But it wasn't just about his hands - it was
his whole approach to the game.
Not exact matches
But when
approached by a New York Times reporter, despite the copious signs of console
game success all around him, Boatman seemed
to be more interested in a
whole different type of
game: the simple, cheap apps that millions of people around the world were starting
to download
to their smartphones and iPads.
I have been against Paulinho the
whole season, but this
game was one of the few occasions where we could have used his chaotic
approach as we had no hold in the
game to begin with.
I remember viera during the trophy presentation after the leiceter match in 2004 at highbury talking
to a reporter - he said and I quote:» the biggest factor that has made us go the
whole season unbeaten is that we
approached every
game expecting
to win it.».
I believe the issue is with Arsene Wenger and his tactical
approach to games and team management as a
whole.
We provide a system
to coaches that is based on a detailed
approach with everything they do
to have a purpose and
to have a better understanding of those elements in the
game as a
whole.
I think it's a
whole new ball
game, where we are used
to toting around a little one, but the idea if a darting toddler + baby seems daunting... at least that's how I'm feeling as baby # 2's due date
approaches!
In fact, our
whole «Dare
to Compare: Gross Out
Game for Good Nutrition» is based on taking an entertainment
approach to healthier eating by engaging kids in hands - on analysis of what they're consuming in media, mind and body when opting into junk food.
If you want, you can just find a non lethal
approach to the
whole game
This sense of familiarity used
to define the
whole series, but with Pokémon Sun and Pokémon Moon
Game Freak finally decided
to shake things up, and this
approach definitely paid off, making the two
games some of the best entries in the series.
We interview David Sirlin of Sirlin Games about Fantasy Strike; a
game that aims
to grow the fighting
game market with a
whole new
approach to the genre
That initial PlayStation
game changed the way voice acting was
approached in the industry, and GI's gathered the
whole team
to talk about their groundbreaking work.
I want
to let you in on a little secret:
Game - based learning requires a
whole new
approach to learning design.
This question allows me
to take a different
approach to the
whole comparison
game.
There's plenty of reasons
to go back and play the
whole game a couple of times over just taking different
approaches.
I think Sony is on the right track with their current
approach — it's all about the
games at the end of the day, and that's definitly going
to get you a broader appeal on the market as a
whole.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the
whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the
game - her favorite line is the «Yes» Princess Zelda gives as an answer
to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses
to give up, and wants
to give hope
to Link - Shimamura tried
to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other
games - there was no fixed routine of how
to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the
game, as the team found better ways
to say things - Shimamura finally managed
to beat the
game the other day, but she wants
to keep practicing her shield surfing - Shimamura explains that she really gave it her
whole when voicing Princess Zelda,
to give her emotions - she hopes that players will remember their memories of Princess Zelda
Instead of playing this four way
game of chicken, one company needs
to reverse course and completely change their
whole approach.
While a detailed historical look of Mario in general would literally take dozens of pages, today we are going
to take a different
approach, and take a look at the original
games historical significance, and how Super Mario Brothers severely helped save, and regain needed confidence, in the video
game industry as a
whole.
The
game takes a decidedly different
approach to selecting which unit should move first, taking each character's initiative number and comparing it
to everyone else in their party, rather than over all units as a
whole.
There are a lot of problems inherent
to Dragon Quarter's minimalist
approach to narrative, but let's cut
to most important one, the one that brings the
game's credibility most deeply into question: the
whole idea of the «Dragon Form As Built In Cheat Code» itself ends up being the first in a long list of ideas that end up reinforcing meritocracy.
We interview David Sirlin of Sirlin Games about Fantasy Strike; a
game that aims
to grow the fighting
game market with a
whole new
approach to the genre
All 3
games have their own
approach to how you get around the city, and that traversal is a crucial element
to the
whole experience.
It's not the best example of this
approach to game design, but it had me thinking about those design philosophies and how important they are
to gaming as a
whole.
This added a new spark and a
whole new
approach to this wonderful
game.
Creative Assembly's survival horror
approach certainly has us interested, but we're cautious as
to whether they can maintain it throughout a
whole game against just one alien.
This
game takes another
approach — it makes the
game so random that its hard for other players
to direct the
whole game.
Honestly, there's not a
whole lot of information
to go off but it's safe
to say that From Software is taking a decidedly rogue - lite dungeon - crawling
approach to the
game.
Whatever the case ends up being, heists would fit right in with the Old West setting, and if they also brought back the setup elements (or at least, the ability
to choose how you want
to approach the heist), it could very well end up being the highlight of the
whole game.
It adds a
whole new way
to approach the
game, it opens a lot more optional activities
to the player, whilst it also adds a liberating twist
to how much you can prepare for each battle.
Whilst there's a
whole lot
to do in the
game, you can actually
approach it all at your own pace — you're never necessarily forced into taking care of your Kingdom or fighting these tactical battles unless they're one of the few instances where they're part of a story sequence.
«The Battles expansion adds a
whole second layer of play
to an already fun
game, without affecting the laid back
approach that makes the original
game so enjoyable.»
The
whole game is littered with these tense moment -
to - moment decisions, always forcing you
to be creative and resourceful with the way you
approach each fight.
Later in the
game, when you start building your kingdom and tending
to it, I found things
to get bit more tedious, but I also discovered that it didn't matter a
whole lot if I decided
to just take a barebones
approach to one
game element or another.
Customer gets what customer wants»
approach — and lead
to there being a
whole slew of
games companies less than 5 years old doing a couple of hundred million dollars revenue annually (c.f. http://www.freetoplay.biz/2008/09/08/top-10-free-
to-play-publishers/ for some examples).
The mocks took my
game to a
whole new level, misconceptions I had were promptly cleared, and I was taught how can I answer the questions using a structured
approach such that my strengths are highlighted and I don't lose the interest of the interviewers.
A
whole business
approach is required
to stay ahead of the
game in an ever - changing, highly competitive market.