It's got cool character designs, definitely cool maze layouts with some very nice details such as background animations, flame effects, and it always seems like there is something moving on the screen which again is a great little addition as it really gives
the whole game a sense of life.
Not exact matches
it ll make perfect
sense if Ozil is rested for both the newyear's
game and Sunderland
game, 2weeks of rest would do him a
whole lot of good.
It literally alters his
whole game plan and he is trying to development players within the system if that makes
sense
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our
whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make
sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
We know he's been able to stay on guys like Curry and CP3 before for great defensive plays, we haven't seen him doing it during a
whole game, but in this
sense, covering a main ballhandler requires more skill and less decission making / court awareness than staying behind watching to help or staying.
And while playing
games with apps and computers could be considered more active than TV viewing, it is still limited to what happens between the child and a device — it doesn't involve the
whole child's body, brain, and
senses.
It makes
sense, considering the
whole point of the
game is to force your way into the bullseye!
The
game as a
whole just was not all that exciting, and when you take into account the story not being all that exciting either, the single player mode for me was pretty average in the full
sense.
You still have the different costumes with different abilities that you need to solve puzzles but Superman has enough powers that he just breaks the
game and allows you to do almost everything so to compensate the
game will sometimes give you an alternate Superman that can only do certain things which just breaks the
game in a
whole different way because it makes no
sense.
Sonic Forces» story doesn't make a
whole lot of
sense, but I have to admit, I found the
game's writing less grating than most other recent Sonic entries.
This
sense of familiarity used to define the
whole series, but with Pokémon Sun and Pokémon Moon
Game Freak finally decided to shake things up, and this approach definitely paid off, making the two
games some of the best entries in the series.
I think that once everyone is able to see more after the announcement and ultimately play the
game next year, it's going to make a
whole lot of
sense that the «World» concept is the reason we didn't simply number the title.
Neither the plot nor the
game makes much
sense, and the
whole thing is more an unintentional comedy than an action movie.
The
whole thing looks and feels like an extended episode of some Starz series, and you almost get the
sense that first - time feature film director Aleksander Bach is attempting to ape the Resident Evil movies, another franchise with bad writing, silly action and only the most tenuous connection to the video
games that inspired it.
In Perkins» view, a learner needs both a
sense of the
whole game and a focus on specific trouble spots.
Also, ideally children first learn about reading by being read to a lot, so they have a
sense of the
whole game, and as they develop their decoding skills they soon practice on simple small - scale texts that nonetheless try to be interesting and meaningful.
So students end up practicing meaningless pieces to score well on quizzes without developing a
sense of the
whole game, like the kids mentioned above who can do the computations but don't know what operations to use when.
They've been practicing their batting without developing a
sense of the
whole math
game.
In fact the more endings you finish the more the
whole of the story starts to gradually make more
sense, and let me tell you the writer for the
game Yoko Taro is a genius who should have written the story for Final Fantasy XV and they should have told them how they want the premise of the story to be about and he could've expanded upon it.
The thing that doesn't make a
whole lot of
sense to me is that the video ends with the question of «do you want Nintendo to keep innovating with Zelda or should they go back to their roots and make a Zelda
game with traditional controls?»
I generally get an immediate
sense as to whether I'm going to want to play through a title about 10 minutes into the
game; either I'm instantly hooked, which usually bodes really well for the title as a
whole, or I let out a loud sigh and know I've got a bit of work ahead of me.
Judging the
game on its own merits is certainly the way to go as it is a reboot of the franchise, so judging it any other way wouldn't make a
whole lot of
sense.
During your
game time you'll unlock extra perks and weapons for these bad - boys, and while it's not a deep system with plenty of options it does give the
whole thing a
sense of progression.
Monolith therefore decided that making a
game based upon this legendary character made a lot of
sense, and people agreed, feeding the Kickstarter a
whole lot of cash to see the dream of a plastic Conan realized.
