Sentences with phrase «whole environment of the game»

Techland claims that players will be able move around the whole environment of the game easily and intuitively but also combine parkour - style movement with brutal combat.

Not exact matches

I really hope that Wenger doesn't dilly dally with Perez's introduction into the starting lineup, especially when the whole fanbase will be wanting to see him start against Southampton, But knowing Wenger and his way's of thinking, he will probably want the player to get used to the Arsenal environment from the bench for a few games!
They had been playing computer civilisation - building games and one of them — Civilisation II — had whole sections about the advantages of different types of environment.
The environments fair a bit better then the character models do, in that the colors of the game seem a whole lot richer, and the amount of detail seems a lot higher.
«Performance as a whole is good — particularly given the sheer scale of the environments — although, on a standard PS4 set - up, that Tallneck encounter did suffer some major judders as the game seemingly struggled to render the shambling behemoth in close - up.
After gamers having enough of Red Dead Redemption, by literally exploring every nook and corner till we knew the whole environment like we know the way to our school, a new question popped up: What Next?
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We offer private family surf lessons for either the whole family, that is both parents and kids, or KIDS ONLY surf lesson where you as a parent can be safe knowing your kids are looked after with lots of activities, games and a kids - friendly surf tuition in a structured environment.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
I designed the original concept, I started the project, set up the team, organized and scheduled everything from the very first day until the very last, I made 90 % of all environment art, about 30 % of the levels, roughly 30 % of the scripting, pretty much all effects, I optimized the whole game and set forth all the technical constraints, safe - guarded the consistency of all the art that was made, and so on.
Physics and destructibility of the environments in - game are also vastly improved in Battlefield 4 and brings a whole new dimension to gameplay particularly with the inclusion of Levolution and its direct effects on multiplayer games.
We have no doubt that the PS3 is the perfect environment for MMOs to grow and capture a whole new legion of gamers who are just waiting to invest countless hours online in a persistent world.
You have never experienced a Ghost Recon game like this; with one of the largest open world environments in any Ubisoft game to date, with a whole wild world of mountains, forests, and even deserts for players to explore and fight in.
From the looks of things, not only is it not going to feature stylized graphics, keeping things nice and gritty (even more so than the excellent Titan Quest), but the game is supposed to feature NPC factions, meaningful quest choices, non-linear progression, destructible environments, and a whole other junk of stuff that frankly sounds too good to be true for a budget of half a million bucks.
The game as a whole looks like a lot more attention was given to the anti-aliasing of the characters and environments so the look far more smooth than the Wii or Gamecube versions.
We created a Pirate adventure game using many online safety steps in place, Pirate101 creates an environment of fun gameplay and adventure that the whole family can enjoy.
Nevertheless it is still a great peek at how the environment stands for this game and the vibe of it as a whole.
Additional features of the game as a whole include: the ability to carry two primary weapons in addition to your piston and knife, jet pack functionality seen in earlier games, fully destructible environments and online multiplayer support.
As Kirby's world revolves around yarn, the whole platforming portion of the game depended on the player using Kirby's yarn whip to manipulate the environment.
No concrete details about any of the games were made available, but it seems like the next Mass Effect will take place in a whole new environment.
It's a massive environment devoid of many structures to climb, which makes it feel a whole lot like you're playing a Far Cry game.
Early in the game the puzzles involve actions such as flicking a switch or pulling an object, but the more you progress the more complex they become and change the environment around you - for instance, the turn of a cog will turn your whole world upside down and timing is very much of the essence!
Spider - Man will no doubt be a firm favourite and he has been one of my most used figures within the play set environment, having Spider - Man in the game on a whole is just a huge step forward as he is an iconic character that will bring people into the platform.
The whole game just looked pretty uninspiring, with bland character models and a true lack of variety in the environments.
It's certainly not the worst game in terms of its visuals, with some nice environments, but on the whole everything just looks basic and very bland.
Dead Island is definitely one of the better zombie killing games that shifts its action from beaches to hotels to close - quarters city environments, packing a whole host of fun special moves, including beheadings.
A lot of this probably has to do with the fact that the game's graphics just aren't all that impressive as a whole, with dark environments, muddy blue color schemes, and facial features that look like higher - end PS2 games at best.
It's not particularly original — ExciteBike was the first on the NES, and there are a whole host of flash games based off the idea, and Trials HD itself is not the first in the Trials franchise — but Trials HD took the concept further than ever before, putting it in a graphically impressive 3D environment, bolstered by equally impressive physics.
ARM - based Chromebooks can use a full Linux environment too, but they're cut off from a whole ecosystem of closed - source software designed for traditional x86 - based PC chips — including Steam and all its games.
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