Sentences with phrase «who hits a jumper»

Not exact matches

James Hahn, who won his first PGA TOUR event last year, was looking for an edge when he jumped to PXG in January: «I didn't feel the need to switch (from TaylorMade) but a small part of me was thinking, «I can't compete with a guy who hits 30 yards longer than me and one or two clubs longer than me.»
He's the engine that powers Villanova's national title chances, a 6» 3 bulldog who can get to the basket or hit pull - up jumpers whenever the offense needs a bucket in a pinch.
The aints did hit a jackpot last year during the draft but even that was kind of lucky — the Niners jumped ahead of them and selected LB Foster (whom they were supposedly fixed on) who wasn't nearly as impactful as the guy the aints drafted instead, and now may actually be suspended.
Now he's become a face - up player who has to hit the jump shot or drive to the hoop.»
It was Custer who got the Ramblers to the second weekend of this tournament, hitting a go - ahead jumper to stun Tennessee in the final seconds:
Every team in the league wants an intelligent big man who can hit jumpers and protect the rim.
Gibson is a solid defender at power forward who can hit mid-range jumpers and stay out of the way on offense.
He profiles as a rim protector at the next level who can catch lobs and hopefully hit a 15 - foot jump shot.
And he'd be a quarterback who doesn't have much trade value because teams probably won't be jumping through hoops for a ridiculously expensive one - year loaner who's set to hit free agency in 2019.
I am hoping to have a progressive home and raise my daughter to be open and aware, but I do not think I will allow someone elses child into my home to possibly infect or abuse my daughter... He could certainly be a great guy, or he could not be... He could be a bad guy who could change my daughter by hurting her in many different ways... Sex is sex, but another human being being raised by some one you do not know could potentially be harmful... Even if I know the other childs mother or father... the other child could be not so good at heart... I will just raise my child to focus on herself and her future and her education and wants, needs, likes, and dislikes before jumping in the bed with some body who could hit her, impregnat her, or give her an STD: S
The #TOMMYNOW show at a pier in downtown Manhattan resulted in a 60 percent increase in sell - throughs and a 900 percent jump in website traffic, with 70 percent of inbound hits coming from people who had never previously visited the site.
Hit the jump for more details on who's involved!
I did occasionally use my horn to signal shooters to turn around and shoot upcoming targets instead of trying to hit missed targets behind them, but the mode really seems perfect for those who jump into GTA Online alone.
Hit the jump to check out the new photo of Hanks as James Donovan, a Brooklyn lawyer who «finds himself thrust into the center of the Cold War when the CIA sends him on the near - impossible task to negotiate the release of a captured American U-2 pilot.»
Hit the jump to check out The Winter Solider «s Johansson who uses all of her brain to kick bad guy ass.
Hit the jump to check out the very first official Now You See Me 2 synopsis and to find out who else is joining the cast alongside Radcliffe.
There's a moment in Blind Fury when the blind man and a young boy jump into a vacant car, attempting to flee their pursuers when the realization hits: «Who's gonna drive?»
The jump - the - shark moment happens here when Ben Affleck calls the kid he's kidnapped (who is either severely retarded, autistic or has severe Tourette's syndrome, we never know for sure) an «Effin» Retard» and then hits him.
You can click here to check out my live blog of the entire ceremony, but if you just want a listing of who won what, then hit the jump.
Hit the jump to learn who we think may have tangled with Godzilla once before.
The temporary seats were a hit with the rugrats too, who of course, wanted to just jump over the second row to get back there.
The pedestrian walkway stands approximately 220 feet above the San Francisco Bay, and, according to an article in The New Yorker (2003), «Jumpers who hit the water do so at about seventy - five miles an hour and with a force of fifteen thousand pounds per square inch.
I would have to dodge an attacking bird, while also keeping an eye on enemy archers who would take pot shots at me until I could land a total MLG turnaround no scope arrow shot on both enemies while hitting just the right jump.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
From there I jumped FF10 and FF11, and then met FF12... LOL for love of God, who praises Final Fantasy 12 hit his head with great force!!!
After all, Spider - Man is almost a guaranteed hit that everyone wants to see more of, while Kojima's followers who haven't strayed off the righteous path and purchased Metal Gear Survive will surely jump on Death Stranding.
Emails arrive from your mom back home who insists that you wear your hand knitted jumper and that lasers only hurt when they hit you in the face, while your own robotic character desperately tries to find out if using resources to save humans is going to get him fired, or if any help is coming, because that would be great.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Slow yet highly defensive (what with the whole «armadillo» thing), Dillon would be the perfect character for someone who likes to hold back and take a few hits before jumping in for the kill.
Like say, only hammers against flying enemies (who can't be hit with them), or jump stickers against spiky ones (who obviously can't be jumped on).
◆ ◆ ◆ Game Description ◆ ◆ ◆ Witch player who has the power to manipulate timeIn town you \'ve wandered theSuch as pendulum that hit the jump wheels and travelersPrevent a variety of things way in the townAnd ascertaining the timing by or slow down speed up the timeAnd tries to continue proceed through the city while...
The only really hard parts are the stage with the spikes that prevent jumping, an extremely annoying boss fight against two super fast, shuriken - throwing martial artists who are extremely hard to catch, and the final boss whose special attack can kill a Lee brother in three hits.
Especially one time where you are having to follow an elevator up, with the screen constantly moving, and need to do a tricky jump only to be hit by an off - screen enemy who sends you plummeting to your death.
We also got Carol Vorderman telling us about her inability to jump in Rayman (try hitting the button on that thing you're holding, Caz), and Doctor Who and Sherlock writer Steven Moffat admitting that although he hadn't a clue how to write for games, he had no doubt that the industry would continue to go from strength to strength.
Yet it seems that the people who get the most attention and blame are those who get hit, those kids in black clothes and headphones who just jump out of nowhere.
For those who think milk in bags would be tough to handle, read The Steps to the Usage of the Milk Bag for tips on getting the milk from the bag to your glass or bowl of cereal; hit the jump for a useful video from our pals at Hippyshopper on the same subject.
The hits I'm getting probably reflect that there are many people who strongly dislike the perceived policy consequences of AGW and will jump at anything that can prevent them from having to face reality.
The participants who responded positively to the main questions were then asked to elaborate on their actions (multiple choices including drug overdose, hanging, burning charcoal, jumping from a height, cutting themselves and being hit by a car).
In one instance, Bzeih says he had a client who woke him up, eager to get a jump on a property that hit the market late at night.
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