moves and notice how deep it can be, weak attack, strong attack and 3 special attacks, varying combos and sheer enemy count keep this title from being stale.
While you can line up one hit skill shots on enemy weak points, their random movement patterns, your awkward aiming speeds, and your even more awkward movement controls makes that more a feat of luck than skill.
While it can be used to easily dispose off weak enemies, stronger enemies will not go down easily and so, upgrades to the rifle are a must in such cases.
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