Sentences with phrase «whole game animation»

Our developer, Or Avrahamy, found Spine 2D, a great tool for creating bone animation, and we set to redoing the whole game animation.

Not exact matches

There are only a few character animations in the game (Uncharted Golden abyss: drakes face has more animations than jills whole body.)
It easily ranks as one of the best looking games on the Nintendo 3DS whether that be in its art direction or animation, and the voice cast, which stars Kaiji Tang (Pikachu), Khoi Dao (Tim), and Kira Buckland (Emilia) among others, have recorded faultless performances that really help to bring the whole adventure to life.
The following sites and apps can help anyone who has basic reading skills grasp the basics of thinking and planning in order to make things happen (the whole purpose of coding) and create applications: interactive games, quizzes, animations, etc..
There are also a number of activities to keep the whole family entertained and an animation team on hand to co-ordinate the fun and games.
During the peak summer months, the Holiday Center Apartments animation team run an entertainment programme for the whole family featuring games, rifle shooting, archery and aerobics, as well as evening entertainment with live music, cabarets and professional shows.
The always smiling staff will organize group games, animations activities and cabaret shows for the joy of the whole family.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
The level of detail on character models is particularly lacking, as is the texture work, and the games graphics on the whole just feel flat and lifeless, which is the exact opposite of what you want from a comic - book game, although the animation work for Deadpool himself is really quite well done.
Load times on the PSN version are next to nothing and with the option to skip animation in combat, the whole game is a much faster and more enjoyable game.
And rather than cutting corners we are staying true to our vision — that Dreams isn't just about drawing, or sculpting, but also game creation, storytelling, animation, music and sound, all rolled into one whole beautiful PlayStation game.
Animations are very smooth throughout the whole game.
I love the animations of the main menu in particular, which make the whole game feel vibrant.
The animation on the sprites is excellent, of course, and many characters have fluid sequences that are only used once or twice in the whole game.
«This game is a great example of how a talented development team can use cutting edge physics and animation technology to bring games to a whole new level and leverage the power of Havok's PlayStation 3 optimizations.
Bar that it's good to see the whole game on show and not just the battle animations.
If you know the whole debacle with the Mass Effect Andromeda series, the faulty Facial Animations and the downright funny glitches and bugs made the game quite unplayable; these however, aren't the only problems with the game, tiny text and annoyingly repetitive dialogue at times makes the game quite tedious to play at times.
His background is in game systems, artificial intelligence and character animation engineering, but his passion is for the creative process as a whole.
It's got cool character designs, definitely cool maze layouts with some very nice details such as background animations, flame effects, and it always seems like there is something moving on the screen which again is a great little addition as it really gives the whole game a sense of life.
The glitches, low quality graphics, the overall minefield of broken animations and temperamental collision detection — the whole carnival screams of a game that needed at least a few more months of development.
- Authentic MLB Players: Completely redesigned player models, including more than 300 digitally modeled likenesses, along with hundreds of new animations and unique player - specific animations to deliver a whole new in - game experience.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
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