There's no enemies or any
sense of fighting in that
whole game series.
The
game is being offered at full price, which does not really make
sense as the
whole draw of the XBLA offer was the discount.
if on the PS3 it will be anything around 25 GB, then they will need at least 4 DVD if they are going to do the same thing (theoretically) and if they were planning to use a 50 GB BD, then more DVDs will be needed OR they can compress everything and stay at 720p or less for the
whole game, (because I read somewhere that they are going 1080p for cutscenes) that will make more
sense cost-wise and quality-wise and will require less storage space!
Performance leaves a lot to be desired, there's just too much action on screen, the controls seem poorly thought - out, the power - ups lack balance and above all the
whole experience of playing the
game is devoid of a
sense of satisfaction.
There's really something about the vibrancy and mood from the colours used in each area and the
sense of space that makes the
whole game so memorable.
That's exactly what I enjoy the most in a
game: the way the
whole experience is tailored so that making
sense of its universe of rules is entirely up to you.
I've read from a few different places that Microsoft plans to make
games that utilize the Kinect but also use the standard Xbox 360 controller, a plan that makes zero
sense to me since the
whole point of Kinect was to eliminate the controller.
Unless you count yourself among those PC fans then the story in Kane's Wrath will make little
sense to you because the
game assumes that you're pretty much familiar with the
whole C&C timeline.
A major part of the enjoyment of the series for many is that it is set in Japan and we get to see all of the quirks that entails as well as the awesome food and
sense of humour permeating the
whole game.
Careful readers will note that I described the combination of the
Game Boy and Tetris as «identifying a
whole new potential market for videogames» rather than creating one in any sustained
sense.
It works well, and it makes
sense within the context of the
game, but unless you're a terrible pirate you won't get arrested a
whole lot.
You can figure said motivation out, but even then it doesn't make a
whole lot of
sense In other areas it's more mixed; the comedy is subtle and underplayed in the grand scheme of the story, and so this isn't a laugh out loud
game or even one that will make you giggle from time to time.
Zelda BotW is a big
game and it does need more than 5 minutes to properly appreciate it, so it makes
sense to dedicate the
whole booth to it.
A
Whole in One Golf Story is one of those
games that makes very little
sense on paper.
However the one thing that doesn't make
sense is though that you spend the
whole post talking about due to steam and humble bundles and the evolving markets how little you make from
games these days.
That may not be fair as Phantom Pain commits no sin that the Metal Gear Solid series as a
whole hasn't in past installments but keep in mind I wasn't a reviewer when those
games came out so I'm going to write something now that's been inside me for roughly 17 years: Hideo Kojima is a terrible storyteller in every
sense.
I will be the first to admit the story was not perfect, and neither were the characters, but the
whole production has an undeniable
sense of heart to it that you just don't see in many
games.
Its still a
whole third of the
game world and in terms of the storyline, it just makes
sense that you can only go where your faction controls.
With TMNT coming on the up and up, a new
game based around the Nickelodeon cartoon makes a
whole lot of
sense.
Whether this is adjusting gravity or adding the ability to shrink or grow characters, there is a
sense of fun and freedom to the
whole game.
You can save and quit a
game only during a solo campaign, which doesn't make a
whole lot of
sense, as the
games last two to four hours.
Considering how effectively the
sense of immersion and presence which VR brings transports anything scary to new heart - skipping heights, playing the
whole game in VR amounts to a real test of fortitude.
Seeing as you're navigating the landscape for the
whole game uninterrupted, movement is key, and trying to jump up a couple of boulders slows down what would otherwise be a fluid
sense of motion.
This is something that really sparked a
whole new
sense of strategy among
gamers and really helped give this
game some newfound life.
It was a little on the easy side but it was a damn fun
game to play and had an interesting story (even if it didn't make a
whole lot of
sense).
Despite this however, the
game as a
whole surprisingly makes
sense.