Sentences with phrase «whole approach to the game»

But it wasn't just about his hands - it was his whole approach to the game.

Not exact matches

But when approached by a New York Times reporter, despite the copious signs of console game success all around him, Boatman seemed to be more interested in a whole different type of game: the simple, cheap apps that millions of people around the world were starting to download to their smartphones and iPads.
I have been against Paulinho the whole season, but this game was one of the few occasions where we could have used his chaotic approach as we had no hold in the game to begin with.
I remember viera during the trophy presentation after the leiceter match in 2004 at highbury talking to a reporter - he said and I quote:» the biggest factor that has made us go the whole season unbeaten is that we approached every game expecting to win it.».
I believe the issue is with Arsene Wenger and his tactical approach to games and team management as a whole.
We provide a system to coaches that is based on a detailed approach with everything they do to have a purpose and to have a better understanding of those elements in the game as a whole.
I think it's a whole new ball game, where we are used to toting around a little one, but the idea if a darting toddler + baby seems daunting... at least that's how I'm feeling as baby # 2's due date approaches!
In fact, our whole «Dare to Compare: Gross Out Game for Good Nutrition» is based on taking an entertainment approach to healthier eating by engaging kids in hands - on analysis of what they're consuming in media, mind and body when opting into junk food.
If you want, you can just find a non lethal approach to the whole game
This sense of familiarity used to define the whole series, but with Pokémon Sun and Pokémon Moon Game Freak finally decided to shake things up, and this approach definitely paid off, making the two games some of the best entries in the series.
We interview David Sirlin of Sirlin Games about Fantasy Strike; a game that aims to grow the fighting game market with a whole new approach to the genre
That initial PlayStation game changed the way voice acting was approached in the industry, and GI's gathered the whole team to talk about their groundbreaking work.
I want to let you in on a little secret: Game - based learning requires a whole new approach to learning design.
This question allows me to take a different approach to the whole comparison game.
There's plenty of reasons to go back and play the whole game a couple of times over just taking different approaches.
I think Sony is on the right track with their current approach — it's all about the games at the end of the day, and that's definitly going to get you a broader appeal on the market as a whole.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Instead of playing this four way game of chicken, one company needs to reverse course and completely change their whole approach.
While a detailed historical look of Mario in general would literally take dozens of pages, today we are going to take a different approach, and take a look at the original games historical significance, and how Super Mario Brothers severely helped save, and regain needed confidence, in the video game industry as a whole.
The game takes a decidedly different approach to selecting which unit should move first, taking each character's initiative number and comparing it to everyone else in their party, rather than over all units as a whole.
There are a lot of problems inherent to Dragon Quarter's minimalist approach to narrative, but let's cut to most important one, the one that brings the game's credibility most deeply into question: the whole idea of the «Dragon Form As Built In Cheat Code» itself ends up being the first in a long list of ideas that end up reinforcing meritocracy.
We interview David Sirlin of Sirlin Games about Fantasy Strike; a game that aims to grow the fighting game market with a whole new approach to the genre
All 3 games have their own approach to how you get around the city, and that traversal is a crucial element to the whole experience.
It's not the best example of this approach to game design, but it had me thinking about those design philosophies and how important they are to gaming as a whole.
This added a new spark and a whole new approach to this wonderful game.
Creative Assembly's survival horror approach certainly has us interested, but we're cautious as to whether they can maintain it throughout a whole game against just one alien.
This game takes another approach — it makes the game so random that its hard for other players to direct the whole game.
Honestly, there's not a whole lot of information to go off but it's safe to say that From Software is taking a decidedly rogue - lite dungeon - crawling approach to the game.
Whatever the case ends up being, heists would fit right in with the Old West setting, and if they also brought back the setup elements (or at least, the ability to choose how you want to approach the heist), it could very well end up being the highlight of the whole game.
It adds a whole new way to approach the game, it opens a lot more optional activities to the player, whilst it also adds a liberating twist to how much you can prepare for each battle.
Whilst there's a whole lot to do in the game, you can actually approach it all at your own pace — you're never necessarily forced into taking care of your Kingdom or fighting these tactical battles unless they're one of the few instances where they're part of a story sequence.
«The Battles expansion adds a whole second layer of play to an already fun game, without affecting the laid back approach that makes the original game so enjoyable.»
The whole game is littered with these tense moment - to - moment decisions, always forcing you to be creative and resourceful with the way you approach each fight.
Later in the game, when you start building your kingdom and tending to it, I found things to get bit more tedious, but I also discovered that it didn't matter a whole lot if I decided to just take a barebones approach to one game element or another.
Customer gets what customer wants» approach — and lead to there being a whole slew of games companies less than 5 years old doing a couple of hundred million dollars revenue annually (c.f. http://www.freetoplay.biz/2008/09/08/top-10-free-to-play-publishers/ for some examples).
The mocks took my game to a whole new level, misconceptions I had were promptly cleared, and I was taught how can I answer the questions using a structured approach such that my strengths are highlighted and I don't lose the interest of the interviewers.
A whole business approach is required to stay ahead of the game in an ever - changing, highly competitive market.
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